Commando Archive
Thread: Faction Purchasable Rocket Launcher
Fair enough, the Imps should have certain advantages because they are in power. There are several possible ways to implement that though that I doubt most Rebels would be happy with, though, such as:
Shouldn't they be able to take out rebel PA cities from orbit? One nuke ought to do it for most PA cities.
Once the space expansion comes out, if they are under attack, shouldn't they be able to at least call in TIE bombers to take out enemy positions? At least on planets like Naboo or Lok (maybe the rebs get the same power on Corellia)? They do have a large navy, after all.
Shouldn't the Empire be supplying Imperial commandos with free heavy weapons? The Empire has a lot of cash and the ability to tax its subjects, the rebs do not.
Shouldn't the empire be able to place bounties on any non-Imperial (Rebels because they are criminals and neutrals because you can always accuse them of being covert rebels, and best of luck to those who try to prove they're not).
Any of these things is plausible based on the theory that the Imps are in control--but this is game and balance is an important consideration. It is my opinion (and it is just an opinion) that AT-STs are overpowered, even with chnages to them in the past two months. That a lone rebel commando can take one out in two shots with an expensive rocket launcher doesn't strike me as absurd. Didn't Ewoks take these things out with logs?
yes i think it should be this way actuly i think player mad RL should be almost that good to and heres why
1 time/mantince on harvesters
to gather enough and good recourses to make this wep is a long time becous it requiers a rear recoures
2 amount of recourses
this wep cost the most out of all the weps to make like i think 3x as much thuse it sould be the most power full and out dam any wep but it dont why ?
3 factory time
this is a verey importent thing most ws haet haveing to wait for there facs to get done so they keep away from long time wasting weps like THE ROCKET LAUNCHER
4 limeted shot wep
this wep has a max amounts of shots charges what most ppl call them those this wep should have a tone of dam to make them worth shooting
5 you have to knell to shot
haveing to do this is anoying and in many cases san be your death thos there needs to be a pay off to the but there ant
6 ham cost extreemly high
this ant to bad but still needs to be alitel more rewarding of a pay off for useing such high ham cost
see all thees things added to geather have to meen some thing i think this wep realy needs a big buff in dam
'they lose in 10 years' huh? SWG takes place right after the first death star was destroyed. The 2nd one was blown up soon after, not an entire decade after.
ya tacs right 30 shots woth 1k-3k creds a shot that why it should be alot alot alot more power full
and there was a 5 yaers later that the next death star was destroyed right now were in the 2 yer time thing afterthe first was destroyed and for 2 yers the empier was magerly loosing becous they lost all there high ranking ppl in the first death star
so yes rebs are sapos to be wining right now unles next pach moves us ahed a year like iv herd alot of talk of lol in wich case the empiers back on there feet and are once agen killing murding and beeing oprasing to the ppl yay lol
Okay for the timeline:
Right now in the time between ANH and TESB; the Rebels have gained a strong foothold. Many star systems are in uprising after the threat of the first Death Star was destroyed. Not to mention many high ranking officers. Until the Rebels suffer the major defeat on Hoth; they are starting to gain numerical superiority. Basically anyone not with the Empire is pretty much supporting The Alliance. Fear though brings many back in line after Hoth up to the point where the Emperor is killed.
Now for the RL:
I actually really like this idea. Not only would we have a delay between our 5-6 shots, *Which btw, are from a weapon DESIGNED to deal damage to targets like the AT-ST. The RL is an armor punching warhead, and the AT-ST is a lightly armored scout attack vehicle. 5-6 is about the right amount to smash one* we would be kneeling to fire of our shots. With the AT-ST high fire rate and high damage; as long as the person targets us, we're toast. So in essence it would take a barrage from 5 Commandos *Masters if they want a decent chance at hitting* to wipe one out.
Now I actually feel with the new HAM and Stat bar increases on big critters and AT-ST's; our RL should have recieved a % increase in the damage output. So that Weaponsmith made ones can do say, 5k-9k a shot, also number of shots increased a bit.
Now I also think adding a 6k-12k 4kFP AT-ST killer, would be the Rebels style, becausethey use subterfuge (sp?) to find any weakness and exploit it. Anyone read about Davin Felth? (again sp? hehe) The ex-Stormtrooper whom gave up the secret weakness of the AT-AT. It stands to reason, some other defectors would have given design info on the AT-ST, and the Rebels are now producing rockets designed to kill these tanks.
So up the power and chargesof Weaponsmith made Rockets and allow them in ALL situations.
Add the 4kFP Armor Punchers, BUT make them PvP and PvE Factiononly.
How do those two options sound?
geezus.... Rebs bitching Imps snuffing and commandos complaining.
War is suppose to be expensive, both financially and in lives. Rocket Launchers are expensive, deal with it. AT STs can kill tons of people, again deal with it.
For those of you rebels who say your in charge, remember YOUR the ones hideing from the imperial counter attack, in episode 2 most of you fled to hoth to hide in a igloo while the imperial fleet was searching the galaxy for you. For those of you Imps who say were winning, remember this game doesn't give a rats ass that imperial soldiers should be patrolling EVERY city of EVERY known inhabited planet and rebels walked freely NO WHERE, I think it would be far more realistic if rebels were thrown out of the citys and forced to hide out insmall bases and use the tactics rebels are SUPPOSE to use, which would be gorilla warfare, and partisan assults. Rebels won a big battle by destroying the death star, that doesn't mean they won the war, or even have it half beaten. And btw, if I recall the movie, only 3 or 4 rebel fighters flew away from that attack, all the others were destroyed.
Rebels, no matter what era or galaxy, are ALWAYS the underdogs and should be suffering from a serious disadvantage, thats why rebellions are long shots in the dark and thats what makes their victory that much more rewarding... Think during the revolutionary war, revolutionarys were wandering aroundengland attacking soldiers at will? or just waltzing around england's captured colonys shouting profanitys at the enemy soldiers but couldnt be attacked becuase they were covert? No they were subdued, and if someone believed in the rebellions cause, they wouldn't tell it to a red-coat's face. Why? because they would be spitting out of a new hole in their chest from a bayonet.
Considering that without the AT STs the imperials really would be the under dogs (everyone wants to be a rebel, which severely counters the imperials supposed numbers, technology advantages, and superior training, but ofcourse"everything has to be balanced" and the AT ST simply balances the rebel's numbers)
Stop calling for nerfs or asking for advantages because of 1 incident that found you dead from an AT ST which probably got overwhelmed and destroyed later anyway.
Having been rebel, and now Imp, I can understand where you are frustrated with your "toys" vs ours...But what you make up for that is the sheer numbers. The Empire is supposed to have better stuff, in as much as they are, quite simply, better financed in my eyes....
Yes they have a huge fleet and better kit blah blah blah but consider this,
With a ATST in pvp a lone imperial person with no combat skills can take down 10, 20 or if their good even 30+ people BY THEMSELVES.
Can rebs do that? No. ok so lets set that aside a second and consider what the ATST is and parts of its history from the books/films etc.
The ATST is as LordS stated is a lightly armoured scout vehicle. Hell when it fell over in RoTJ because it slipped on some logs it was toast. When the ewoks hit it with logs from both sides it crumpled. Its a very lightly armoured vehicle. Now you cant seriously tell me you think it should take 6 or more shots from a heavy armour piercing item with an explosive warhead to take out a lightly armoured scout vehicle.
Hell we all know the commando wont get off those 6 shots anyway. Unless the operater of the ATST is a complete moron or swamped with other rebs the best we can hope for is 2 shots.
Now if i fire a heavily explosive war head thats known for its high armour piercing at an ATST and i hit it i wouldnt expect it to still be walking after 5 detonations. I can understand it might survive 1 or 2 shots if i was hitting the cab on top which has slightly better armour but if i hit the back or the leg joints etc i'd expect it to topple.
let me just run this by you again.... your hitting a lightly armoured scout vehicle with a heavy armour piercing round with an explosive warhead. and its taking 6+ of these shots to die....
does that seem just a tad unrealistic to you?
Yes i know your ATST's have been nerfed and messed around with but cmon guys get serious and lets have a little common sense here.
again, SWG takes place right after the first death star was blown up. So no, the empire has not attacked hoth base yet.
LordS:
I kinda disagree with you in the weaponsmith made rocket launcher. Creatures were nerfed across the board in resists, that meaning less resists but most kept their old HAM stats. Only the loot-dropping creatures like the krayt were pumped, for obvious reasons. A rocket launcher now is actually more effective than it was before. Increasing the RL damage would be unbalancing for PvE and PvP.
Instead of asking for a damage increase in weaponsmith made rocket launchers, itd be better to ask that the rocket launchers be made easier to manufacture, making them easier to get a hold of and not as expensive. It should be, in all reality, a blast damage version of the HPBC (but with AOE effect).
Now, for the faction point purchased rocket launcher, SOE doesn't need to put any special rules on it to be used in pvp or pve. Think about it, you spent four THOUSAND points to get one of those 8k to 12k damage rocket launchers. If a player is dumb enough to use them in pvp against another player, then he's wasting 133 (4000 / 30 ) faction points to gain... 30 faction points (thats IF they get to DB the guy they killed).
If they use it in pve, then its 133 faction points burned todomassive damage to a creature that wouldve died just as well from a 4-5k damage weaponsmith made rocket launcher (due to nerfed resists of last patch in all creatures), or doing about 3k damage to high levelmobs who have really high resists... and in the end, likely to not get anything in return. Its asdumb as using a faction soldier pet to go hunt rancors and sending them in to 'tank'. Its wastedFP.