Commando Archive
Thread: Hello from the first(?) Test Center Commando!
Greetings all.
After waaay too much time, I have just trained Novice Commando on Test Center. To be honest, I have not done too much research into the profession while I was grinding away. Now that the grind is done I will spend more time here on this board and do what I can to answer questions from the TC perspective.
Since I don't have a commando on live, I don't know if I am experiencing anything new. So, I will just post info from my first 2 kills.
First, my weapon. Right now it is the only Commando weapon I have access to. I will need to hook up with the weaponsmith soon to see if I can get anything more.
Launcher Pistol - (43-171) Spd 3.1 Wound: 22.6 H:18 A:54 M:18
Kill 1: a gubbur (con light blue)
Miss, 168 dmg hit, 221 dmg hit. (No specials used)
113 Heavy Weapons Experience, 11 Combat Experience
Kill 2: a scavenger rat (dark blue)
459 dmg hit, 372 dmg hit, 512 dmg hit (All using Body Shot 2)
235 Heavy Weapons Experience, 23 Combat Experience
Ok, I am not sure if this data is even what anyone is looking for. If people would like additional tests please request it. I don't know when I will be able to get a better or different weapon, but I will look into it.
I look forward to working with the Commando community.
Hey Lam Great Work! I know people are looking forward to those changes, especially getting Heavy Weapons XP from the launcher pistol. Other things I assume us live commandos would like to know is the Combat XP received from Flamethrowers and Rocket Launcher. On Live we get 1 point of Combat XP for everything other than green cons. Also we tend to miss tremendously with the flamethrower. Thanks from my experience anyway.
Congrats on becoming commando.
-Sivec Novice Commando/Eclipse
The pistol test info was a god send. It is great knowing that eventually when we get the resources on Flurry to build the Launcher Pistol that it will give HW exp.
See if you can find a weaponsmith that can make you a Heavy Acid rifle. The cert is currently broken on the live servers, and this is the only weapon available, via resources, on Flurry and I have one. There is supposed to be a fix on the TC that allows you to properly use the Heavy Acid Rifle as a Novice Commando.
Also if you are able to get a Flamethrower, see if it is still being used as a melee weapon ( swing instead of fire, best range is 0, ect, ect.)
Thanks for the effort of testing out Commando on TC. This should really help the community know that the fixes are indeed occuring.
Nemesis - Struggling Commando - Flurry
Damage hasn't increased though. It still comes in weak relative to even a FWG5.
Well, the highest weaponsmith on the server only has up to Expert Firearms Crafting. So right now I am limitied to the Launcher Pistol. I don't know what the certs that you have on live, but at Novice Commando I get:
- Cert rifle acid beam (description is the same...not sure what this is)
- Flame Thrower Certification
- Frag Grenade Certification
- Launcher Pistol Certification
- Rocket Launcher Certification
It seems like the first one would be new if any were.
If I can get access to different weapons I will try them out and pass along the information.
Kreistor wrote:
Damage hasn't increased though. It still comes in weak relative to even a FWG5.
I dunno. Since I don't have a live reference I can't really compare 2 things. But, if you would like more tests, just let me know what you want and I will do my best. I don't think they specifically said they would increase the damage of the Launcher Pistol, did they?
Lambeau wrote:
Kreistor wrote:
Damage hasn't increased though. It still comes in weak relative to even a FWG5.
I dunno. Since I don't have a live reference I can't really compare 2 things. But, if you would like more tests, just let me know what you want and I will do my best. I don't think they specifically said they would increase the damage of the Launcher Pistol, did they?
The damage IS kinda low. My pistol has 251 max damage with 3.0 speed. Probably due to the fact that the weaponsmith has more experimentation, better resources, etc. But it blows my FWG5 right out of the water.
Woohoo! I dont have to kill crazed durni's anymore! At least I wont anyway.
Kreistor wrote:
Damage hasn't increased though. It still comes in weak relative to even a FWG5.
Well, it shouldnt. The launcher pistol is our stepstone from Novice to the first skills. Trying to get 150k hvy weaps xp with default attack and +10 accuracy mod on flamer/acid rifle take too darn long. Past that the launcher pistol shouldn't be our go-to weapon (at least it better not be).
I would much Prefer a 50/50 split of EXP between heavy exp / pistol exp...Just means ALot of us are going to have to use 2 pistols....In all honesty, i would rather get Heavy weapon Exp with a HEAVY weapon and Pistol exp with a pistol....But if they want to give heavy exp from a pistol i gues it will make advancement easier.
"Yeah, i Learned to Fire a Beam cannon by Shooting little Bottle rockets at Crazed Durnis"
....Heh