Commando Archive
Thread: Gunfighters will have to prepare for the big Nerf as we did soon, haha.
The complaining on the Threads have now changed from Commadosto pistol firing Professions, haha. I knew it. Once meles got there wish for extra mele damage on Commandos, Pistoleers& Smugglers with the big attackswere next. I read three threads in two minutes already and they are all mele complaints about how Pistoleers can still one shot kill them. Get ready to lube up Pistoleers and Smugglers, your about to find out what Commandos are going through.
Us laughing at other classes getting nerfed is childish. All nerfs are bad, and combat classes should work together to reach a nice balance, not try to get each other nerfed into the ground.
-K.F.
Another great case of sidstepping the obvious problem (The melee classes dont work properly) by applying a unilateral PvE&PvP screwing then patting themselves on the back for a job well done.
But,let us not laugh at the misfortunes of other professions. Instead, I call for this as the time for ALL profession to band together and put a stop to the stupidity: Instead of the never-ending merry-go-round nerfs and 'balancing' , we must push for the devs to first get all classes working properly, then reworking their combat system (with respect to effectiveness at various ranges, this includes the case of how melee should truly work when in proper range with a combatant holding a ranged weapon) into something a little more equitable for all. After all,this is our game, we play to play it, so why not exert our collective muscle a bit and make a more enjoyable environment for all?
Sorry I'm not a commando but I can't help but laugh at the irony of this situation.
COMANDOS ARE COMPLAINING ABOUT ANOTHER CLASS DOING TO MUCH DAMAGE
I'm sorry but thats hiliarty, this is the same melee multiplyer that carbineers and riflemen have been putting up with since the games launch we've learned to suck it up and deal around it, you will too
A lot of these problems would exist if the devs worked on solving the right problem, rather than applying bandaid fixes.
The problem is: Melee chars get their tails whipped by everyone else.
The appropriate fix: beef up Melee characters ranged defenses and beef up the Melee characters damage done so that it's reasonably in line with other classes.
The devs fix: penalize all other classes, one at a time, until they have been lowered to the Melee character level, leaving everyone unhappy.
Fix the real problems, rather than fixing the symptoms, and things would improve all around. Instead, the devs fix the apparent problems (the symptoms) and leave the underlying problem still there.
Melee is still basically a dead end because the damage isn't high enough. Make the damage higher as you climb the trees, and add in defenses against ranged attacks (dodge skills for example) that balance the melee character against potential damage that could be done to them.
Instead, we have broken math being applied to provide a damage modifier so that melee characters -- including NPCs and creatures -- can one hit kill all while they are still being bled to death, or burned to a crisp.
Some balance ![]()
COMANDOS ARE COMPLAINING ABOUT ANOTHER CLASS DOING TO MUCH DAMAGE
I'm sorry but thats hiliarty, this is the same melee multiplyer that carbineers and riflemen have been putting up with since the games launch we've learned to suck it up and deal around it, you will too
1) Name one other ranged profession where ALL of their specials have to be used within 16m....
2) Name any Melee professions that gets incapped in a few hits by fighting creatures like Nunas (thanks to the 2.5x melee damage bonus), while they wait for their delay to finish so they can fire again...
If you can't, don't post here again...you don't know what your talking about...From now on, only fight NPC's and other players at 16m or less...see how long you last...
I don't mind there being a 2.5x melee damage bonus...but if you are going to make Commando's fight like melee fighters, don't give the melee fighter an advantage...OR...make us fight like other ranged fighter and let us use our specials at a farther distance...
For any other profession that thinks we are whining...answer this riddle for me: What other profession Fights like a Melee Professionbut suffers like a Ranged Profession?