Commando Archive

Thread: Gunfighters will have to prepare for the big Nerf as we did soon, haha.

WookieOgre
Sat Oct 18, 2003 3:25 pm
#1

The complaining on the Threads have now changed from Commadosto pistol firing Professions, haha. I knew it. Once meles got there wish for extra mele damage on Commandos, Pistoleers& Smugglers with the big attackswere next. I read three threads in two minutes already and they are all mele complaints about how Pistoleers can still one shot kill them. Get ready to lube up Pistoleers and Smugglers, your about to find out what Commandos are going through.

deadnewbie
Sat Oct 18, 2003 3:34 pm
#2

That's why as a pistoleer/TKA no matter how it goes, I win.



Imperial Minister of Information
Nowakai-Evatosa
Sat Oct 18, 2003 3:54 pm
#3

I wont laugh, but you're right it was only a matter of time.It should just all be removed, melee penalties are stupid.



-------------------------------------------------------------------------------------
Evil thinks not to beguile us by unveiling the truth of its festering intent, but comes, instead, disguised in the diaphanous robes of virtue, whispering sweet-sounding lies intended to seduce us into the dark bed of our eternal graves.
KannonFoddOr
Sat Oct 18, 2003 4:27 pm
#4

Us laughing at other classes getting nerfed is childish. All nerfs are bad, and combat classes should work together to reach a nice balance, not try to get each other nerfed into the ground.


-K.F.




___________________________________________________________________

«»)(Kannon FoddOr)(«» Giving Imps the opportunity to die for their faction since 8-03 Bloodfin


ForceToaster
Sat Oct 18, 2003 5:25 pm
#5

To be honest, i wouldnt care if they made it melee one hit kills in pvp.. (well.. not THAT severe..) its the whole PvE aspect... they should make it so each profession acts diffrent, with diffrent bonuses and peneltys in PvP.. they HAVE GOT TO STOP nerfing professions in PvE.. i mean, if i see a BH take out a tortur spamming eyeshot.. do i care? no.. if i got creamed by a BH in PvP with him spamming eye shot.. ill be upset, course, it IS a game, and i REFUSE to trash talk, no matter what



Colonel Nossko Potro- Master Teras kasi, ex Master commando, and master smuggler

IMPERIAL FACTION BROKER, 100 creds per point
Thrainkell
Sat Oct 18, 2003 8:14 pm
#6

Another great case of sidstepping the obvious problem (The melee classes dont work properly) by applying a unilateral PvE&PvP screwing then patting themselves on the back for a job well done.


But,let us not laugh at the misfortunes of other professions. Instead, I call for this as the time for ALL profession to band together and put a stop to the stupidity: Instead of the never-ending merry-go-round nerfs and 'balancing' , we must push for the devs to first get all classes working properly, then reworking their combat system (with respect to effectiveness at various ranges, this includes the case of how melee should truly work when in proper range with a combatant holding a ranged weapon) into something a little more equitable for all. After all,this is our game, we play to play it, so why not exert our collective muscle a bit and make a more enjoyable environment for all?




SSGT. Thrainkell
Commando(1-2-4-4)-Tempest-
Sargas3
Wed Oct 22, 2003 9:45 am
#7

Your right all nerfing is bad. Everytime they nerf something they piss off the people working hard to get that skill. Instead they should make items or skills that can counter that which is causing all the trouble. For example. Eye shot killing you all the time. Well spend 2k and get this viser to protect you aginst ee shot. It but it offers limited mind protection. Everything should have a + and - to it. but every nerf makes all those working hard mad that they waisted there time.
Mik-Kael
Wed Oct 22, 2003 9:56 am
#8

Sorry I'm not a commando but I can't help but laugh at the irony of this situation.



COMANDOS ARE COMPLAINING ABOUT ANOTHER CLASS DOING TO MUCH DAMAGE



I'm sorry but thats hiliarty, this is the same melee multiplyer that carbineers and riflemen have been putting up with since the games launch we've learned to suck it up and deal around it, you will too




Mi-Kael Luminus
Alliance Starfighter Pilot

terpfan1980
Wed Oct 22, 2003 10:11 am
#9

A lot of these problems would exist if the devs worked on solving the right problem, rather than applying bandaid fixes.


The problem is: Melee chars get their tails whipped by everyone else.


The appropriate fix: beef up Melee characters ranged defenses and beef up the Melee characters damage done so that it's reasonably in line with other classes.


The devs fix: penalize all other classes, one at a time, until they have been lowered to the Melee character level, leaving everyone unhappy.



Fix the real problems, rather than fixing the symptoms, and things would improve all around. Instead, the devs fix the apparent problems (the symptoms) and leave the underlying problem still there.


Melee is still basically a dead end because the damage isn't high enough. Make the damage higher as you climb the trees, and add in defenses against ranged attacks (dodge skills for example) that balance the melee character against potential damage that could be done to them.


Instead, we have broken math being applied to provide a damage modifier so that melee characters -- including NPCs and creatures -- can one hit kill all while they are still being bled to death, or burned to a crisp.


Some balance




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Yay!! decay on PvP deaths is gone, now how about in Creature deaths?!
garvin
Wed Oct 22, 2003 11:03 am
#10

COMANDOS ARE COMPLAINING ABOUT ANOTHER CLASS DOING TO MUCH DAMAGE


I'm sorry but thats hiliarty, this is the same melee multiplyer that carbineers and riflemen have been putting up with since the games launch we've learned to suck it up and deal around it, you will too


1) Name one other ranged profession where ALL of their specials have to be used within 16m....


2) Name any Melee professions that gets incapped in a few hits by fighting creatures like Nunas (thanks to the 2.5x melee damage bonus), while they wait for their delay to finish so they can fire again...


If you can't, don't post here again...you don't know what your talking about...From now on, only fight NPC's and other players at 16m or less...see how long you last...


I don't mind there being a 2.5x melee damage bonus...but if you are going to make Commando's fight like melee fighters, don't give the melee fighter an advantage...OR...make us fight like other ranged fighter and let us use our specials at a farther distance...


For any other profession that thinks we are whining...answer this riddle for me: What other profession Fights like a Melee Professionbut suffers like a Ranged Profession?





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Nerfherders
Wed Oct 22, 2003 1:06 pm
#11

I can't even figure out why there are elite levels of melee classes. Who are the only melee class we ever see in Star Wars? Jedi. Why bring a (real)sword to a gunfight? If I see a moron with a sword 60 meters away, I'm going to shoot him in the head with my rifle. Over and done with. Seriously, I think the flaw was in the profession design. Brawler is fine to get basic melee skills just in case, but nobody in the Star Wars universe should or would be relying on melee weapons (or fists) to fight and win in combat.



Ayleena Dee
Master Dancer/Master Bounty Hunter/Ace Pilot
Chilastra Server
Cymene
Wed Oct 22, 2003 1:33 pm
#12

The problem with this game is the notion that every class should be equal. Some classes should be better in pvp while others should excel in pve. If my character template is better than yours, then i should be able to own you in pvp. A master commando should be able to one shot a master marksman/master chef. A pure crafting character should suck in pvp, while a character that only has melee and doesnt have any ranged abilities deserves to die in pvp against chars that bothered to learn to use a gun instead of becoming a melee/master medic combo. That combo should be superior in pve but dont whine and cry because you think that should make you a god in pvp too. Classes should be strong against certain classes and weak against others, this would promote grouping in pvp instead of a free for all. Unfortunately this game seems to be set up for solo play, but thats better left for a diff thread. This nerfing is getting ridiculous and everyone will leave the game eventually since there is nothing remotely fun about a game where all class and combos are made equal.
Stephenie
Wed Oct 22, 2003 2:47 pm
#13

Well I'll have to disagree, nothing is fun about 2 classes in the game that can one shot any other class. Commando FT and BH LLC. Nothing is hard about getting either of these professions. Mastering 2 base classes to get BH is no amazing feat and getting master commando is the easiest of the 8 professions I've mastered. While I agree that not all classes should be equal, they should each of a strengths and weaknesses (as they do) but I dont believe that any one(or 2 for that matter)combat profession should reign supreme. Getting master gunfighter/carbineer/rifleman is just as difficult(if not harder)as mastering Commando or BH (if it wasnt for the investigation line). Granted that some of the others have more points leftover for other things such as medic skills, which should beef up the offensive power/deffensive power of the Elite combat professions to compensate, but never to the point of one-shotting anyone. I promptly dropped the commando profession because one-shotting people just isnt fun.



Stephinie

Flurry Server

http://swg-npc.kicks-ass.org
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