Commando Archive
Thread: Proton rifle and MC
As for Kinetic...the RL is still potent with its innate KD, but remember we're getting an advanced LP that a MC will find very potent for Kinetic attacks.
StarNick wrote:
If the proton rifle did a state effect such as Stun or Dizzy i'd be very happy...why? Well originally it was to be a non-AoE weapon, but it now has a 6 m radius =/
As for Kinetic...the RL is still potent with its innate KD, but remember we're getting an advanced LP that a MC will find very potent for Kinetic attacks.
Huh, 6m radius... where did that appear from. Its like any weapon that gets added to commando automaticaly becomes AoE lol
Someone check the MK's lol.
Acid Stream Launcher is no AoE, despite what it says in the description. Maybe the radius' got mixed up? We'd ALL rather have the Proton Rifle non-AoE since it doesn't have elemental damage nor a DoT/State effect like all our other AoE weapons...although cool looking, it would then be relegated as a novelty item since the PFT does heat elemental, energy, and has a DoT (although the PR would do more energy damage, it still wouldn't have the other two)
Raptor2k1 wrote:
Wait, so the Proton Rifle actually works now? Whenever I tried it just sat there and wouldn't do anything until I swapped weapons out.
This is what i'm wondering. I played till about 2 am this morning and the proto rifle was not working, it would not fire. i even bugged it. Did this get fixed today?
psycowars wrote:
Raptor2k1 wrote:
Wait, so the Proton Rifle actually works now? Whenever I tried it just sat there and wouldn't do anything until I swapped weapons out.
This is what i'm wondering. I played till about 2 am this morning and the proto rifle was not working, it would not fire. i even bugged it. Did this get fixed today?
Count me in too. I tried it. Thought I was too close or too far and Nothing. I didn't bug it 'cause I figured that I grabbed a rifle I wasn't certed for (however I WAS able to use the Massassi Ink Rifle which, I think, has NO certs!).
Let me take this time to also say that I was always interested in Commando but never had a chance to pick it up- now that the chance is here- I AM IN LOVE WITH THESE WEAPONS!
Poppin' an NPC with a LBC and watching himfall out is great!
I do have to figure out the differences in grenades I can throw while I have my LBC in my hand and the ones I cannot throw. ![]()
Master Commando has been a great addition to my Master Smuggler temp.
I've beenfilling the rest with Pistoleer 3000 and TK 4000 but I am tempted to drop the TK and go pistols 4404.I just have to see how often I need to meditate/powerboost/force of willonce I finally fight some level 80 creatures.
Btw, I did some testing today on how we compared to carbineer in terms of damages. Overcharge gives us about 1.1k + States with our weapons, but long warm-up time. Improved Legshot by far is the best damaging special from Carbineer it seems (and maybe pistoleer). With the PFT (same weap with the 1.1k overcharge shot), I did around 1,750 damage + state. An Elite Carbine (master Carb) does around 1400 dmg. So, we do more DPS and direct damage at once with a DoT effect! Granted, Im going to have to see how we compare to Riflemen and Swordsman, since we're the 3 top hvy hitters in the game, I would assume our damages should be roughly the same...but each with a unique flavor.
Its also hard to see how our DoTs contribute to damage since the HAM bars are bity wonky, and currently don't display actual numbers...
We get slightly more DPS, and with a full combat template I think thats shown in the fact that I was able to do roughly 300 more damage with leg shot than with an elite carbine
Currently I'm in a Master Commando/Master Carbineer/0-4-0-4 Pistoleer build, and am VERY happy with it. Sorta cancels out two of my negative weaknesses in the MC/MC/4-0-0-4 Pistoleer build...I have a stun special now, and less redundant specials -- in fact, I found out Improved Leg Shot is about the most powerful carbineer special (so I didnt need body shot anymore) and got a disarming shot (delays attacks by about 4-5 seconds) which is more than enough to not feel bad over a loss of +10 speed (.05 weapon speed reduction).