Commando Archive
Thread: Proton rifle and MC
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knighttom
Sun Apr 17, 2005 7:18 pm
#14
psycowars wrote:
Raptor2k1 wrote:Wait, so the Proton Rifle actually works now? Whenever I tried it just sat there and wouldn't do anything until I swapped weapons out.
This is what i'm wondering. I played till about 2 am this morning and the proto rifle was not working, it would not fire. i even bugged it. Did this get fixed today?
i also tried it and bugged it
djkav
Mon Apr 18, 2005 12:59 am
#15
I wouldnt move the proton rifle to MBH, as they have Proton Carbine and Master LLC.
I think the proton rifle was designed to be big, bulky and heavy. Riflemen need a more nimble rifle. Its not very sniper-ish for a rifleman to pull out a huge heavy proton rifle.
my comments
I think the proton rifle was designed to be big, bulky and heavy. Riflemen need a more nimble rifle. Its not very sniper-ish for a rifleman to pull out a huge heavy proton rifle.
my comments
Reydon
Mon Apr 18, 2005 2:31 am
#16
I love the idea of the proton rifle. Slow? pfft. Mass Cold Damage. If it is slow, get mods to make it faster. But we are finally getting a cold weapon. I love the idea already. Commandos weapons will be slow, we cant change that.
Tanks
Mon Apr 18, 2005 10:03 am
#17
djkav wrote:
I wouldnt move the proton rifle to MBH, as they have Proton Carbine and Master LLC.
We do not have a Master LLC, though I asked for one. As far as Proton Rifle is concerned it belongs with the Commandos
.
Straker_Atrella
Mon Apr 18, 2005 10:13 am
#18
What weapon is "suppossed" to be used against installations like Turrets? I'm going Rifle / Commando and it appears my Rifles are just as good for those as the Commando weapons, that just doesn't seem right.
StarNick
Mon Apr 18, 2005 12:48 pm
#19
Not quite. HW's are 2.8 spd, Rifles 2.5 Spd, Carbines 2.2 Spd, Pistols 2.0 spd. I believe those are averages (or upper tier weaponsmtih builds), and are intended. Afterall, why have us test weapons and armour that would be beyond out of the scope of the crafters?
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