Commando Archive
Thread: Is the 2.5x Modifier Intentional?
I read and reread the patch notes. I did not see this changed mentioned anywhere.
Q-3PO posted and said
We've got a huge list of Update Notes today. As you play, please let us know if you feel any of the notes are not accurate or if some change is missing.
We have no intentions of Stealth Nerfs. Sometimes we miss something and sometimes a new bug is introduced.
For example, in this update there is talk that Harvester maintenance and power consumption has doubled. This is not intended and we will investigate. If this is true, then it is a bug and we will get it fixed as soon as we can.
Kevin "Q-3PO" O'Hara
SWG Community Relations Manager
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=3881&view=by_date_ascending&page=1
My question is now was this intentional or is it a bug?
In the history of swg it has been extremely rare for anything to be said about commandos in the update notes they give us, but things still get changed. In my oppinion, there is no way that this is a bug, im sure it was intentional. The Devs have always beenshady when it comes to commando, and I doubt it will change.
Jimothy McDowl - Kettemoor
Rolancor wrote:
Basically... I think another oversight was made in the patch notes, or whoever played around with making heavy weapons into close-up ranged weapons didn't understand the damage modifiers of melee against ranged users.
Interesting, Rolancor. I've got an email out to the combat designer asking.
-Raph Koster,
same here ivoni im with u all the way even down to that armro thing yes its wat hurts me most
devs i fell for ya i no ur haveing a haerd time then to reading thees post most rilly hurt and tic u off all thos ppl cousing and swaering at u man it hurts when some one says some thin about my post u guys most rilly fill it im rooting for ya u have mad a exlent game ya it hase bugs but its batter then any of us could do thx
Stevty2889 wrote:
LOL, I don't know if the 2.5x damage multiplier was intentional or not, but now you know how us rifleman feel....
hmmm, last I saw you jackasses could fire mindshot 3 for 500 mind damage in PvP from 65m away, we can't do squat that compares to that from 65m away.
"hmmm, last I saw you jackasses could fire mindshot 3 for 500 mind damage in PvP from 65m away, we can't do squat that compares to that from 65m away. "
Sure, just convince the target to stand still for about 20 seconds (if we dont miss that is) and we can... and last time I saw, you could one shot anybody from 16 meters and in, "we can't do squat that compares to that from 16m away.".
Muahahaha".
Thank you for your time from a rifleman
Divil wrote:
Being a rifleman I just came by to say to all those who made fun of us and told us to shut up the following:"
Muahahaha".
Thank you for your time from a rifleman
Why would you even post that? I am shocked at the amount Riflemen posting on the Commando forum either masquerading as Commandos or making comments similar to Divil. You cannot compare a Rifleman to a Commando. They are just totally different, it's like comparing Rifleman to Bounty Hunter.
I honestly believe it was intentional, just not well thought out.
Our weapons are (were?) classed as melee weapons. This gave us a huge modifier against riflemen in PVP. I'll admit that was unfair. I think the devs moved us off the melee table onto the rifle table to correct this. THe problem is, our weapons aren't long range. You virtuallyhave to get within melee range to use any of our specials. What they should have done is put us on the same table as pistols, IMO.
What they should have done is put us on the same table as pistols, IMO.
I'd even settle for the carbine (50%) penalty. Wouldn't agree with it, but it wouldn't be such a major issue.