Commando Archive

Thread: Is the 2.5x Modifier Intentional?

BigSteve03
Fri Oct 10, 2003 7:02 am
#14

Carbine's get 50%? Yeah, I'd settle for that too. Had no idea tho, I just realized I've never seen a Carbineer in game...
Omegaplex
Fri Oct 10, 2003 9:02 am
#15

My Lord, learn English man. ~J



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Trazco, Valcyn Server
Master Combat Medic
Master Doctor
Master Medic
BigSteve03
Fri Oct 10, 2003 10:25 am
#16

Here's what Holo has to say:



The answer is yes, they were changed to have ranged weapon modifiers. This somehow did not make it to the patch notes, but was publicly discussed multiple times in posts on the forum (the "combat plan" posts that came from the combat designer).


That said, we're still investigating to see whether it's not really right, based on posts in the commando forum.


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So yes it was intentional, but they might scale it back based on what we say here. Which is pretty much what I thought might happen. So what we have to do now, is out weigh all the bitter riflemen posting on our forum and show the devs that giving close range weapons worse damage mods than distance weapons is totally unfair.

Cosmic314
Fri Oct 10, 2003 10:51 am
#17

Won't things change drastically when they fix armor with regards to melee?
RomanaCorvus
Fri Oct 10, 2003 12:00 pm
#18

Yeah. Speaking for myself, I'm waiting with baited breath for that answer.



Current favorite SWG Forums quote:
"I hate u devs u guys really suck the poo." -- oOMaSTaOo
Ivoni
Fri Oct 10, 2003 12:12 pm
#19

I'm not going to have a fit until I see it said it was intentional.

Considering what a huge patch it was and how many errors are there.

Also since we now can use some specials with the flamethrower we couldn't previously.

We shall see.

The lack of armor is hurting me more than anything.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Xytroncore
Fri Oct 10, 2003 1:11 pm
#20






Centurion81 wrote:

"hmmm, last I saw you jackasses could fire mindshot 3 for 500 mind damage in PvP from 65m away, we can't do squat that compares to that from 65m away. "



Sure, just convince the target to stand still for about 20 seconds (if we dont miss that is) and we can... and last time I saw, you could one shot anybody from 16 meters and in, "we can't do squat that compares to that from 16m away.".






We can't one shot **edit** anymore, and the fact that our accuracy is far worse than yours is means something....when we miss at 16m we're dead, when you miss from 65m you can just fire again



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Manimal : Gunslinger
Xytroncore
Fri Oct 10, 2003 1:16 pm
#21






Cosmic314 wrote:
Won't things change drastically when they fix armor with regards to melee?




I could where a full suit of composite armor, but that won't save me from being lunged+dizzied (which equals KD), that right there completely ends the fight....no amount of armor would help me get back up after that.



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Manimal : Gunslinger
maddogs
Fri Oct 10, 2003 6:04 pm
#22

cosmic314 with comp armor on now ull take in same amount of dam that u were with out comp befor pach and thats not all u will go threw armor so fast now it wont be worth the bying {ie i use to use mk3 gens they last me a week and then i riske the repair now tho one at 100% con is gone in one fight right down to 0 faster then u can repair iv gone threw 2 today and iv dicied its just not worth it at all }


good luck coomandos im keeping coomando but i ant no wat for.I have tk and it works 1millin times batter now then commando that is gay ant it o well




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Daniel' Judson-Leonheart

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