Commando Archive
Thread: Fire Extiguishers coming soon
http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=92531
TH Wrote:
One of the "little things" I was able to get pushed to the top was Fire Extingishers. Due to some technical issues, vehicle repair kits (for ATSTs) arent such an easy item to stick in the game. Still, fire dots are a killer and we cant wait - - especially on Tatooine. Anyway one of the things that I saw on the boards and also heard one of the designers propose was Fire Extinguisers. Its a great little craftable that makes for fun combat. Between the DoT resists that are going in with this publish and fire extinguisers in the next, I think we'll have a good interim balance.
While I don't think it's a totally bad thing (depending on how it's made, how limited it is, and it's restrictions)...I think TH did us a horrible disrespect by not bringing the idea to us for discussion...He totally passed us over on a game-breaking issue that relates to us more then any other profession...
I respect TH...but this move on his part...not even letting us know he was pushing for this, as really made me lose a lot of that respect for him...He promised us to make sure we were the "first to know" regarding issues and changes relating to our profession...and he has lied to us...
VERY BAD FORM...
Thats wonderfull. Fire extinguishers.
So the one weapon we have is being rendered useless? Lets not fix grenades or the HAR or heavy weapons accuracy, but lets nerf the only thing that occasionally keeps us alive in PvP.
And lets not tell the Commandos outright about it.
While we're at it,how about we alsoadd high flameDOT resist mods to TKM and Rifleman?
I don't like the idea of my targets being able to extinguish themselves, or have their friends do it for them. The flamer is, as everyone has said, the only viable weapon we have. This will kill us.
On the other hand, since every time I do PvP I end up facing another master commando (or a grenadeer monkey), and end up getting set on fire myself, this will help me avoid those nasty trips to the clone tanks a little better (I hope).
Feh, who am I kidding? They'll toss something else in just to insure that the clone tanks are all we ever see.
I went from doctor to commando and this is a good thing, Why should we have an incurable Dot that can cause an incap? (Unlike the other DoT's they changed). As long as the fire extinguisher has a high mind cost (like healing a poison would) then I am ok with it.
Balance. Look around and tell me where in the world a guy holding a knife is balanced with a guy toting a flamethrower. They are nerfing this p.o.s. game to death. Soon everything will be balanced, every weapon will have a counter-device, and everyone will be bored stiff. If they're not already.
Oh yeah... "especially Tatooine"... jeez andI thoughtit would be a good idea to use a flamethrower on people with no water in sight. Thunderheart, can commandos please get a pond crafting tool next patch? You know, so we don't anger anyone we're trying to kill with an effective DOT...
Just mastered commando and this is what i get, about 10 useless weapons and no status defenses. I would try Chef, but I think I read about afood nerf. Turns out it stops people from being hungry.
OK...fire extingushers. Fine...whatever.
Just make them so you can't self use. Make them so you can only target others with them.
"Oh Gee...I'm on fire. Lemme think....ahhh...I may have a fire extingusher in my backpack. Let's see...yep. There it is. Lets pull the pin shall we? Ok, pin pulled...now squeeze. Ahhh...much better. Thank goodness I had one and I could keep a calm head AS I WAS ON FIRE..."
Come on devs...think for once.
Make bandaids too...so everyone can stop bleeds. I want to hotkey a bandaid so everytime someone puts a bleed on me I can stop that.
I second the band-aid to stop bleed shots. Those get really irritating, really fast.
Who do I have to kill to get us band-aids?
If every yahoo is going to be able to use a fire extinguisher to put out our fire DoTs (and I imagine that the devs will screw us over by giving everyone the ability to use these things), then it's only fair that everyone, COMMANDOS INCLUDED, get a band-aid kit to stop those irritating bleed shots that pistoleers, carbineers and riflemen love so much.
station1 wrote:
Thats wonderfull. Fire extinguishers.
So the one weapon we have is being rendered useless?
Why is that so bad? First, no one ever said these Fire Extinguishers are standard issue. But if you do throw a DoT on someone and they're taking their time to extinguish the fire, how vulnerable will they be to your other attacks? I know for sure they won't be hitting you with it.
This is a good thing.
Jaida-Chilastra wrote:
Get over it, every other classes bleed type abilities has a counter that doesnt require the trash suggested here, time to accept that they finally decided to stop the care free burning. Not like NPC's are going to be extinguishing themselves, least thats something.
"Its a great little craftable that makes for fun combat."-TH
That's the biggest TRASH posted. I want a "great little CRAFTABLE" to stop bleeds. What's wrong with that?
OH wait...Doctors can stop bleeds. I like that...fine...
BUT ONLY DOCTORS or TKM SHOULD BE ABLE TO STOP BURNS! PERIOD.
If any swinging **edit** can stop a burn...then every swinging **edit** should be able to stop a bleed....and if that's the case, just get rid of all DOT.
Why single out 2 proffessions? Mainy Commando!