Commando Archive

Thread: Fire Extiguishers coming soon

Bloodborn
Sat Jan 17, 2004 7:45 am
#14



garvin wrote:

TH Wrote:

One of the "little things" I was able to get pushed to the top was Fire Extingishers. Due to some technical issues, vehicle repair kits (for ATSTs) arent such an easy item to stick in the game. Still, fire dots are a killer and we cant wait - - especially on Tatooine. Anyway one of the things that I saw on the boards and also heard one of the designers propose was Fire Extinguisers. Its a great little craftable that makes for fun combat. Between the DoT resists that are going in with this publish and fire extinguisers in the next, I think we'll have a good interim balance.

While I don't think it's a totally bad thing (depending on how it's made, how limited it is, and it's restrictions)...I think TH did us a horrible disrespect by not bringing the idea to us for discussion...He totally passed us over on a game-breaking issue that relates to us more then any other profession...

I respect TH...but this move on his part...not even letting us know he was pushing for this, as really made me lose a lot of that respect for him...He promised us to make sure we were the "first to know" regarding issues and changes relating to our profession...and he has lied to us...

VERY BAD FORM...






See? now me? I never had any respect for him. I lied to myself to much in the past so not bothering now... to me this is simply typical. Also enforces the idea we are not MENT for PvP

NivekAsh
Sat Jan 17, 2004 12:19 pm
#15

Currently I am at 2241 on my tree, and I can see why there is so much cause for upset. As an aspiring master commando/master pistoleer, I can make pretty good use of the LP, but that simply doesn't do the massive damage that a commando, by it's very nature, should. I can see why fire extinguishers might be good, but I am of the opinion that commandos and combat medics should be the ones with the ability to use them, and even then, not on themselves. Considering the range we have to be in to use the flame specials, even IF we can make the DoT stick, we will probably be dead before our target even takes their first hit of damage from burning. If fire extinguishers are useable by all players, I will almost definitely drop to just novice, and that only to keep the launcher.



In the doorway of Glory he found Death who put his hand in hers and said, "Now, come home now."
"Soon," he said.
oddball723
Sat Jan 17, 2004 4:01 pm
#16

if they get a fire extinguisher.


i sure hope the TKAs loose the dizzy+knockdown crap.



Vas

_Paclya_
Sat Jan 17, 2004 4:59 pm
#17

before crying let's see what is done for commando's other weapons.



---------
Paclya, little pistolero extraordinaire (but still killing people with a sardonic grin ... well, to be honest I can't kill much people)
Visit PacTweak, all the slicing tools you need (closed for renovation)
-Chimaera-
Corsair10
Sat Jan 17, 2004 9:57 pm
#18

Instead of Fire Extinguishers...how bout the tried and true "Stop, drop and roll" method so as they roll around trying to distinguish themselves we can set them on fire over and over and over. =P



__________________________________________________________


"The sword is more important than the shield, and skill is more important than either. The final weapon is the brain. All else is supplemental." - John Steinbeck
- Lowca
Wakeof Doom
zenixoda
Sun Jan 18, 2004 2:25 am
#19

why does this get pushed to the head of the line before fix all of our other weapons that dont work 9/10 times thats just stupid i have only been playin this game less than a month and if this is how they operate i dont know if i will be playing other than that first month



***********************************************************************************************
George Carlin "Think for a moment about flamethrowers. The fact that we have them at all. What it indicates to me is that at some point, some person said to himself, "Look at all those people across the road. What i wouldn't give to set them on fire. But i'm much to far away. If only there was some device that would shoot flames on them"
Raanan
Sun Jan 18, 2004 2:25 am
#20

This is more of a cry of outrage and having heard no mention of it until TH decided to randomly post a little tid bit about it in the gcw forum. Good grief, ask the profession it effects instead of asking those who have no clue. Oh wait... nobody got asked.


None of us know exactly how this is going to be implemented aside from it's going to be a craftable item. So are woundpacks, cure disease packs, and various other things of that nature. Lets see who can craft them and how they will be limited before we throw in the towel. Still I say give TH loads and loads of **edit** for not saying a **edit**ing thing to the commandos about that big of a change to our profession! That's about the most asinine thing to do after promising to tell us of big changes.





*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
wookranger
Sun Jan 18, 2004 4:53 am
#21




Get over it, every other classes bleed type abilities has a counter that doesnt require the trash suggested here, time to accept that they finally decided to stop the care free burning. Not like NPC's are going to be extinguishing themselves, least thats something.






It's the only weapon we had that actually worked, buffoon.

PadawanChong
Sun Jan 18, 2004 7:11 am
#22






Corsair10 wrote:
"Stop, drop and roll" method so as they roll around trying to distinguish themselves




Woooooo.... Wooooooo....


Sir, step away from the keyboard! The Language Police caught you using the wrong word. Read him his rights...


If they're distinguising themselves, they're making themselves stand out. I think you mean to extinguish.




============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
nightwolf180
Sun Jan 18, 2004 8:35 am
#23

We have to face it guys, its going to happen. But they had better do alot of class fixing for commandos if there planning to nerf us some more.




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You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
LordHavoc450
Sun Jan 18, 2004 12:51 pm
#24

all us commandos should switch to carbine ..... i see they removed the KD timer on charge shot... you wont be able to set someone on fire if your on the floor. i see that being more of a problem...u can run from a commando you cant run from charge shot spam





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SOE. consider bringing back tefs, city warn, perma-death and/or skill loss, they were not bad concepts they just needed some tweaking.
MagneticBob
Sun Jan 18, 2004 9:49 pm
#25

building on some of your ideas:


fire extinguisher: not useable while you are in combat or on yourself. if your burning a teammate who is not in combat could put your fire out but it would have adecent delay.


stop drop and roll: can be used any time but would have a huge time delay making it useless in combat seeing as how the commando can set you on fire again. usefull if you run away or if enemy group does.


DsVCrucifier
Sun Jan 18, 2004 9:57 pm
#26

I WANT COLD MEDICINE SO I CAN STOP DISEASE!!!111!! I ALSO AGREE WITH THE BANDAID IDEA! LETS MAKE EVERY DoT USELESS!!! SOUNDS FUN TO ME
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