Commando Archive
Thread: Fire Extiguishers coming soon
garvin wrote:TH Wrote:
One of the "little things" I was able to get pushed to the top was Fire Extingishers. Due to some technical issues, vehicle repair kits (for ATSTs) arent such an easy item to stick in the game. Still, fire dots are a killer and we cant wait - - especially on Tatooine. Anyway one of the things that I saw on the boards and also heard one of the designers propose was Fire Extinguisers. Its a great little craftable that makes for fun combat. Between the DoT resists that are going in with this publish and fire extinguisers in the next, I think we'll have a good interim balance.
While I don't think it's a totally bad thing (depending on how it's made, how limited it is, and it's restrictions)...I think TH did us a horrible disrespect by not bringing the idea to us for discussion...He totally passed us over on a game-breaking issue that relates to us more then any other profession...
I respect TH...but this move on his part...not even letting us know he was pushing for this, as really made me lose a lot of that respect for him...He promised us to make sure we were the "first to know" regarding issues and changes relating to our profession...and he has lied to us...
VERY BAD FORM...
See? now me? I never had any respect for him. I lied to myself to much in the past so not bothering now... to me this is simply typical. Also enforces the idea we are not MENT for PvP
if they get a fire extinguisher.
i sure hope the TKAs loose the dizzy+knockdown crap.
Vas
This is more of a cry of outrage and having heard no mention of it until TH decided to randomly post a little tid bit about it in the gcw forum. Good grief, ask the profession it effects instead of asking those who have no clue. Oh wait... nobody got asked.
None of us know exactly how this is going to be implemented aside from it's going to be a craftable item. So are woundpacks, cure disease packs, and various other things of that nature. Lets see who can craft them and how they will be limited before we throw in the towel. Still I say give TH loads and loads of **edit** for not saying a **edit**ing thing to the commandos about that big of a change to our profession! That's about the most asinine thing to do after promising to tell us of big changes.
Get over it, every other classes bleed type abilities has a counter that doesnt require the trash suggested here, time to accept that they finally decided to stop the care free burning. Not like NPC's are going to be extinguishing themselves, least thats something.
It's the only weapon we had that actually worked, buffoon.
Corsair10 wrote:
"Stop, drop and roll" method so as they roll around trying to distinguish themselves
Woooooo.... Wooooooo....
Sir, step away from the keyboard! The Language Police caught you using the wrong word. Read him his rights...
If they're distinguising themselves, they're making themselves stand out. I think you mean to extinguish.
We have to face it guys, its going to happen. But they had better do alot of class fixing for commandos if there planning to nerf us some more.
all us commandos should switch to carbine ..... i see they removed the KD timer on charge shot... you wont be able to set someone on fire if your on the floor. i see that being more of a problem...u can run from a commando you cant run from charge shot spam
building on some of your ideas:
fire extinguisher: not useable while you are in combat or on yourself. if your burning a teammate who is not in combat could put your fire out but it would have adecent delay.
stop drop and roll: can be used any time but would have a huge time delay making it useless in combat seeing as how the commando can set you on fire again. usefull if you run away or if enemy group does.