Commando Archive

Thread: OK, with fire extinguishers and DoT resists, we need a new top 5.

TechnoHic
Sat Jan 17, 2004 4:45 pm
#1

When they havent even adressed our old issues but go and create new issues for us, I think it is time wwe come up with a new top 5. Maybe no one gives a dam but heres mine.


1. With fire extinguishers coming, and our "big scary DOT" being able to be put put out, I think its time that our FT gets to go up to a range of 64m. Maybe with accuracy of pistols, but no longer limited to 16.


2. HAR. Go ahead you lazy ass devs, make it a clone of the FT, but once again, useable up to 64m. I say this because of DoT resistance.


3. HWs. heres another one for the lazy devs. Give them the accuracy of a carbine at least. Hey if my DoT was my only big scary thing befor, its gone now, let me see how they like my rockets up their ass.


4. Blast radius needs to work wether your targets ar agroed or not and increased to 16m with increased ideal range of grenades to 25m.


5. We need our own accuracy/speed mods and specials for the LP. I want to see homing shot and some sort of multi-target fire myself, but at least something.


I personally am taking in the GCW and while yes I am a master commando, guess what, dont you think I might have to fight another commando? Umm, I'd say so if you Devs didnt screw up the profession so bad that everyone left it seems sometimes, but anyway, since I know and understnd my profession, I am not afraid at all of the day I run into another commando. If people had a brain, they wouldnt either but now they will have fire extinguishers so let us fire up to 64m and se how they like it then.




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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
Raanan
Sat Jan 17, 2004 8:57 pm
#2

I'm game for a new top 5


1:We're out damaged by every other combat profession


2: The range on our ranged weapons is shorter than a tkm can punch...


3: no more viable dot in pvp


4: no other usefull weapons besides flamer


5: **edit**ing titles don't mean **edit** for our profession as it is... how hard can it be to change the **edit**ing names?!


God, I can't believe that post. I'm going to go cry and wait to see if it's implemented before I cancel my subscription. Commando was the first thing I found truly fun to me in swg. It's so disheartening to hear things like this.





*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
nightwolf180
Sun Jan 18, 2004 8:44 am
#3

Heres my top 5 issues. Not really commando related though...


1. Nerf the devs, they are overpowered. They are soloing the players!


2. Give players more fun! Theres not enough fun to compensate the 15 bucks a month we pay for this game.


3. Force Devs to pay attention to their customers (all of them, not just proffessions most widely used). OR allow everyone to master pistoleer without spending a single skill point, then they would have to listen to everyone.


4. Screw the holocrons and just let people start as a jedi if they **edit** well want to. Its not like everyone wants to wield the ugliest melee weapon in the game (lightsabres look like transparent He-Man swords).


5. I'd like to tell you devs what you could do with the HAR, but I don't want to get banned from the game for speaking my mind and takeing advantage of amarica's free speech thing and all....




----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
DeusManus
Sun Jan 18, 2004 9:00 am
#4

top five? rgr that!


1). fix the HAR. the FT is great, but redundant


2). fix the nades. potentially fun, but they kinda kill me before they kill my target, so yeah, that needs to change. and they miss 90% of the time....


3). make other professions quit whining. thats why we get nerfed. i dont like to pvp cause people go "OMFG NERF NERF NERF NERF YOUR TO 1337 YOU CANT DIE OMFG!" **edit** n00b, I die more times daily than you have ever, so blow me.


4). make the devs stop nerfing and start fixing


5). change this holocron system. its a lame hook to keep people playing, and whats more disgusting, its working. make a realistic, and more creative, system to unlock the fs slot. or just let people start as jedi. i really dont care.



gg.




Morauz
nightwolf180
Sun Jan 18, 2004 9:10 am
#5

Deus seconds my motion of makeing jedi padawan a startable class!


Lazy people 2! Holo-grinders 0!




----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
rebel_gundam
Sun Jan 18, 2004 9:48 am
#6

1. Make grenades more accurate and better, I dont know about you but most people cant dodge grenades


2. Give us a REAL weapon. (heavy repeater blasters, e-web, etc.)


3. Improve accuracy on heavy weapons in pvp. (If I fire a rocket at you even if it doesnt hit you directly the blast sure as hell will)


4. Commandos being what they are, they should be able to wear even heavier armor than other professions. Maybe this should slow movement, but they should be certified for special types of armor.


5. Add commando only unnarmed moves.




-Zyke
DeusManus
Sun Jan 18, 2004 10:47 am
#7

some commando only unarmed stuff would be great, but of course, tk's would be screaming nerf in a heartbeat.



LAZY PEOPLE OWN YOU!!!!!!!!!!!




Morauz
Raanan
Mon Jan 19, 2004 1:53 am
#8

spoiled rich **edit**ing brats can't handle even the slightest bit of higher thought. They can't seem to think to find out the weakness of the profession which kills them. Instead they yell NERF NERF NERF! **edit**ing noobs. I'm getting so tired of all this constant **edit**ing whining by all these **edit** I'm seriously debating never playing an mmog ever again. Maybe if the one my buddy and I have been conceptualising ever gets off the ground we'll keep it as beta for it's entirety. Only the people we select will get to play. **edit** the whiners...




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
RayvinCorp
Mon Jan 19, 2004 7:42 am
#9

1) With "nerf/balance" to our one DoT that made PvP somewhat viable for us, increase the range to ATLEAST 32m, with some added accuracy.


2) HAR - Get rid of it or fix it. I hate waiting 30 seconds to see if my 40% chance to hit at master does its 2k of damage. Armor piercing? Speed increase? Maybe make it an actual rifle, with acid damage and medium armor piercing, so we can use rifle specials?


3) Grenades - Accuracy and range need improving. Add specials to grenades, like knockdown or stun.


4) Launcher Pistol - Can we get some specials for it? since we probably won't get our own mods for pistols.


5) Armor - Can we get some special commando only medium armor rating? Hell, I would go for having to do Master Brawler and Master Marksman for that. I would even say give BH thier own type.




"Anybody can die to a durni, but it takes a Commando to do it with just the right flare...."
Kachada
Mon Jan 19, 2004 8:02 am
#10

1. MACHINE GUN - some or any kind of repeating rifle, maybe the HAR could be turned into this.

2. ACCURACY - on our consumable weapons(rockets and gernades)

3. DEFENSE - some defensive modifiers please!!

4. LAUNCHER PISTOL - Why do I have to be a pistoleer/smuggler?

5. REBEL WARDROIDS - or something similarly big that I can blow up with my now super-accurate rockets



Kachada
Master Rifleman of Bria
-------------------------------
Krakoa
Aspiring Ranger & Swordsman

Kachada
Mon Jan 19, 2004 8:07 am
#11


rebel_gundam wrote:

4. Commandos being what they are, they should be able to wear even heavier armor than other professions. Maybe this should slow movement, but they should be certified for special types of armor.






Possibly medium armor, but when equipped you can only WALK?



Kachada
Master Rifleman of Bria
-------------------------------
Krakoa
Aspiring Ranger & Swordsman

WookieOgre
Mon Jan 19, 2004 9:34 am
#12

All I can say is I hate fixing without fixing. As an ex-master Commando the flame dot was the only thing that worked. I'm holo grinding at the moment but I was going to come back to Commando but not if they keep taking away things while leaving the broken things at the same time, grrrr. This fire extinguisher makes sense if Commandos had other weapons that worked and didnt have to fire specialsat 16m.


If they dont fix this profession before the extinguishes and dot resists go in, Commando is going to be the worst combat profession in the game (no specials without being in mele range and only one working weapon, lol). I bet we see the percentage of people in this professiondropslike a brick once the patch hits.


garvin
Mon Jan 19, 2004 11:05 am
#13

Personally...even without the post regarding fire extinguishers, my idea for the Top 5 has altered a bit over the last few weeks...I've been doing some more comparisons between us and other professions (for combat balance)...


1) Fix Grenades: Add Effects and make them not incapp us to use them.


2) Give us LP Specials of our own based on our major weakness...Ranged Kiters. If this is done right, make this weapon a Commando only weapon...not a weapon that can use Pistol Specials or other professions. That way we are needed for a capability to do Blast Damage.


3) Up Our Defenses...Even various elite ranged professions (Pistoleer for example) have better melee defenses then we do...and we are forced to fight in melee range thanks to restrictions on our specials. Besides that, we are severly suseptable to KD...since we mainly stay within 16m of our opponent and our accuracy sucks, give us a bit more of a chance by up'ing our Def. Vs. KD...We are lucky if we can DoT a ranged opponent...with the intro of Extinguishers they will be able to put them out...even Melee opponents won't fear us anymore...we need Defenses to help us last longer since we will have to DoT more times now.


4) Remove and Replace the HAR...we don't need a weak clone of the FT (without a DoT to boot)...We need a new ranged weapon with ranged specials that preferable has good AP damage effects. No DoT needed for this weapon. I'd even go as far as to say I'd be happy with the HAR tree becoming an Launcher Pistol Tree if we get good enough specials and some AP damage fixes. The Beam Rifle has also come up time and time again.


5) If extinguishers are going into effect, then we need some thingsto make us balanced as a Hybrid Profession. Some suggestions:



  • Make Master Commando's have Flame Thrower Damage enhancements as well as more Def Mods, Speed, and Accuracy. Give Commando's a reason to get to the Master Level...currently a Flame Dabbler is as powerful as a Master Commando. Don't Nerf the dabblers, fix the Master...

  • Make our range go to 32m instead of 16m on our specials (half way between Melee and Ranged...since we are a halfway inbetween profession).

  • Give usat least onefast unarmed special of our own (since we have the pre-req of unarmed)...something like /SmackWithGunEnd...it would be nice if we had at least ONE special without a major delay on it...Instead we are a hybrid profession that is FORCED to rely on other professions for good specials...extremely weak!

Those are just a few of the fixes we need...there are plenty more...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

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