Commando Archive
Thread: Commandos? The new Revamped Combat system?
amen.
Raptor2k1 wrote:
"Should commando's really be all that great in pvp? Isn't the point of a commando to big the big damage dealers to the tanks?"
If the prerequisite to commando was only the Range Support line I would agree with you, but it's not. All other elite combat professions reflect their prerequisite, as such it would make logical sense for commandos to as well. We are general masters of ranged combat, with enough know-how for close range situations to stay alive (if you read our prerequisite requirements.) To be blunt, the commando seems like it should be the 'jack of all trades' combat profession - decent at most skills, but master of none.
At the very least, we should be about even in a one-on-one match with any other elite profession. Our strength, as such, would seem to logically be intended to lie in that we aren't specialized in any particular skill, but at the same time, we have no glaring weaknesses (except perhaps to biological warfare.)
Commandos should excel at PvP and the Galactic Civil War, after all, how many commandos have you heard of that use their weapons of mass destruction forcritter hunting?
Anyways, to get back to my primary point, the commando should not by any means only be able to function as a support character relying on innacurate heavy weapons to take down armored targets. This is not to say that a commando should never do this, but rather, that the commando must not be forced into this role. A skilled commando should be able to effectively serve as both a primary combatant, or a support character, depending on what the situation warrants.
One word about the fire blanket. I have a doc char on TC, so I can tell you about it.
The blanket schematic is recieved at doc crafting 4. The skill to use is atained at wound treatment speed 2 I believe. The blanket has a medicine use similar to that of an enhance pack c I believe, which means that you need doc medicine knowledge 3 minimum to use it. Unless the opposite team has a doc or 2 running around, then they will have a hard time running around and healing everyone, since the blanket can only be used at point blank range. Also, the blanket requires some rare resources, and *may* require repeated uses to put out the flames completely, kind of like it may take several poison stims to cure your poison.
Raptor2k1 wrote:
"Should commando's really be all that great in pvp? Isn't the point of a commando to big the big damage dealers to the tanks?"
If the prerequisite to commando was only the Range Support line I would agree with you, but it's not. All other elite combat professions reflect their prerequisite, as such it would make logical sense for commandos to as well. We are general masters of ranged combat, with enough know-how for close range situations to stay alive (if you read our prerequisite requirements.) To be blunt, the commando seems like it should be the 'jack of all trades' combat profession - decent at most skills, but master of none.
At the very least, we should be about even in a one-on-one match with any other elite profession. Our strength, as such, would seem to logically be intended to lie in that we aren't specialized in any particular skill, but at the same time, we have no glaring weaknesses (except perhaps to biological warfare.)
Commandos should excel at PvP and the Galactic Civil War, after all, how many commandos have you heard of that use their weapons of mass destruction forcritter hunting?
Anyways, to get back to my primary point, the commando should not by any means only be able to function as a support character relying on innacurate heavy weapons to take down armored targets. This is not to say that a commando should never do this, but rather, that the commando must not be forced into this role. A skilled commando should be able to effectively serve as both a primary combatant, or a support character, depending on what the situation warrants.
Raptor2k1 wrote:
"Should commando's really be all that great in pvp? Isn't the point of a commando to big the big damage dealers to the tanks?"
If the prerequisite to commando was only the Range Support line I would agree with you, but it's not. All other elite combat professions reflect their prerequisite, as such it would make logical sense for commandos to as well. We are general masters of ranged combat, with enough know-how for close range situations to stay alive (if you read our prerequisite requirements.) To be blunt, the commando seems like it should be the 'jack of all trades' combat profession - decent at most skills, but master of none.
At the very least, we should be about even in a one-on-one match with any other elite profession. Our strength, as such, would seem to logically be intended to lie in that we aren't specialized in any particular skill, but at the same time, we have no glaring weaknesses (except perhaps to biological warfare.)
Commandos should excel at PvP and the Galactic Civil War, after all, how many commandos have you heard of that use their weapons of mass destruction forcritter hunting?
Anyways, to get back to my primary point, the commando should not by any means only be able to function as a support character relying on innacurate heavy weapons to take down armored targets. This is not to say that a commando should never do this, but rather, that the commando must not be forced into this role. A skilled commando should be able to effectively serve as both a primary combatant, or a support character, depending on what the situation warrants.
The new titles speak for themselves 'Shock Trooper' and 'Demolitonist'. When I look at the trees and skills in Commando, I picture a soldier. An all-around grunt who can pick up a rocket launcher when the needarises, and then switch to a flame thrower for infantry combat. As Raptor said, we should be on an even keel with everyelite combat profession, not restricted to strictly Anti-vehicular combat (honestly, besides AT-STs and Turrets, what combat 'veichles' are there? Speeders? A FWG5 can take one out
Well said Raptor. People see that we got RLs and grenades and think that we should just be tank smashers but what the hell good is that unless your an IMP? And whoever said that we would only need ranged support for that crap is dead on.
/sacasm I invested all my poinst to be a big wimp and get my but kicked by people who are more dedicated in crafting than combat. I can level that AT-ST but that chef might be a problem.
/endsarcasm
Yeah right. The fact is there needs to be a pecking order rater than balance. BHs and Commandos are left out in the cold right now. If it made it any easier, I would accept being behind BH in the pecking order just based on skill points required but, for everyone, if you invest more into combat, you get more.
Balance MUST come from skill poolinvestment in combat profesions to wear anyone that has 250 points in all combat is balanced only with others that have 250 skill points as far as power goes instead of master 92 point profession = master of 169 point profession= master of 237 point profession. Support professions such as medic should tip the scale just a bit but not over someone who has 50% more skill points invested in combat.
The sad thing is, those of us elite HYBRIDS are actually a lot weaker than any stand alone profession right now. Dont believe me? I can show you how well I do with just half of pistoleer profession compared to master commando and pistoleer is by no means over powered or even a working profession.
Lets see fan shot does what multi-target shot is supposed to do multi target is no good, melee defense 1 KDs while melee defense 2 doesnt, disarming shot doesnt disarm. There is more Im sure, thats just what I know off the top of my head.
Pretty much, every profession has broken traits just about, people only notice what works.