Commando Archive

Thread: Defence Stacking

hujak
Wed Feb 11, 2004 10:52 am
#1

Does defences still stack, or has it been fixed.


I could not find anything about it in the patchnotes.



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rawraw
Wed Feb 11, 2004 11:08 am
#2

Yes it still works



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Tyler-D-
Wed Feb 11, 2004 2:03 pm
#3

not before group tefs are fixed. removed I mean. gj on the decay btw









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loco1988
Thu Feb 12, 2004 1:57 am
#4

omg devs please fix this make the game so bad!!! fix defence stack...




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Bora32
Mon Jun 21, 2004 5:02 am
#5


Hi


If I'm a Master Commando, which TKA defences stack plz? I was finking of just doing the TKA 0004 branch for the defenses (& cos it only needs combat xp not unarmed so I can just pick it up as I go along wiv my flamer :smileywink


Thanks

Bora

RazerWolf
Mon Jun 21, 2004 5:06 am
#6

All the TKA Defenses stack except Unarmed Toughness, you can only use that with no weapon or a VK equipped. Not 100% sure about Defensive Acuity and Combat Equiibruim.



_________________________________________________________
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StarNick
Mon Jun 21, 2004 6:19 am
#7

defense acuity is a counterattack and stacks w/ commando..and in fact a measly +41 helps a ton with commando...



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garvin
Mon Jun 21, 2004 9:19 am
#8

When it comes to defense stacking, I have been told the following:


Stacks no matter the profession:


  • Melee Defense

  • Ranged Defense

  • Any Def Vs.

Doesn't Stack across professions (weapon dependent):


  • Any Dodge (i.e. Pistoleer Dodge will not stack with Fencer Dodge)

  • Any Toughness

As far as the other defense abilities, not completely sure...There are RUMORS that defense stacking will be altered with the Combat Rebalance...some have even suggested that stacking will no longer work across any profession for any defenses...this is ONLY a rumor and not confirmed...I've seen it come up and I've fought against that idea (what's the point of dabbling if you can't benefit from it)...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

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Tarun
Mon Jun 21, 2004 7:17 pm
#9






garvin wrote:

As far as the other defense abilities, not completely sure...There are RUMORS that defense stacking will be altered with the Combat Rebalance...some have even suggested that stacking will no longer work across any profession for any defenses...this is ONLY a rumor and not confirmed...I've seen it come up and I've fought against that idea (what's the point of dabbling if you can't benefit from it)...







That is pretty narrow minded imo.This is the main reason that MBH are so weak in PvP. Most people with the ability to dabble get stacked bonuses. This only benefits proffesions with low skill point costs.


The benefit of dablingshould be the ability to attack with more damage types and/or increasing your ability to switch from a ranged damage dealer to a melee tanker, NOTbecome a more powerful combatant.ie. Versitilaty is the goal rather than greater combatability. It is also the main reason why a crafter/combatantssuffer at and combat.


Stackable defense is the most unbalancing aspects of SWG imo. It is the same sort of arguement that crafters had against the forcesensitve crafting bonuses. If having two classes increases the ability of both classes you have,it forces people into narrow class templates in order to stay competive, rather than being free form, asSWG is advertized.






Tarun Svel'dra

Bothan Master Smuggler

Starsider
Tarun
Mon Jun 21, 2004 7:18 pm
#10






garvin wrote:

As far as the other defense abilities, not completely sure...There are RUMORS that defense stacking will be altered with the Combat Rebalance...some have even suggested that stacking will no longer work across any profession for any defenses...this is ONLY a rumor and not confirmed...I've seen it come up and I've fought against that idea (what's the point of dabbling if you can't benefit from it)...







That is pretty narrow minded imo.This is the main reason that MBH are so weak in PvP. Most people with the ability to dabble get stacked bonuses. This only benefits proffesions with low skill point costs.


The benefit of dablingshould be the ability to attack with more damage types and/or increasing your ability to switch from a ranged damage dealer to a melee tanker, NOTbecome a more powerful combatant.ie. Versitilaty is the goal rather than greater combatability. It is also the main reason why a crafter/combatantssuffer at and combat.


Stackable defense is the most unbalancing aspects of SWG imo. It is the same sort of arguement that crafters had against the forcesensitve crafting bonuses. If having two classes increases the ability of both classes you have,it forces people into narrow class templates in order to stay competive, rather than being free form, asSWG is advertized.






Tarun Svel'dra

Bothan Master Smuggler

Starsider
Tarun
Mon Jun 21, 2004 7:19 pm
#11

Sorry about the double post




Tarun Svel'dra

Bothan Master Smuggler

Starsider
Astyanax
Tue Jun 22, 2004 7:20 am
#12

You're absolutely right though. A dabbler should not be more powerful than someone who has dedicated themselves enough to be a Master Bounty Hunter.

I think they should do what they did with CH: Spread the bonuses across the skillboxes.



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Ster
Tue Jun 22, 2004 7:25 am
#13






Tarun wrote:






garvin wrote:

As far as the other defense abilities, not completely sure...There are RUMORS that defense stacking will be altered with the Combat Rebalance...some have even suggested that stacking will no longer work across any profession for any defenses...this is ONLY a rumor and not confirmed...I've seen it come up and I've fought against that idea (what's the point of dabbling if you can't benefit from it)...







That is pretty narrow minded imo.This is the main reason that MBH are so weak in PvP. Most people with the ability to dabble get stacked bonuses. This only benefits proffesions with low skill point costs.


The benefit of dablingshould be the ability to attack with more damage types and/or increasing your ability to switch from a ranged damage dealer to a melee tanker, NOTbecome a more powerful combatant.ie. Versitilaty is the goal rather than greater combatability. It is also the main reason why a crafter/combatantssuffer at and combat.


Stackable defense is the most unbalancing aspects of SWG imo. It is the same sort of arguement that crafters had against the forcesensitve crafting bonuses. If having two classes increases the ability of both classes you have,it forces people into narrow class templates in order to stay competive, rather than being free form, asSWG is advertized.









There is an easy way to fix this issue... let the dabblers dabble, but give major bonuses when at master. Currently I can only think of a couple of professions, TKM, that give major bonuses at master level. Once you do this, then the masters of the profession should be at least comparable to the Defense stackers. You should be able to dabble a little to pick up like medic or scout for some minor abilities, but I dont think that there should be a "dabbling profession" which is the case in SWG right now. I know people who are quite good at PvP with maybe one mastered profession. I know others that are just as good with none mastered. I think that is a travesty.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
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