Commando Archive

Thread: Commando: The 'GrandMaster' Marksman, 'Lite TKA' & Master of Heavy Weapons

tacwraith
Sun Feb 01, 2004 5:32 pm
#1

Currently the Master Marksman Prerequisite and Unarmed4 Prerequisite are not used by the commando while using the skills and weapons found in the commando trees (with launcher pistol being the exception).

Plus, the commando has never been officially defined as to what abilities its supposed to have.. for actions taken by SOE have shown we should not be able to craft (early patches removed our crafting), should not be able to do massive damage up close (2.5x melee penalty and now the coming flamer nerfs) and apparently we are not supposed to have much AOE high damage capability (since our grenades and heavy weapons have never been fixed or mentioned as being an issue).

So, how about turning the commando into what should be SWG's only 'proffessional soldier' class?


This can be done by making the commando be a 'step above' the Master Marksman. This means the commando trees themselves should contain mods and specials on rifles,carbines and pistols... not to make them as good as the specialist proffessions (rifleman, carbineer, pistoleer), but to make the commando be the equivalent of a player thats HALFWAY to master specialist proffession (aka a 2.2.2.2 rifleman/carbineer/pistoleer). and for simplicitie's sake, recieve cross-marksman weapon specials.

Also, the Unarmed requirement should also receive a similar thing. However, since commando is not master brawler nor is likely to use fists to fight, and since the unarmed tree has 2 'debuff' special attacks, blind and stun, then the commando should be able to apply those attacks fast and reliably, but without no more damage per punch than that a brawler unarmed4 does.

Changes to be made to the commando Field Tactics Tree and Master Box to accomodate all this:

+17 pistol speed +20 pistol accuracy (same as found in novice pistoleer+box2 of accuracy and speed)
+15 carbine speed +20 carbine accuracy (same as found in novice +box2's in carbineer)
+30 rifle accuracy +25 rifle speed (same as in novice +box2's in rifleman)
+40 unarmed speed +70 unarmed accuracy (same as tkasi novice and power2box and precision2 box)

(The above split half and half in box4 of Field Tactics and half in Master Box...to prevent dabbling in just 1 tree in commando to make elite ranged profs super accurate or super fast)

Specials to be added to heavy support weapons tree, that can be used by any marksman or flamer/HAR:

- overcharge shot3 (same damage as overcharge shot2, but does not damage the weapon)
- AIM 2 (same accuracy bonus as aim1 but does not stop the commando from moving)
- Tumble to prone/kneel/standing 2 (same as the marksman tumbles, but cost no HAM)
- Cover2 (same as cover1 but costs no HAM)
- Area Fire (normal weapon damage AOE attack with a 1.2 ham cost modifier)

Commando Defenses:

The Commando should be a tough unit to deal with in combat. However, this does not mean to turn the commando into a Matrix-fencer-pistoleer like dodge machine or a ranged/melee defense stacking maniac. No, the Commando should, imo, have ZERO ranged and melee defenses and NO dodge/counterattack/block defenses. Instead, the commando should have strong anti-status defenses.

Plug those into the box4 of the Acid Rifle Tree and the Flamethrower tree and Master Box. +70 Defense Vs Blind, Vs Dizzy, Vs KD, Vs Intimidate, Vs Stun, Vs Warcry vs posture change (down) and (up).

The above status defenses should be split +40 in the master box, +15 in the HAR and +15 in the Flamer Tree box4's. Again, to prevent dabbling to raise defenses significantly.

This way the commando would be tough to STOP from coming at you by using status and posture attacks, but not so tough to deal with in melee or ranged combat (as far as hitting him in melee or ranged.. this is to counteract the fact that the commando has better firepower via heavy weapons and half as good in any master elite ranged weapon).

Changes to Commando Weapons:

Launcher Pistol: No change (now that commando would have the better than marksman and some specials to use with)

Heavy Acid Rifle: Change the HAR's accuracy mods to be +0 at all ranges, and fix the speed and accuracy mods (they are currently broken). Make it AP3.

Grenades: Increase 'ideal range' by 10m (so commando can throw them 10m beyond the grenade's blast radius and not incap self), triple the grenade accuracy mods (they suck), add status effect to the Grenades: C12 and C22=stun , Cryoban=blind , glop= dizzy , imperial detonator= 5 second immobilize , thermal detonator = weak fire dot, lasts 2 ticks, proton = KD.

Flamethrower: Change it to be a 30m max range weapon (wont fire past 30m), double its accuracy (such a close range weapon, spewing a sheet of flame, is not likely to miss you know).

Shoulder Mounted Heavy Weapons:

-Triple the Damage (min/max) and double the delay. an HPBC should go from being 5k max damage to being 15k, and delay of 6 seconds to a delay of 12 seconds.
-Add 'AIM FOR HEALTH/ACTION/MIND' combat specials for the heavy shoulder weapons. As they are its useless to fire high damage with such a long delay AND price tag to have them hit a random ham bar.
-Add 'Infantry Ion Cannon'heavy weapon: Single Target, same accuracy and speed mods as the rocket launcher, NO DAMAGE, 30 second warcry effect (since rockets would then have a 12 second delay)

Misc:

-Change BEAM RIFLE to STUN damage, ADD CERT TO NOVICE COMMANDO. BEAM RIFLE should be AP1. Have its beam be blue/purple , specials would be a single target continous beam 'lasing' a target for 3 seconds doing 4k damage MAX, 10 second delay after special. Let this rifle use RIFLE/RIFLEMAN specials.
-Add +30 Terrain Negotiation to MASTER COMMANDO BOX.


Make these changes to the commando and it will turn the proffession into an effective proffesional soldier class, without it being a direct challenge or replacement for any of the other elite ranged classes or melee classes.

The niche of this class would be the all around good fighting class that has access to the explosives of war.

Message Edited by tacwraith on 03-26-2004 06:38 AM




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

maddogs
Sun Feb 01, 2004 5:42 pm
#2

nice work i like it add a few traps and land minds in for more spice and i say we have a working profesion and what commando should be



===============================================================


Daniel' Judson-Leonheart

maddogs
Sun Feb 01, 2004 5:46 pm
#3

o ya and every good solder is traind in medice a litel so master commando should have + 15 medicel use




===============================================================


Daniel' Judson-Leonheart

tacwraith
Sun Feb 01, 2004 5:52 pm
#4

no medicine maddogs. you have enough skillpoints left.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

maddogs
Sun Feb 01, 2004 5:55 pm
#5

ya so in basic they made sure i knew how to do first aid and a tone of other perimadic stuf this is one of the first things they made sure i knew and i maen they made sure i knew


so yes medic





===============================================================


Daniel' Judson-Leonheart

tacwraith
Sun Feb 01, 2004 6:04 pm
#6

how many skillpoints did you have left over after you did basic?




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

maddogs
Sun Feb 01, 2004 6:20 pm
#7

i think it was 81 hehe


and o ya i had range migation 3 and +25 melee and +25 rang defence so they neeed to be in this list to


i think you ment to putthe rang and melee defence inthere you just forgot



===============================================================


Daniel' Judson-Leonheart

Aidn
Sun Feb 01, 2004 6:22 pm
#8

First off, great ideas tacwraith. I wish that these changes would be made. Hell, I wish any changes would be made that help us instead of nerf us. There have been many, many posts in this forum on ways to fix the profession, and unless im missing all of TH's replies somehow, we are completely being ignored. If these changes were implemented we would live up to our class name. Oh well, another 3 months and maybe we'll start getting some attention... when all the commando's have retired...



__w_____________________
Aidn of Shadowfire
Master Commando-Teräs Kasi Artist
Unguilded
No current residence

Halmet
Sun Feb 01, 2004 6:24 pm
#9






Aidn wrote:
First off, great ideas tacwraith. I wish that these changes would be made. Hell, I wish any changes would be made that help us instead of nerf us. There have been many, many posts in this forum on ways to fix the profession, and unless im missing all of TH's replies somehow, we are completely being ignored. If these changes were implemented we would live up to our class name. Oh well, another 3 months and maybe we'll start getting some attention... when all the commando's have retired...





Actually i can predict that after three months the only attention were going to get is in the form of a non-negotiable, "like it or leave", type post about the latest commando nerf because were still to powerful.

:rolleyes:




Master Commando
Naritus

Nothing to see here. Move along citizen.
Aidn
Sun Feb 01, 2004 6:32 pm
#10






Halmet wrote:





Aidn wrote:
First off, great ideas tacwraith. I wish that these changes would be made. Hell, I wish any changes would be made that help us instead of nerf us. There have been many, many posts in this forum on ways to fix the profession, and unless im missing all of TH's replies somehow, we are completely being ignored. If these changes were implemented we would live up to our class name. Oh well, another 3 months and maybe we'll start getting some attention... when all the commando's have retired...





Actually i can predict that after three months the only attention were going to get is in the form of a non-negotiable, "like it or leave", type post about the latest commando nerf because were still to powerful.

:rolleyes:





At this rate, in three months any Commandos that are still around will be getting beat up by the tailors...



__w_____________________
Aidn of Shadowfire
Master Commando-Teräs Kasi Artist
Unguilded
No current residence

Aidn
Sun Feb 01, 2004 6:51 pm
#11

Oh yeah, and check out the attention other professions are gettingin from TH...


Entertainers: http://forums.station.sony.com/swg/board/message?board.id=entertainer&message.id=7532#M7532






Now I realize that his 'answers' are complete bs, but at least he will post to other proefessions regarding the questions about fixes. Our profession needs some major fixes...



__w_____________________
Aidn of Shadowfire
Master Commando-Teräs Kasi Artist
Unguilded
No current residence

Aidn
Sun Feb 01, 2004 6:52 pm
#12

Sorry for the odd spacing in that post, wasn't intentional...



__w_____________________
Aidn of Shadowfire
Master Commando-Teräs Kasi Artist
Unguilded
No current residence

Raptor2k1
Sun Feb 01, 2004 9:01 pm
#13

Yep, that's pretty much what I said in my post on the 'Radical Reconstruction' of the profession, except without creating a seperate profession that's super-specialized in Heavy Weapons. (What do you guys think of those ideas anyways? I'd love to hear your commentary.)



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


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