Commando Archive
Thread: Commando: The 'GrandMaster' Marksman, 'Lite TKA' & Master of Heavy Weapons
zenixoda
Sun Feb 01, 2004 9:36 pm
#14
i dont know about u guys but if i was only 50% as good as a carbiner/pistoler/rifleman i wouldent be a commando i would be eather a pistoler/carbiner/rifleman
LokkyWarlord
Mon Feb 02, 2004 10:22 pm
#15
i agrre we really need some changes but aneverythinghalf but nothing full class i dont know ....
some of your ideas are really good really
but i would be allready happy if they would just work on it instead of just nerf it ![]()
just like cyber said
"Dont Nerf....Balance"
-CyberData4
Raptor2k1
Mon Feb 02, 2004 10:38 pm
#16
Speaking of new heavy weapons, I ran into this post on the Core Design forum.
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=5422
I don't know about you guys, but I would gladly turn in my flamethrower for that stuff!
Raptor2k1
Mon Feb 02, 2004 10:43 pm
#17
"i dont know about u guys but if i was only 50% as good as a carbiner/pistoler/rifleman i wouldent be a commando i would be eather a pistoler/carbiner/rifleman"
But even after mastering commando, you can be both so there's still a big advantage. If you go off some ideas I put forward this could also be done in such a way that our specials are of an entirely different nature than those of the normal elite professions.
Ie. instead of stopping shot we would get an attack that takes extra time to 'lock on' for a super-accurate pistol strike on our target, rather than the standard pistoleer attacks. Or perhaps for the carbineer tree we get a carbine that's more akin to the Imperial Heavy Repeater and has specials focussed on DPS rather than KD's and supression. Rifles we would have could have a focus on striking armored objects (including humanoids) with harsh precision, hitting a random HAM pool on all accounts to make it balanced.
If done right, we could be cool as a stand-alone, and even cooler if stacked with another elite profession. See where I'm going with this?
Holy moly, I can edit my post now! Awesome!
Message Edited by Raptor2k1 on 02-03-2004 03:58 PM
thepunisher286
Tue Feb 10, 2004 5:19 pm
#19
oh i cant wait to meet TH in SWG convention in april *cracks knuckles* 
RazerWolf
Tue Feb 10, 2004 5:37 pm
#20
Aidn wrote:At this rate, in three months any Commandos that are still around will be getting beat up by the tailors...
Halmet wrote:
Aidn wrote:
First off, great ideas tacwraith. I wish that these changes would be made. Hell, I wish any changes would be made that help us instead of nerf us. There have been many, many posts in this forum on ways to fix the profession, and unless im missing all of TH's replies somehow, we are completely being ignored. If these changes were implemented we would live up to our class name. Oh well, another 3 months and maybe we'll start getting some attention... when all the commando's have retired...Actually i can predict that after three months the only attention were going to get is in the form of a non-negotiable, "like it or leave", type post about the latest commando nerf because were still to powerful.:rolleyes:
I get beat up by a Tailor now. I'm Master Commando / TKM. 232 Skill points of Combat. He's Master Rifleman. I lose, repeatedly. The only way I can win is to use nothing but TK moves.
Rebgill
Thu Feb 12, 2004 12:52 pm
#24
Can you add new Commando only weapons seeing we can master rifleman,pistoleer,carbine.tk
Nallikai
Thu Feb 12, 2004 2:39 pm
#25
Comming from a 0/1/4/0 commando.....
1a. Fix HAR
1b.Toss out HAR. make the useless HAR line intoa continuation ofranged support (alertness, ranged/meelee defence, Overcharge shot 3, aim2, supression fire 2).
1c. On second thought just do 1b
.
2. Show a lil love to heavy weapons.
3.Give us the cert to beam rifle so the commando/rifleman option is open.
4. Give us a blast carbine so the commando/carbine option is open.
5. Fix grenades and give master commandos stun dmg based grenades that have a chance at stun. Give us flash bombs to blind in mass while you are at it.
6. Toss out the brawler requirement. I want the 29 pts thx.
7. Fix all the other classes while you are at it, cept TKA I h8 them soooo muuuuch
.
Just my thoughts as silly as they may be.
Nallikai Val'alorn
Some fire, some pistols, and some bandaids = fun
League Of Lunatics - bria
tacwraith
Fri Feb 13, 2004 5:58 pm
#26
welp, PM'd JustG and Pex and another red named dev whose name i forgot asking for feedback.
As usual, ignored.
As usual, ignored.