Commando Archive

Thread: Flamethrower + FS enhancement?

Staveeno
Fri Sep 03, 2004 7:19 am
#1

Would flame thrower fall into the ranged accuracy and speed trees in the FS branches? Or is there still not possible way to improve a commando like always?




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avatar12m
Fri Sep 03, 2004 8:06 am
#2

it means all ranged weapons get a speed bonus this will be listed sperate as ranged speed +12 (is the max)


Errop
Daker-Naritus
Fri Sep 03, 2004 8:15 am
#3






Staveeno wrote:

Would flame thrower fall into the ranged accuracy and speed trees in the FS branches? Or is there still not possible way to improve a commando like always?







It is supposed to, but is not currently working...



Garvin is harassing TH about it.

avatar12m
Fri Sep 03, 2004 8:18 am
#4

i will test it on my pistols tonight maybe they do not work for anyone


Errop
Daker-Naritus
Fri Sep 03, 2004 8:22 am
#5






avatar12m wrote:

i will test it on my pistols tonight maybe they do not work for anyone


Errop







What pistol skills do you have?


If you are close to master you will not be able to test this...you will already be past the speed cap...

SpunkyKuma
Fri Sep 03, 2004 10:18 am
#6

"If you are close to master you will not be able to test this...you will already be past the speed cap..."

Pistoleer at master is +74 speed, using a 2.6 speed Rep blaster and stopping shot will show some decent results between +74 and +86 and will have a noticable difference in delays.

I personally would like to see the results of general ranged speed/accuracy bonuses that if they are actually working.



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Chabian
Fri Sep 03, 2004 1:27 pm
#7

NO, it doesnt work.

I happened to open one of my slots and was granted enough xp to take a whole line with FS Speed enhancements. Im kinda pissed too - i was hoping a +12 to a 45 speed would give me an upper hand / I was wrong.

It's nice for your launcher pistol ,but that's it. I knew i should have took Jedi Luck (But i spose ill just go grind that out next phase.)

I had to drop TKM to pick this up....... Angry i am lol

- Takai
jRaylianholy
Sat Sep 04, 2004 8:52 am
#8

again we are stuck with no love...but you;d think since this is a new thing added and they know about our little problem will nothing workign for use they could have included our weapons too in some sneaky little line of code butt nooooooo we have to wait for the revamp in januarary ILL be a freaking jedi by then and wont have to wrry about it. uh well looks like the Wooks gonna have to pick up the torch again.



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Staveeno
Sat Sep 04, 2004 9:53 am
#9





Guys, I just tested this and Ithink it works, But only withForce Melee Speed. I haven't done extensive testing but I had a macro that I would run on krayts that would do various moves, intimidate, torsoshot, and flame1 and flame2. anyway, today is first time I tried with the +12 ranged speed and my macro used to be timed perfectly, I did 3 flame2's and 3 flame1's in a row, then it switched to intimidate and then switched weapons, it was timed perfectly and now when the flame1 and 2 series is over, I have about10 left over seconds now, Only explanation is flame1 and 2 are firing faster. going to do more testing and see

Message Edited by Staveeno on 09-05-2004 11:19 AM




Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

Staveeno
Sat Sep 04, 2004 10:08 am
#10



Ok, I just figured it out, I am flame4


My macro actually had 7 specials in it, flame2 and flame1 have same time delay, which is x4, so it doesn't matter


flame thrower is 3.0 speed


3.0 x 4 x .55 = 6.6 firing time for flame 1 and 2 (.55 comes from taking my +45 speed, subtracting from100 and x by .01)


6.6 x 7 = 46.2 seconds (total time for the 7 specials)


My macro has 2 intimidates in there as well, I think they are 2 seconds each so that puts you at 50 seconds for the total


My macro has a 50 second pause for that series


Now with the +12, my flame thrower fires about 7 default shots at the end of the series now. So lets redo the math


+45 (+) +12 (force enhancement) = +57. so (100 - 57) x .01= .43


so....


3.0 x 4 x .43 = 5.16 seconds per shot for flame1 and flame2


5.16 x 7 = 36.12 (new time for the 7 specials)


So you take old - new, 46.2 - 36.12 = 10.08 seconds (so 10.08 left over seconds that my flame thrower just fires about 7 default shots)


default fire should just be 3.0 x .43 = 1.29(time perdefault special)


so now you take the 7 left over shots I had at the end. 7 x 1.29 = 9.03 ( roughly fills the gap of the 10 seconds extra because of force enhancment)


So woohoo, it works!!! Only MAJOR problem I see with this is I don't have +12 ranged speed from force powers, I have +12 melee speed. So if anyone else can test this out let me know, I'm going to try and get a really crapy flame thrower with really low speed just to time the combat queue.


5 stars please

Message Edited by Staveeno on 09-04-2004 12:12 PM

Message Edited by Staveeno on 09-04-2004 12:18 PM




Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

Daker-Naritus
Sat Sep 04, 2004 11:10 am
#11






Staveeno wrote:



Ok, I just figured it out, I am flame4


My macro actually had 7 specials in it, flame2 and flame1 have same time delay, which is x4, so it doesn't matter


flame thrower is 3.0 speed


3.0 x 4 x .55 = 6.6 firing time for flame 1 and 2 (.55 comes from taking my +45 speed, subtracting from100 and x by .01)


6.6 x 7 = 46.2 seconds (total time for the 7 specials)


My macro has 2 intimidates in there as well, I think they are 2 seconds each so that puts you at 50 seconds for the total


My macro has a 50 second pause for that series


Now with the +12, my flame thrower fires about 7 default shots at the end of the series now. So lets redo the math


+45 (+) +12 (force enhancement) = +57. so (100 - 57) x .01= .43


so....


3.0 x 4 x .43 = 5.16 seconds per shot for flame1 and flame2


5.16 x 7 = 36.12 (new time for the 7 specials)


So you take old - new, 46.2 - 36.12 = 10.08 seconds (so 10.08 left over seconds that my flame thrower just fires about 7 default shots)


default fire should just be 3.0 x .43 = 1.29(time perdefault special)


so now you take the 7 left over shots I had at the end. 7 x 1.29 = 9.03 ( roughly fills the gap of the 10 seconds extra because of force enhancment)


So woohoo, it works!!! Only MAJOR problem I see with this is I don't have +12 ranged speed from force powers, I have +12 melee speed. So if anyone else can test this out let me know, I'm going to try and get a really crapy flame thrower with really low speed just to time the combat queue.


5 stars please

Message Edited by Staveeno on 09-04-2004 12:12 PM


Message Edited by Staveeno on 09-04-2004 12:18 PM






They may have gotten it fixed...let me try again....
Daker-Naritus
Sat Sep 04, 2004 11:15 am
#12






Staveeno wrote:



So woohoo, it works!!! Only MAJOR problem I see with this is I don't have +12 ranged speed from force powers, I have +12 melee speed. So if anyone else can test this out let me know, I'm going to try and get a really crapy flame thrower with really low speed just to time the combat queue.







Oh wait a minute...you said MELEE speed. I wouldn't call that working at all...we are a RANGED class...
Pure_Fusion
Sat Sep 04, 2004 11:25 am
#13

I'm going to have an identity crisis again. I thought we were past all the flamer=melee bugs



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