Commando Archive
Thread: Master Commando, Master Smuggler and ???
MCommando/MSuggler... 4000 CM (for the heals)
MCommando/MSuggler... 4000 BH (improved duelist stance)
MCommando/MSuggler... 1030 BH (duelist stance & a KD)
MCommando/MSuggler... 4000 Rifles/0030 Pistols (nuke & intimidate)
MCommando/MSuggler... 4000 Rifles/0003 Pistols (nuke & root)
MCommando/MSuggler... 0030 Carbs/0020 Medic (KD & minor healing)
Anyone have experience with any of these? thanks for feedback!
Message Edited by Epak on 10-25-2005 04:05 PM
I want to do the MCommando/MSuggler thing, but I'm wondering what I should use the remaining 52 skill points on. Here are the options I'm thinking:
MCommando/MSuggler... 4000 CM (for the heals)
MCommando/MSuggler... 4000 BH (improved duelist stance)
MCommando/MSuggler... 1030 BH (duelist stance & a KD)
MCommando/MSuggler... 4000 Rifles/0030 Pistols (nuke & intimidate)
MCommando/MSuggler... 4000 Rifles/0003 Pistols (nuke & root)
MCommando/MSuggler... 0030 Carbs/0020 Medic (KD & minor healing)
Anyone have experience with any of these? thanks for feedback!
Message Edited by Epak on 10-25-2005 04:05 PM
Personally, this will be my template for the time being. Just because I can't seem to find loot sources for the FCT's
Master Commando / Master Smuggler / Bounty Hunter 2010 (for the ranged knockdown and better bosses,) although perhaps the novice BH marks have a better rate for those tools in particular.
If I weren't doing BH, I would take 0040 Carbineer and the Root from Pistoleer.
I like the rifle pistol combination you came up with. I went Master Commando Master Smuggler 0444 pistols because I was a MBH Mpistoleer prior and have way too much money invested in pistol mods to totally drop to a single line. Maybe I should though. The 4000 Rifles 0003 Pistols is a wicked combination. With my template I have no KD and no significant damage modifier attack. You could root someone, sniper with a proton rifle, something else, then do concussion or panic, then sniper, then laugh. If they get close you can flame on. Very nice.
Epak wrote:
I want to do the MCommando/MSuggler thing, but I'm wondering what I should use the remaining 52 skill points on. Here are the options I'm thinking:
MCommando/MSuggler... 4000 CM (for the heals)
MCommando/MSuggler... 4000 BH (improved duelist stance)
MCommando/MSuggler... 1030 BH (duelist stance & a KD)
MCommando/MSuggler... 4000 Rifles/0030 Pistols (nuke & intimidate)
MCommando/MSuggler... 4000 Rifles/0003 Pistols (nuke & root)
MCommando/MSuggler... 0030 Carbs/0020 Medic (KD & minor healing)
Anyone have experience with any of these? thanks for feedback!
Message Edited by Epak on 10-25-2005 04:05 PM
Epak wrote:
I want to do the MCommando/MSuggler thing, but I'm wondering what I should use the remaining 52 skill points on. Here are the options I'm thinking:
MCommando/MSuggler... 4000 CM (for the heals) would a tree of doc for self buffs+citrus(=40 healing eff) be better?
MCommando/MSuggler... 4000 BH (improved duelist stance) not bad, at least you dont have to unequip weapon for +250 def
MCommando/MSuggler... 1030 BH (duelist stance & a KD) same as above but now you dont have to switch weapons to kd
MCommando/MSuggler... 4000 Rifles/0030 Pistols (nuke & intimidate) intim would be nice vs armor break melee
MCommando/MSuggler... 4000 Rifles/0003 Pistols (nuke & root) doesnt smugg already have a root?
MCommando/MSuggler... 0030 Carbs/0020 Medic (KD & minor healing) less healing than the first 2, mebbey a tree of carbines with area attacks to use with proton rifle?
all neat looking combos, got me thinking about dropping master cm
I'd do M Smuggler M Commando Rifles 4xx4. Rifles xxx4 for the added rifle speed and advanced aim in xxx3 whichis a 200+ pnt accuracy boost.
So KD with the rocket launcher(weapon has innate KD)using imp concussion shot, that is a KD mezz done at once.(BTW that works with imp panic shot too)Then switch to yourrifle from the toolbar,drink some deuterium pyro, drop down, advanced aim toimp sniper shot. Boo yah! It's fun.
Message Edited by Xoreshear on 10-26-2005 01:55 AM
Xoreshear wrote:
I'd do M Smuggler M Commando Rifles 4xx4. Rifles xxx4 for the added rifle speed and advanced aim in xxx3 whichis a 200+ pnt accuracy boost.
So KD with the rocket launcher(weapon has innate KD)using imp concussion shot, that is a KD mezz done at once.(BTW that works with imp panic shot too)Then switch to yourrifle from the toolbar,drink some deuterium pyro, drop down, advanced aim toimp sniper shot. Boo yah! It's fun.
Message Edited by Xoreshear on 10-26-200501:55 AM
Motoko-Aurora wrote:
I like the rifle pistol combination you came up with. I went Master Commando Master Smuggler 0444 pistols because I was a MBH Mpistoleer prior and have way too much money invested in pistol mods to totally drop to a single line. Maybe I should though. The 4000 Rifles 0003 Pistols is a wicked combination. With my template I have no KD and no significant damage modifier attack. You could root someone, sniper with a proton rifle, something else, then do concussion or panic, then sniper, then laugh. If they get close you can flame on. Very nice.
Epak wrote:
I want to do the MCommando/MSuggler thing, but I'm wondering what I should use the remaining 52 skill points on. Here are the options I'm thinking:
MCommando/MSuggler... 4000 CM (for the heals)
MCommando/MSuggler... 4000 BH (improved duelist stance)
MCommando/MSuggler... 1030 BH (duelist stance & a KD)
MCommando/MSuggler... 4000 Rifles/0030 Pistols (nuke & intimidate)
MCommando/MSuggler... 4000 Rifles/0003 Pistols (nuke & root)
MCommando/MSuggler... 0030 Carbs/0020 Medic (KD & minor healing)
Anyone have experience with any of these? thanks for feedback!
Message Edited by Epak on 10-25-2005 04:05 PM
Rocket Launcher - CL22/Incendiary Weapons I
Damage Type: Kinetic
Elemental: Heat
Innate Ability: Knockdown
Range: 0-64 m
Description: The most iconic weapon of Commando, no advanced versions unfortunately so it is seldom used anymore. It is non-AoE, hence also ideal for grinding.
So, you do have a KD, but you might have to switch weapons to do it... sucks, but not a total loss
Message Edited by Epak on 10-26-2005 09:37 AM
novakaine wrote:
Im currently M Smuggler/M Command/Pistols 4134 but am considering msmug/mcomm/rifles 3000/pistols 0004. I lose intimidate and bodyshot, but get headshot instead. With an AoE proton, you would unleash he!!.
Are you saying to use headshot with a proton grenade?
I see grenades have a sac, but I didn't think you could use a special attack with them.