Commando Archive

Thread: Brainstorm for new Commando Weapons

tacwraith
Thu Dec 11, 2003 8:59 am
#1

SOE has stated they may be adding new weapons after they review the combat classes.


Post here yer 'wishlist'. While you do it, please keep this in mind:


1) Commando is not a Medium or Long Ranged fighter. Do not ask for weapons that will step over rifleman/carbineer/pistoleers by being better weapons than theirs.


2) Do not ask for weapons that would replace the ones we currently have. Aka, dont ask for another flamethrower type weapon.


3) No matter what you read in books or saw in other SW games, keep points #1 and #2 in mind.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

tacwraith
Thu Dec 11, 2003 9:21 am
#2

Light SupportMachine Gun


Spd 1.0


Min 10 , Max 40


AP0


-10 @0m, +20 @ 30m +10 @64m (kneeling or +10 to all mods when Prone)


Kinetic Damage


Each shot will put in a random effect from the following: stun, blind, dizzy, 5 second warcry, knockdown. This MG is not a damage dealer (heck 40 max before resists) but is instead a suppression weapon. This weapon can only be fired from kneeling or prone position (standing the accuracy mods will be -110 at all ranges).



Shotgun


spd 3.0


min 100 max 500


AP3


StunDamage


+20 @0m, -50 @20m -110 @64m


Standard close range weapon, has random chance to KD.



SIlenced FWG5


Same as FWG5 pistol, but with +1.5 spd added to it to make it slower in refire and weapon is black instead of silver in color; target takes twice as long to aggro or find out where the fire is coming from (pve). In pvp, using this weapon on another player will not autotarget you. Shots fired from the silenced FWG5 are 'transparent' (aka, SOE just has to alpha blend the red laser bolt until it becomes a predator-like movement blur). Makes same sound as the acid rifle does now (thunk)



Garrote Kit


consumable kit,master artisan made.clicking on it when enemy is targetted and in melee range will make commando cut target's throat, putting a *very* heavy health bleed.



Mortar


fired from kneeling position only.


-110 @0m, +20 @ 30m +20 @64


spd 10.0


min 500 max 1200


radius 20m


kinetic damage.


AP1


Standard mortar, to be used for support of large assault, suicidal to use in pve as it draws aggro from everything to the commando.



Bunker Kit


Commando creates a fort-likebuilding (about the size of the biggest ranger camp). everyone inside receives +40 ranged defense. Best thing i can think of is those weird Corsec Deserter bases that pop up in talus and have imperial tags over their power generators and such.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

garvin
Thu Dec 11, 2003 10:31 am
#3

Haven't throughly thought it through but some of the things I'd like to see us have, speaking from a Commando nature...if anyone wants to figure out stats on these, go ahead:


Remote Detonator...The ability to set a charge and remote detenate it from up to 32m away.


Bladed VK...A combination of a survival knife and VibroKnuckler. Obviously we won't do as much damage with them as a TKA, but it would be a useful unarmed weapon to use our unarmed skills with.


Heavy Weapon Upgrade Kit...We are suppose to have the ability to maintain and upgrade our weapons (basically states that in the game manual)...allow us to craft limited upgrades for our Heavy Weapons. We should know how to soup up our own weapons as Commandos.


I would normally add a Ranged weapon here as well, but I am hoping that we either get a Beam Rifle Cert or get the LP / HAR upgraded to be used as a Ranged weapon with Ranged Commando Specials.


Non-Weapon Related Items:


Temporary Shelter...Something just below a Basic Tent...we can call pets, droids, mounts...but can't heal while using them.




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Crusader_2006
Thu Dec 11, 2003 10:45 am
#4

-Gas grenades: Thrown into a large group of enemies. It enflicts damage to more than one target if the target is within proximity. It enflicts very small initial blast damage, but diseases the enemy.

-Gattling gun. A very large machine gun,(hard to explain what they look like, but i'm sure some of you know what a gattling gun looks like). Every round enflicts a small amount of damage, however, it fire hundreds of rounds which could enflict a significant amount of damage. It would also be capable of bleeding the enemy and knocking them down. The ammo would be the same of the tusken rifle and make the gun shot sound as well.

-Mortar: A projectile fired from the kneeling position that explodes causing extreme damage, but it also has ammo needed like the rocket launcher. However, the mortar can enflict burn and blast damage simultaneously, it also has a hit radius.



-$-Flamezter Flam-$-

ULegends U

Still Ruinin Yo' Day



Crusader_2006
Thu Dec 11, 2003 10:46 am
#5

(the above post was from Notsrak)



-$-Flamezter Flam-$-

ULegends U

Still Ruinin Yo' Day



garvin
Thu Dec 11, 2003 10:47 am
#6

One thing to consider about the Machine gun style weapon (and auto-repeater)...The LP is already a LAG issue....would an auto-repeater be a similar effect causing serious in game lag issues as it could be a serious hog...something we may need advice on from the Devs...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

tacwraith
Thu Dec 11, 2003 10:48 am
#7

nostrak didnt read my first 2 posts.


Consider himself tar and feathered.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

PyrealGnat
Thu Dec 11, 2003 11:57 am
#8

A BFG2000
Skelletor
Thu Dec 11, 2003 12:19 pm
#9

Heck it's the future, why not make a laser gattling gun; (Master) Commando specific armor would be cool with a shoulder mounted targeting system : ); maybe a predator style camo system that used droid batteries we could wear like a shield generator with a limited time on it, have a thermal goggle system made by artisians for defense against it so it isn't completely reliable, can only use melee attacks with it enabled. Grenade Laucher, make it a weapon upgrade for the HAR like on the m-16, or it's own specific weapon; throwing knives with a dizzy, stun,or blind effect and a small bleed effect to use with the camo system; something like a claymore setup would be cool with knockdown, blind, dizzy effect in the blast radius; give us a biological grenade made by weaponsmiths with bio-engineer made parts with various effects but hard to make so that way there is not a whole crapload of them floating around.
tacwraith
Thu Dec 11, 2003 12:35 pm
#10

ok whoever is passing the 'shrooms to these people..stop it.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

garvin
Thu Dec 11, 2003 12:39 pm
#11

Ok...some of this is similar to things metioned before...my I just did a google search on Commando weapons and came up on a few interesting ones (a couple from the old SW Dark Forces II game)...The descriptions are from the sites I found them...made them sound interesting and might inspire further thought...


Proximaty Mine
Invented to slow the advance of rushing Chosen opponents, the Proximity Mine is latest in land mine technology. It has an AI proximity detector which can distinguish between friends and foes. It will not explode when friends come near, but when an enemy comes close within 12.5 feet (3.81m), it automatically explodes. The explosive in the mine is very powerful, but extremely volatile. If the mine is shot or placed on an unstable surface like a vehicle or a tree, it may explode.


Rail Detonator
This weapon is like a missile launcher. It sends out an explosive device with two options: impact or trigger explosion. The charge of the trigger option will stick to any wall, person, object, or ship. A second press of the fire button will detonate the charge with obvious results.
The launcher itself is like a medium size riot shotgun. The small charges are loaded below the firing barrel and are cocked into the chamber by a sliding plate. The charge itself is a small canister that has a claw and a pin in the front.


Repeater
This is the same rifle that was in Dark Forces with the heat sink shield and three barrel design. It is a rapid fire rifle with tracers every 10 rounds. With the option button you can fire all three barrels at once at a slower rate.


Another interesting note...Lucas Arts has a game coming out in 2004 called SW Republic Commando...it's a first person shooter...Maybe LordS or TH can do some poking around to find out what weapons are planned for that game and see if we could get similar weapons...ok...so it's pretty much a pipe dream...lol




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Vinceroix
Thu Dec 11, 2003 10:57 pm
#12

Christmas Wishes for New Commando Weapons...


The Boomstick - Fires an ae cone with slow recovery time after two quick initial shots, As it is a break-open shotgun, it features it's own graphic and sounds. Uses rifle specials, but also has knockback (back out of melee range) with every shot. Specials allow the Boomstick to be fired with uncanny accuracy over your shoulder, knocking back anyone trying to be all sneaky and come up behind you.


The Chainsaw... attached at the wrist (only Dosh Commandos can cut off the hand and then grow it back after we unequip the Chainsaw) and therefore a 'brawling' weapon. specials include a pbae sweep, a spiffy cool taunt (Who wants some?), and a 'blood and gore' option in the graphics menu.


The Necronomicon Ex Mortis - By holding the book aloft and reciting terrible and ancient words of power, the Commando can summon forth the corpses of his fallen enemies and use them to take over cities. Note that possession of this weapon may cause the owner to rot, get really buggy eyes, and emit deep, prolongued moans. And it can be used to travel in time, but only at Master and never 'when' you wanted to go.



Seriously, tho... we have weapons... we have a couple of good weapons... we have someweapons in need of serious reworking... We don't need more toys yet... we need a fix, and a profession-wide one at that. No nerfs, just a good solid fren....


Would be nice getting an energy weapon I don't have to pay 1667 or so credits per shot to use...


Lynch, Master Commando of Flurry


Force Unsensitives - In theland of the blind, the one-eyed man is king... I'm his enforcer.

PanzerGR
Fri Dec 12, 2003 12:40 am
#13






tacwraith wrote:

Bunker Kit


Commando creates a fort-likebuilding (about the size of the biggest ranger camp). everyone inside receives +40 ranged defense. Best thing i can think of is those weird Corsec Deserter bases that pop up in talus and have imperial tags over their power generators and such.







dont step on the toes of Squad Leaders. Theres been a lot of talk about squad leaders getting soemhting like this (it falls into the Survival XP we need plus it fits with the character of the proffession)


nothing in the commando req's nor the Commando tree itself would give me the impression that a Commando could build a bunker or fortification.


Commandos should get soemhting liek a BAR or tripod/bipedal mounted machine gun though.


its also been suggested that SL's are able to set up a "crewed" weapon liek the Blaster Canon in Episode 5 on Hoth (when the ST's stormed intot he base and tried to stop the falcon). In which case commando would be the likely candidate to man the weapon.





"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
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