Commando Archive

Thread: Brainstorm for new Commando Weapons

PanzerGR
Fri Dec 12, 2003 12:43 am
#14

the Eweb blaster is what im talking baout in my SL 'established' Commando 'crewed' weapon.


it should require more than 1 Commando to use it however.


i also liek the ideas for mortars...again..thos ehsould have multiple member crews though....


you could always have soemthing liek the japanese knee-mortar tho...thats a 1-man weapon. (an dno you dont put it on your knee to fire it.....GI's who did this in WWII going off the terminology alone shattered their knee-caps)





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LordSeckmoth
Fri Dec 12, 2003 1:45 am
#15

Hey do I get to toss my 2 cents in?

1.) Beam Rifle: It looks like a Commando Weapon, Fires like a Commando Weapon, it EVEN smells like a Commando Weapon, but it doesn't have a cert making it a Commando Weapon Something for the Beam Rifle would be nice; a cert to start maybe.

2.) E-Web Blaster Cannon: Light, Rapid fire, anti-Infantry, defense weapon. I would have to make it up like this:

Minimum Damage: 30
Maximum Damage: 80
Speed: 1.0 (Or lower)
AP: 1 (It's designed to take down infantry, and most in Star Wars wear some sort of light armor)
Damage Type: Energy
HAM Specials: 10/10/10
Distance Mods: +0/+30/-80 *Ideal range is around 25m, and it can fire up to the standard 64m; but because of it being erratic rapid fire, not an easy hit.*

This weapon takes a full 10 seconds to place and arm in the field.

The idea behind these stats, is that it is low damage, rapid fire. It always fires in a Cone Arc *sort of us spraying an area* but we are not accurate until the target get's closer. Now we to add some specials:

A.) Covering Fire: *Hmmm I can't remember if a move already has that exact name, but it's the only one that fits the description.* This shot causes an area posture change, due to the E-Web wildly spraying shots over an area. This would have a reset timer so it could not be spammed, keeping several enemies down for long durations.

B.) Armor Punch: The commando takes their time lining up a shot, and then let's loose a barrage of shots at a single target, punching through slightly heavier armor. *Esentially slightly higher damage and AP2 but there is a delay before the shot to aim carefully*

C.) Delay Shot: The commando, rather than aiming for the enemy, aims for the ground in front of them. This causes a spray of dirt, water, debris, sand, whatever is around to fly up causing a sort of "smokescreen" effect. (High Special HAM cost and a refresh timer, so it cannot be spammed on the players, but causes a 1-3 round of Combat delay effect.)

Penalties: You must be using the E-Web to be able to fire it. While using it, you are more shielded from Ranged combat *hiding behind the weapon* but VERY susceptible to Melee combat *you are manning a specialty weapon, you can't fire it and use your hands to block fists*. This would add some nice tactics on the field in PvP using Melee and Commandos and Ranged all in their own places.

Those are two things I would like to see added to Commando. The Beam Rifle already looks like it's for us, I just have to get my hands on one to try it out. Now add in the E-Web *who else would use a weapon like this* that has to be set up before firing commenses, and has a cool anti-infantry aspect to it.

That's what I have for now
tacwraith
Fri Dec 12, 2003 1:50 am
#16

LordS, the beam rifle is listed as a 'rifle' weapon. just imagine the acid rifle firing little red light bolts , just like a cdef weapon..and doing like 10 pnts of damage. But with very nice accuracy though.


I would LOVE to see the beam rifle firing a continous beam instead of the little red bolts. Sort of like the same animation that an HPBC uses when it fires, but make it instant (aka you dont see the red beam 'flying' towards the target.. you just all the sudden see a bright red beam from the tip of your rifle barrel hitting then target and the beam itself lasting about 2 seconds).


The e-web is like my machine gun thing then. .





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LordSeckmoth
Fri Dec 12, 2003 1:59 am
#17

Thanks for more info on the BR tac. The only one I've even seen on Bloodfin was in a magSeal container in Nyax's place. *After I soloed the base using TKA and Commando *

Yeah the E-Web is similar to your Machine gun, but takes set-up time.... would be real nice if you knew of an incoming raid and set them up

Personally I really want to try and stay away from the KD/Dizzy combo in the Commando tree. I was testing this with my TKA *Dizzy, KD, FS2* and I was barely damaged. Now make that ranged thing, even if prone a bit, things would get ugly. Actually I think the whole KD/Dizzy needs an overhaul.... stuck 3 minutes on the ground during combat for just 2 move in 2.5 seconds is rediculous. But that is another topic entirely.
wolfgang74
Fri Dec 12, 2003 2:41 am
#18

That necronomicron should would come in handy, maybe drop a car from the sky to land on your enemies heh. Seriously though, I think the E-web or some kind of mounted weapon would be the best addition to a commando's arsenal. This would really help the pvp aspect of the game.
DukeGnarley
Fri Dec 12, 2003 2:58 am
#19

Currently as it stands, i am a master commando and my FT is 3.8 860-1149. i am being out damaged by all of the non elite classes including pistoleer (non krayt weapon at that) and teras kasi. Commando, IMO, should be the most damage dealing class in the game. currently, after being commando for over two months, feal that the class is broken and worthless for the skill points used.


If commandos were to get a new weapon, i think it should be something much faster. I have no idea what an E-Web is, but if it's something similar to a heavey machine gun, then it would be very worth while. I think the normal shot should be a cone, so it could affect multiple targets. to keep things fair, commandos using said weapon could be limited by having to walk (not what most people refer to as walking, but actualy walking, there is a command for it, try it out some time).


Right now teras kasi does more damage (per time interval) than we do in PVE, and most non elite combat professions (pistoleer, rifleman, carbineer, teras kasi, etc.) are kicking our butt in PVP. the skilll points these people use to get there professions only equals the skill points we need to obtain the requirements for novice commando. am i the only one noticing this?


DukeGnarley
Fri Dec 12, 2003 3:08 am
#20

oh yeah, and the Redeemer (UT)..... you know....... the weapon the rocket launcher was supposed to be.
NobodyHasThisHandle
Fri Dec 12, 2003 5:46 am
#21

Make the acid rifle an actual rifle.
Why?
Because I'm sick of seening Commando/Smuggler/Pistoleer and Commando/Teras Kasi.
Commando/Rifleman would be the new trend. Rifleman in general need help as it is, and a bunch of new guys coming into their perspective will get the devs to fix their problems faster.

Other stuff?
New (CRAFTABLE) grenades. Grenades are good. (the in-game descript says we can make ordinance)
That E-web thing is good. Should be commando craftable.
Power Hammer (UT): I know the power hammer is a swordsman weapon, but the Unreal Tournament power hammer would work well as a commando weapon. Basically it's another heavy weapon, kneel down, point, click, enemy dies. AP3 and kinetic damage. 16 meter range.
Ammo packs. Commando craftable. Quality of the ammo pack may increase/reduce weapon damage beyond the original specs.

WISH:

Stun Blaster: In Star Wars IV the storm troopers that boarded Leia's ship at the beginning shot her with a stun blast from a normal rifle.. I want a weapon that does that cool web blasty effect they did for the stun attacks. Obviously it'd do stun damage.



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Ajo79
Fri Dec 12, 2003 6:05 am
#22

To be honest I'm sick of this minigun type of weapons and other "exotic" weapons that would suit a badsci fi film better... if you want miniguns go play DOOM or something. This is Star Wars where thereisLaser type weapons.


I'm withLordS on this one.Activate the Beam Rifle, certify it to usandgive us the E-web.No more is needed.




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Azarken
Fri Dec 12, 2003 7:13 am
#23

all good ideas. i especially love the tripod gun idea for base defences.


I do feel there should be some sorta machine gun type weapon for a commando though. A version perhaps of a laser carbine but obviously larger, bigger, and rapid firing in a way. similar to the larger belt fed guns you often see one trooper in a squad carrying in older war films.


yes make it a laser version as this is star wars after all. and should probably put the cert for it higher up in the tree as it has the potential to be most damaging. maybe make it similar in stats to the LLC except with lower damage and lower speed.




Azarken Talamasca

navaTalyus
Fri Dec 12, 2003 11:22 am
#24

No more LAG pistol! (no, dont get rid of it, give us an alternative that is commando specfic) Certing the Beam Rifle would be key. I've talked to smithys in the early days of the game and they seemed to think it was a commando weapon. Had one guy tell me it was in Beta, but was un-certied for some reason.


the E-Web (revisited)


rather thank just have a E-Web type weapon (either requireing a team or just a commando) how about the following:


Cert for an E-Web device at Field Tactics 3 - Requiring two other PCs to fully operate the weapon


-2 PC requirment at Master i.e. a master commando can operate an E-Web on their own

CarlTheWookie
Fri Dec 12, 2003 1:34 pm
#25

I want a goo-gun. You know, it shoots goo. Sticky goo. Really sticky goo. Make it a close-range weapon, say 16m on the specials. It doesn't do any damage at all, but rather slows a target's attack speed, in normal fire. Special attacks would slow the target's movement speed, then at the next level, stick the target in place for a specified amount of time, master-level special would be an AOE attack that sticks several targets and slows their attack speed, or even completely immobilizes them for a bit. Give the thing a 10-15 sec delay, but make it so that you can swap to a different weapon and attack, not like swapping to pistol while waiting for FT to cool down, just so you dont get beat-up to bad.


Probably never happen since rangers already have traps that do similar things...be nice to have a weapon that worked on NPCs though. Traps suck. I know, I know....it's also similar to panic shot...but riddle me this...by the time I panic shot and then swap to weapon that will actually do some damage, the 10 secs is up. What good is that? And yes, I do have it "macroed".




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Master Smuggler/Master Commando
Retired MBH/Retired Master Sharpshooter/Retired Master Gufighter/Retired Master Ranger




Revolver - Elder FOTM / Elder Commando / Elder BH :: Serous Dex - Elder 4444G
Hutch' Davitch - Elder Melee Stacker / Gimped Pikeman :: Pops Davitch - Elder Smuggler
Tanner Davitch - Elder Ranger/Rifleman :: Boo Davitch - Elder Doc/CM
Cynn Davitch - Elder Cantina Rat :: Hump Davitch - Elder Ithy
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CarlTheWookie
Fri Dec 12, 2003 1:43 pm
#26

Also, re: Tac's orginal idea -


I like it. Gimme a kinetic heavy weapon. Mmmmm, hot lead. GPMG (that's General-purpose machinegun, for those of you non-military types) - light damage, high rate of fire, or a Railgun - High-damage, slow rate of fire. I dont care which, but dangit, I want a kinetic HW. I dont think a kinetic gun has to eat frame rate. Look at the Striker pistol or the Tusken rifle. Just make it fast and leave the particle effects for the 4th of July. That or hacking-off the TKM in your group.


Also, I'd like to see our existing HWs actually BE heavy weapons. Pretty sad when I can out-damage the RL with the FT, much less the HAR. I mean, it's a freakin' ROCKET! You know, BIG BOOM? First time I cooked one off, I was s e v e r e l y dissappointed.




Nyce Ta'Meetcha - Bela Imperial Division
Master Smuggler/Master Commando
Retired MBH/Retired Master Sharpshooter/Retired Master Gufighter/Retired Master RangerNyce Ta'Meetcha - Bela Imperial Division
Master Smuggler/Master Commando
Retired MBH/Retired Master Sharpshooter/Retired Master Gufighter/Retired Master Ranger




Revolver - Elder FOTM / Elder Commando / Elder BH :: Serous Dex - Elder 4444G
Hutch' Davitch - Elder Melee Stacker / Gimped Pikeman :: Pops Davitch - Elder Smuggler
Tanner Davitch - Elder Ranger/Rifleman :: Boo Davitch - Elder Doc/CM
Cynn Davitch - Elder Cantina Rat :: Hump Davitch - Elder Ithy
TEST CENTER


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