Commando Archive

Thread: Some Friendly Testing Advice for TH and other Devs...You'll quickly change your mind!

Tal-N
Wed Jan 28, 2004 8:21 am
#105




Doctors have the skills to cure poison, disease, and dizziness. Some of them even have the packs on them. But they are usually not within range to where they can immediately use one.Therefore, poison, disease, and dizziness are unstoppable.



You can't make the comparason between not having a doctor with you when you enter into a PvP fight and not having water around to put the flames out. The fact is that you simply cannot take a river around with you everywhere but you can with a doctor. With the new medical droids it will even be possible for them to heal such status effects as long as you have given them doctor items to use and have given them the right AI to use them.


In reguards to the HAM changes I don't doubt there will be foods which increase the maximum in the pools, however you can only use them so many times and the stomach can take up to an hour to clear so it's a totally different situation to constantly popping stims so that you can spam specials continually without any problems.




Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

WookieOgre
Wed Jan 28, 2004 8:46 am
#106






Tal-N wrote:




First, this whole thing about using weapons and specials from novice level professions is absolutely unacceptable. I admit, its nice to have these specials and guns, but how many Mele people do you see using there bare hands and novice specials when there MTK or MF. Lets see, do they do a special that does 200 damage or one that does 2000. To say a professions HAS to use there novice weapons and specials to survive is being unfair since most combat professions never have to use there "old" specials or weapons once they are in an elite profession. Again I say Elite, using novice specials and weapons to survive in a battle because your main weapons and specials don't work is simply pathetic.


Just because you don't want to use them doesn't mean they aren't there and don't get the job done. Once they fix the other commando weapons the issue of the flamethrower being nerf'd really doesn't matter since grenades will have all of the power and AP abilties you could want. Your saying that the main weapons and specials don't work, thats true in our case. So why are you focussing on the flamethrower when the other weapons will get fixed, why are you so uptight about a single weapon just because it's the only one that is even remotely effective at the moment? The fact is that this is a much needed fix because otherwise the flamethrower will still remain the general purpose, better than everything weapon when the others are working when it's only supposed to be part of a large range of weapons which gives the commando a certain amount of flexability.


As for being forced to use the novice weapons, look at the smuggler and the BH. They both HAVE to use at least some novice weapons so why should the commando be any different...









Ok Tal-N. Do you honestly think the devs will fix the other weapons of the Commando line while taking away the only real working weapon. You mention BH and Smuggler using novice weapons, well of COURSE. They have nice ELITE specials for those novice weapons where as Commandos as stuck with bodyshot two that does 1/3 of the damage, lol. Lets see with those novice weapons a Bounty hunter can do dizzy (which still sucks compared to TK btw). Commandos just have a flamecone/single which is being reduced to nothing.


You say its a needed fix, I agree. What I dont agree is taking away the only thing that works for a profession while hoping the devs fix the rest of the weapons in the next couple of months. Tell me again how long has the Commandos weapons been broken, hmmmmm. I like how you completely ignored the fact that the devs are making the flamer dot dumbed down with heat resistance. Tell me how a flame thrower is worth anything with a person now has 80% heat resistant armor, new fire resistant food, and fire extinguishers. Your basicly making Commando worthless until they revamp everything which could take 2-3 months. I guess all Commandos should just take a break then.

AchtungFish
Wed Jan 28, 2004 9:45 am
#107






ThunderHeartwrote:



I understand what you are saying. Im a commando and I play PvP. None of this flies.


Some things to keep in mind:


1. There is a combat balance underway / spamming will mostly be a thing of the past


2. There is a PvP balance coming up next


3. Mind Bleeds / other Dots have been balanced


4. HAM costs changing


5. Versus any ranged profession = no dice. Professions are neither "classes" nor is any one class supposed to have "everything"


6. I see Commandos drop Pistoleers all the time. The Pistoleers fret over the fact that they arent as powerful as other elite profession.


Fire DoTs arean unstoppable DoT.


Anything that can be done and NOT un-done is unfair.



When you consider combat items, try to think of them as they will be and not as they are.





Translation: We are going to nerf comandos first, but don't worry we will nerf everyone else also soon.


This is supposed to be great news? It just goes to show how out of touchThunderheart has become.



Achtung Fish - Soon ex-Commando




N4R4Y4
Wed Jan 28, 2004 3:20 pm
#108






Tal-N wrote:




Doctors have the skills to cure poison, disease, and dizziness. Some of them even have the packs on them. But they are usually not within range to where they can immediately use one.Therefore, poison, disease, and dizziness are unstoppable.




You can't make the comparason between not having a doctor with you when you enter into a PvP fight and not having water around to put the flames out.


Uuuhhh...I just did. And I'll do it again if necessary...hehehehe.


(hint hint: the last post was laced with a wee bit of sarcasm....)


The fact is that you simply cannot take a river around with you everywhere but you can with a doctor.


This is a half true statement. Half true in that you cannot store the river in your datapad and pull it out as needed. Half untrue in that it claims you can do so with a Doc. I can't do /tellpet <insert doc name here> follow and have it work.


And you forgot to take into consideration that docs indeed can be killed whereas rivers cannot be evaporated, dammed, mined, etc...


With the new medical droids it will even be possible for them to heal such status effects as long as you have given them doctor items to use and have given them the right AI to use them.


r u nubi?


When I was a 4442 Doc, I needed no droid to cure poison, disease, or dizziness. In fact, the only things I needed a droid for were buffing and healing wounds.


In reguards to the HAM changes I don't doubt there will be foods which increase the maximum in the pools, however you can only use them so many times and the stomach can take up to an hour to clear so it's a totally different situation to constantly popping stims so that you can spam specials continually without any problems.


You can only use stims so many times before the mind pool depletes....


...and if you overlap food and drinks right, you can continually use them as is. How that will change remains to be seen when the Chef changes go live....










!!!
BravenIrish
Wed Jan 28, 2004 6:40 pm
#109

Normally, I don't respond to such blatent stupidity on the Commando Forum, but I have a few good points here guys so bear with me here...




NsAFrost wrote:

hehe fun to se all you Commando players cry and beg for the devs not to touch your overpowered profession. heh


/cry /cry /cry We love to be un comparable to all other fighting professions ... please don't lower us to the same level as all other fighting professions. We like our ability to DoT all our enemies and there by killing them with one shot always we like having to group with 20 ppl just to be able to take on missions that gives us millions of credits, but still arnt challenging Please don't make our simple lives more complicated .... don't balance the game. Please don't make all the other professions able to challenge us /cry /cry /cry

Lol .... I get a laugh reading this thread Even many commando players see this profession as overpowered. Get real guys.




"hehe fun to se all you Commando players cry and beg for the devs not to touch your overpowered profession. heh "


First off, please have some intelligence and state just a few reasons WHY Commandos are overpowered in your mind. It seems to me that you are obviousely a bit substandard innot only debate, but in general online gaming as well. I have yet to see one legitimate Commando here "beg". I also have yet to see a legitimate Gamer openly rejoice at someone elses grief. You, in one statement, have revealed your lack of necissary skills to be successful.



"cry /cry /cry We love to be un comparable to all other fighting professions ... please don't lower us to the same level as all other fighting professions."


Much more on this later. But for now, let's just say that IMHO, there is only ONE other fighting profession that can be comparable. ONE other profession that should be better then us initially. More on this after your true intentions are revealed.


"We like our ability to DoT all our enemies and there by killing them with one shot always "


Now we see a bit more. We learn a bit more about who you really are. One shot? We can kill all (Yep, ALL) of our enemies in one shot with our DoT. ONE SHOT!

Gimme a break fella.We miss with Flamecone2, We can only hit within 16m, AND we have a nice long delay between specials. IsCommando the overpowered profession you speak of? I think you posted on the wrong board.


"we like having to group with 20 ppl just to be able to take on missions that gives us millions of credits, but still arnt challenging"

Do you even know 20 people? If you do, please have one of them tell me how to get missions worth "Millions of credits". Rediculose, but, we'll adress it...I have a point to this.


"Please don't make our simple lives more complicated .... don't balance the game. Please don't make all the other professions able to challenge us /cry /cry /cry"


Once again, this will be adressed later. But for now. There are two obviously un-informed and completely partialstatements here. Balance the the the game...for you (a lazy, unskilled, un-informed, and sorryexcuse for any type of Gamer), who only likes to over-shadow your immature lack of adaptation,skill,and honor, with unfounded claims and unfoundedsupport of unfair treatment of others.


"Lol .... I get a laugh reading this thread Even many commando players see this profession as overpowered. Get real guys."


One last time. How? I would never go to another forum and make such claims without hard proof. How is the Commando overpowered? Let's go further and have some of your "Many commandos" post here and refer to your post in support...they won't.


Now it's time for YOU to get real.


OK. Now it's time for us all to get real...


THIS IS WHAT THE DEVS LISTEN TO!


This kind of partial (or total) stupidity of the incompetant masses is what gets us nerfed.


I'm so tierd of this. Stupid and totally obvious vendictive postsby (.../cry/cry/cry for every other 96 point dabbler profesions) have destroyed the commando profession. Not just here...everywhere. Even in TH's own head. Everywhere.


Pistoleers sometimes get owned by commandos...gimma a **edit** break! It's more like the worst, stupid Pistoleers with no other skills get owned by good commandos who got lucky. But, since Pistoleers and other lamers "/cry/cry/cry" we get hit. Unbelievable!


No one except our stronger Brothers in Arms can understand our plea...Bounty Hunters.


We spend a lot of SP...AND TIME to master our profession. Most who are legitimate Commandos can agree that even Flame4 Dabblers have close "effective" skills as a Master...Who can't deny that ?Except someone who got hit within 16m and ran? WHO?


Why should we be balanced with other "Elite" professions? Why should we spend almost twice as many skills to achieve Novice with 3 broken lines? Why should we be Commandos? What do we do? Why the skill dump?


Why?


No answer. None. But "WE" are over powered...


We are the target of NERFS...our only thing that works is being nerfed. Only fools and bad newbie players cry for this.


WE are a CLASS...err, sorry, no classes I guess according to TH...WE are a horribly broken "Profession" who had one thing to make us somewhat valuable in anything. Now that's gone as well.


I won't imagine. I won't dream. The new "Combat System" is for the Masses. WE ARE BROKE!



http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=43731



How much more proof does any Commado need? Read it and get educated. Debate it.


We suck.






§BravenIrish§
Loyal Commando for 18 months
Proud member of Test Center: Commando PA
Honored member of Sandbox: Team Commando

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