Commando Archive
Thread: State of the Commando Address (December 2003)
Thanks for the reply Rune *told all of you I'm working on it lol*
I also submitted my Top 5 to TH, and have it in a couple of forms with everything broken down for ya. ![]()
I am a master Commando/Master medic i am basically done leveling
i was out last night with a bunch of people from my guild on Dath. we were going rancor hunting. Now as most of you know rancors are 100% heat resist. that means i cant do direct damage with FTbut i can put my burns on it and still kill rancors by flaming them. i dont get any experience for this but like i said i dont really need it and i was glad to help level my guild friends.
My problem with the whole situation was that i am MASTER comando. i should be able to deal out a bunch of damage (somehow) to my Target no matter what it was. no one else in the group was master of whatever weapon they were using and they were still out damaging me.
I Even switched over to my HAR which says its faster than my FT but the recharge on the acid singe and acidcone 2 was so increadable long that i was still doing crap damage.
i had a few grenades and i went through 2 stacks and missed with all but one(grenade not stack). remember i am a MASTER commando i should be an absolute expert with all this stuff (i.e. be so precice that i could throw a themal detinator down a rancors throat and watch it go boom). now granted i didnt have a rocket launcher or any of those weapons that have charges. its rediculus to have to pay about 100k for a weapon that will be gome after one or 2 good fights.
dont you feel what i have described is wrong? i should be out damaging my non-master-whatever friends and i wasnt. and when i hear the patch is going to bring in DOT resists (aka rancors wont be able to burn) i cringe because a MASTER COMMANDO will be useless in future guild hunts. If i am playing my class wrong. DEVS LET ME KNOW. tell me how i can play my class and what your vision of a commando should be in a group hunting rancors and i will switch to that play style, because unlike other people, i wont switch my proffession i will just switch how i play.
i dont have any suggestions, i just have observations. I am a master commando and thats where i will stay through the good and the bad. right now i feel we are in the bad stage of the proffession. yes all my certs work. no not all my weapons, i am certed for, are usefull in the least bit. i wasnt in the beta i dont know what happend to the proffession or how it evolved but right now the titles on the dfferent lines make no sence whatsoever so i am guessing it evolved quite a bit.
Wishlist for Commandos
1. Trees should be as follows
A. Specialized Combat Weapons - FT and HAR included with all their skills
B. Repeating Rifle(s) - Includes the afformentioned repeating rifle of death. Add skills as sppropriate
C. Heavy Weapons - Includes the Particle Beam Cannon and Lightning cannon, but they should be reworked to not be charge weapons. Also should include a rocket launcher and/or grenade launcher.
D. Survival Tree - This would include a new combat survival knife cert and skills. These could include a sort of mask scent ability (stealth or camo) ability which would allow for a commando to sneak up on enemies. With the knife, you could then use a "Slit Throat" ability, which would do tons of damage but would be tough to use until level 4 of this tree. This is just a start and could include some last ditch repair tools and/or some dodging/hiding skills.
2. All bugs should be fixed.
3. Grenade launcher should be implemented as a certification with better ammo at every level going up. Also a few weapons (this and PBC and LC) should have ammo which is automatically loaded from crates in your inventory, but every time you switch crates there is a countdown for "reload" in which you can use the previously mentioned dodge/hide skills.
4. Well that's about it, when i think of commando i think of a soldier with some special abilities and able to deal out tons of damage as well as do some specialized combat stuff.
-Styorofoam_ball
Wanderhome - A-V Guild("Eh, It's good enough")- House Located in the City Of Raganrok, Naboo (NW of Theed)
So my suggestions are this.
1. Remove the Number of shots a Rocket Launcher can do and give it something worth its 50k-100k of credits or give nearer 50k of damage per Rocket.
2. Grenade Accuracy needs Major improvements.
3. Light Lightning Cannon, ION Beam, Acid Stream Launcher, All need ammo count removed to make them worth there money or some other Idea's?
4. Acid Rifle specials need fixed as it doesnt cause DOT and also uses the flamers sounds.
5. Remove the Uber Blast that the LAG Pistol gives as you get a headache and everyone moans about LAG when its used.
Thats my wishes and i hope it gets considered as commando SHOULD cause the Biggest Damage in least time.
I would love to see a heavy rifle added much like used in Attack of the Clones by the Clone Troopers, that seems more like a commando weapon to me. Some kind of Super Assault Rifle would make Commando look more like a Commando. Heavy Acid Rifle almost seems like a copy of the Flamethrower, only weaker.
A Heavy Assault Rifle would make an awesome and groovy looking addition to the Commando Profession. thank you
BTW.. I know alot of people complain too much in this game, but I think your Developers and CSRs are doing great. Props out to you, if I had your job, sitting on front of a ocmputer all day, I would go buggy and lose my mind ![]()
Keep them the base and vehicledestruction and army repulsion specialists as their descriptions allude to, and keep them away from the one on one pvp stuff so much, other classes should be better at that.
Consider making their acid damage that expensive armor, making battles for the opposing team as costly as it can be for the commando when their pretty composite falls off in pieces as effectiveness is reduced.
Speaking of which, the fact that the correspondent reports were ignored caused two of our correspondents and many other proffession's correspondents to quit. Frankly, TH's position is not doing jack squat to improve communication between gamers and devs, it only added another mile-high obstacle.
Please pray tell what is so HARD about a DEV just READING a correspondent report that has been chewed, digested and regurgitated to you devs by the correspondent if its given to someone that does NOT read the proffession forums and does NOT have any working knowledge of the game and that if that wasn't enough, takes those reports, does some half assed test on a non-organically leveled character (aka *click* you master commando!) and makes a game altering decision which was not even 'communicated' to the playerbase for feedback (communication is a 2-way thing not 1-way)???
There's no point whatsoever to even give you guys feedback at all. Its like giving a physics research paper to a primary schoolkid so he can present it and explain it to the investors.
Did you guys play 'broken telephone' game when you were kids? No? Put 20 kids side by side and have them whisper one sentence from one kid's ear to another's. At the end, the last kid will say the sentence out loud. The sentence will get distorted into something completely different from the original.
THAT is the correspondent program in a nutshell for you.