Commando Archive

Thread: State of the Commando Address (December 2003)

LordSeckmoth
Sun Jan 18, 2004 9:17 pm
#105

Thanks for the reply Rune *told all of you I'm working on it lol*


I also submitted my Top 5 to TH, and have it in a couple of forms with everything broken down for ya.

Raanan
Mon Jan 19, 2004 4:02 am
#106

Hope! There's hope! A dev read a thread in the forums! There's hope! *runs around hugging everyone* Too bad my interest in swg is almost none right now due to other players... I might just keep playing if my prefered profession gets fixed despite the other players... I'ld switch to a new server but hell... I don't want to be a noob again. Noob sucks




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
Raanan
Mon Jan 19, 2004 4:03 am
#107

and is boring as hell.



stinking board cut me off





*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
eyeodragon
Mon Jan 19, 2004 9:17 am
#108

I am a master Commando/Master medic i am basically done leveling


i was out last night with a bunch of people from my guild on Dath. we were going rancor hunting. Now as most of you know rancors are 100% heat resist. that means i cant do direct damage with FTbut i can put my burns on it and still kill rancors by flaming them. i dont get any experience for this but like i said i dont really need it and i was glad to help level my guild friends.


My problem with the whole situation was that i am MASTER comando. i should be able to deal out a bunch of damage (somehow) to my Target no matter what it was. no one else in the group was master of whatever weapon they were using and they were still out damaging me.


I Even switched over to my HAR which says its faster than my FT but the recharge on the acid singe and acidcone 2 was so increadable long that i was still doing crap damage.


i had a few grenades and i went through 2 stacks and missed with all but one(grenade not stack). remember i am a MASTER commando i should be an absolute expert with all this stuff (i.e. be so precice that i could throw a themal detinator down a rancors throat and watch it go boom). now granted i didnt have a rocket launcher or any of those weapons that have charges. its rediculus to have to pay about 100k for a weapon that will be gome after one or 2 good fights.


dont you feel what i have described is wrong? i should be out damaging my non-master-whatever friends and i wasnt. and when i hear the patch is going to bring in DOT resists (aka rancors wont be able to burn) i cringe because a MASTER COMMANDO will be useless in future guild hunts. If i am playing my class wrong. DEVS LET ME KNOW. tell me how i can play my class and what your vision of a commando should be in a group hunting rancors and i will switch to that play style, because unlike other people, i wont switch my proffession i will just switch how i play.


i dont have any suggestions, i just have observations. I am a master commando and thats where i will stay through the good and the bad. right now i feel we are in the bad stage of the proffession. yes all my certs work. no not all my weapons, i am certed for, are usefull in the least bit. i wasnt in the beta i dont know what happend to the proffession or how it evolved but right now the titles on the dfferent lines make no sence whatsoever so i am guessing it evolved quite a bit.




______
Master Commando
Master Marksman
TKM

Hard Work Often Pays Off After Time,
But Laziness Always Pays Off Now.
Raptor2k1
Mon Jan 19, 2004 11:53 pm
#109

I wonder if commando is on the list of professions to recieve a total overhaul (like DE's and Chefs)? We're really screwed up as far as combat professions go.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Styrofoam_ball
Tue Jan 20, 2004 7:49 pm
#110

Wishlist for Commandos


1. Trees should be as follows


A. Specialized Combat Weapons - FT and HAR included with all their skills


B. Repeating Rifle(s) - Includes the afformentioned repeating rifle of death. Add skills as sppropriate


C. Heavy Weapons - Includes the Particle Beam Cannon and Lightning cannon, but they should be reworked to not be charge weapons. Also should include a rocket launcher and/or grenade launcher.


D. Survival Tree - This would include a new combat survival knife cert and skills. These could include a sort of mask scent ability (stealth or camo) ability which would allow for a commando to sneak up on enemies. With the knife, you could then use a "Slit Throat" ability, which would do tons of damage but would be tough to use until level 4 of this tree. This is just a start and could include some last ditch repair tools and/or some dodging/hiding skills.


2. All bugs should be fixed.


3. Grenade launcher should be implemented as a certification with better ammo at every level going up. Also a few weapons (this and PBC and LC) should have ammo which is automatically loaded from crates in your inventory, but every time you switch crates there is a countdown for "reload" in which you can use the previously mentioned dodge/hide skills.


4. Well that's about it, when i think of commando i think of a soldier with some special abilities and able to deal out tons of damage as well as do some specialized combat stuff.


-Styorofoam_ball


Wanderhome - A-V Guild("Eh, It's good enough")- House Located in the City Of Raganrok, Naboo (NW of Theed)

JustanOobie
Wed Jan 21, 2004 1:15 am
#111

I definetly agree i am almost Master Commando and like you have trouble hunting with heat resist as we have no other effective weapon choices. Acid rifle is slow and sucky, Rocket Launcher is too Expensive to use when the need arises and IMO doesnt pack enough punch. Nades are useless as they never actually hit your target even with field tactics 4 its a 1 in 20 chance of hitting. We need some special attack moves too. The only thing they have right now worth anything is the Flamer, i think its working perfect and doesnt need any udjustments what so ever.

So my suggestions are this.

1. Remove the Number of shots a Rocket Launcher can do and give it something worth its 50k-100k of credits or give nearer 50k of damage per Rocket.

2. Grenade Accuracy needs Major improvements.

3. Light Lightning Cannon, ION Beam, Acid Stream Launcher, All need ammo count removed to make them worth there money or some other Idea's?

4. Acid Rifle specials need fixed as it doesnt cause DOT and also uses the flamers sounds.

5. Remove the Uber Blast that the LAG Pistol gives as you get a headache and everyone moans about LAG when its used.

Thats my wishes and i hope it gets considered as commando SHOULD cause the Biggest Damage in least time.




llll-Peebo, Swordsman/TKM-llll
-Jack' Hammer, Jedi Padawan-
-Justan Oobie, Chef/Doc-

SasKarna
Wed Jan 21, 2004 9:05 am
#112

i think this constant bowing to pressure for nerfs on professions is crap. i just made master commando and it wasnt easy as im sure ne other masters know.

ok so i can do 800 damamge a hit....that assumes 1, i can hit, 2 they dont have armor. ok i can do 3k damage with my flame thrower special and get a DOT. wow, how evil i am.....that assumes i can hit something.


so here we are, now when i hit something, they can immedietly turn around and grab their fire exitinguisher and completely cure the DOT. great, so now i miss constantly and when i do hit, if i hit before i die, the damage is mitigated. why cant we get melee mitigation for TKA ownership prevention, or maybe a energy shield so the one hit incaps from rifleman cant get us, cmon devs. quit bowing down to the nerf calls and play it for yourself, realise commandos are nothing like people think they are, they are just bitter at the wound damage. too bad, you work you butt off and find you cant even hit a barn door infront of you and see how long it takes you to ask for a little reward. sheesh
ToddBlackbird
Sun Jan 25, 2004 9:55 pm
#113

HAR needs a DoT. SO we can stack multiple kinds of Dots, and not 4flames



Krie Cerioun - Returning Pre-CU SWG enthusiast - The Hologrind destroyed Krie! - Jedi - Sunrunner Galaxy

Spectre1980
Mon Jan 26, 2004 9:48 am
#114


I would love to see a heavy rifle added much like used in Attack of the Clones by the Clone Troopers, that seems more like a commando weapon to me. Some kind of Super Assault Rifle would make Commando look more like a Commando. Heavy Acid Rifle almost seems like a copy of the Flamethrower, only weaker.


A Heavy Assault Rifle would make an awesome and groovy looking addition to the Commando Profession. thank you




BTW.. I know alot of people complain too much in this game, but I think your Developers and CSRs are doing great. Props out to you, if I had your job, sitting on front of a ocmputer all day, I would go buggy and lose my mind


Jast_Arkenstone
Mon Jan 26, 2004 4:34 pm
#115


PVP:


Skirmish 1on1 Combat:


Give us a rapid fire weapon, make it hideously inaccurate with the widest spread fire and highest fire rates possible to pepper entire rushing armies with tons of shots. You might consider giving them area effect knockdown through the rapid fire weapon or area effect slow or delay through this weapon as well or through grenades. Damage is not everything.


Keep the FT powerful and keep it one of the primaryreasonsfor the individual notget too close to a commando.


Support role:


Heavy weapons should be inaccurate and SLOW. Force commandos to kneel, use multiple rounds of aiming to hit things with these and make them hit HARD, UBER damage and blast radius. You can't run around firing a rocket launcher without doing a backflip from recoil, breaking your spine. Commanos should be all about digging into a position and sweeping death over the field from that position. I wish there was more setting up in combat in general to more resemble real shootouts from behind cover rather than everyone running around Quake FPS style. Don't pollute the heavy weapon nature of the class with some pistol abilities like everyone else has, unless you want a kneel, and 3 round aim lockon for the launcher pistol or something very slow and deadly like that. (I'd hate to lose it it does have a lot of style =)


Special abilities all based around disabling vehicles and structures, maybe grenades with smokescreens to temporarily make turrets miss so they can be disabled when the rocket comes in =). Remove any special abilities vs. vehicles or large size creatures such as knockdown from all other classes and give commando the dominant ability here. Other classes keep knockdown vs. humanoid size only no more knocking down pikets with a pistol shot even. Let rebel commandos knock down that AT-ST or put a slow effect on it so it can't pivot or roll it down a hill instead of straight destroying it with a cheap dot, although they should be able to destroy it if given a chance to get properly dug in. Neutralization abilities will give them setup time to do that.


No engineering and keep the unarmed tree, making them a little tougher in melee. Newbie classes don't give many bonuses anyway. If unarmed gets an upgrade itself, so be it to put it more on par with what's in marksman, but that all should be aseperate discussionfrom commando regarding melee abilities such as I've seen in this thread.

Keep them the base and vehicledestruction and army repulsion specialists as their descriptions allude to, and keep them away from the one on one pvp stuff so much, other classes should be better at that.


Consider making their acid damage that expensive armor, making battles for the opposing team as costly as it can be for the commando when their pretty composite falls off in pieces as effectiveness is reduced.




__________________________________________

Jast Arkenstone
M. Smuggler/M. Pistoleer/TKM

Valance Arkenstone
M. Rifleman/MCM
Corbantis
xxNaftxx
Thu Feb 19, 2004 4:58 pm
#116

It has almost been 3 months, LordSek what has changed or been improved? Does sony even interact with you? Throw us a bone here.
tacwraith
Thu Feb 19, 2004 7:16 pm
#117

well Runesabre, practically EVERY commando post for the past 4 months has said the same things over and over and over, so have the correspondents in their reports.

Speaking of which, the fact that the correspondent reports were ignored caused two of our correspondents and many other proffession's correspondents to quit. Frankly, TH's position is not doing jack squat to improve communication between gamers and devs, it only added another mile-high obstacle.

Please pray tell what is so HARD about a DEV just READING a correspondent report that has been chewed, digested and regurgitated to you devs by the correspondent if its given to someone that does NOT read the proffession forums and does NOT have any working knowledge of the game and that if that wasn't enough, takes those reports, does some half assed test on a non-organically leveled character (aka *click* you master commando!) and makes a game altering decision which was not even 'communicated' to the playerbase for feedback (communication is a 2-way thing not 1-way)???

There's no point whatsoever to even give you guys feedback at all. Its like giving a physics research paper to a primary schoolkid so he can present it and explain it to the investors.

Did you guys play 'broken telephone' game when you were kids? No? Put 20 kids side by side and have them whisper one sentence from one kid's ear to another's. At the end, the last kid will say the sentence out loud. The sentence will get distorted into something completely different from the original.

THAT is the correspondent program in a nutshell for you.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

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