Commando Archive
Thread: Reports to Commando Correspondent
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daggsici sed
as far as commando goes, im liking it for where i stand on the chart. that delay is huge, but its worth it. dont mind being in the support role of larger groups. its a team game as far as i'm concerned. not one man solos takin out 6 guys.
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ya i dont mind being saport but the thing is a pistoler who spends haf the skill points i do can out dam any commando wich i c as down right rong
love the post, but now that i'm at the end i' sure no one will read this,
i'm currently Commando 0-0-2-0 ,Armorsmith 0-0-0-0, Medic2-2-4-0, Artisan 4-0-0-4, aspiring to become an amorsmith, so i've been following the current posts under the professions. also i hateBH's so i've been watching their posts as well.
i think there is alot in the works, or hopefully, i mean HOPEFULLY the devs are listening will balance alot of this out.....
first armorsmiths:
- for one the BH's eyeshot is not registering in being absorbed bye the armor. goes straight through
-some hits dont not even register in full suits of armor, gettin frustarted tryin to do missions, and gettin burst shot by a **edit** medic incappin me with one shot of 700dmg, in a full suit remind you.
- that'll help out loads with commandos havin to get close to use their specials with flame thrower
lots of HOLES in the armor, and dont let me start with the PSG's,
as far as commando goes, im liking it for where i stand on the chart. that delay is huge, but its worth it. dont mind being in the support role of larger groups. its a team game as far as i'm concerned. not one man solos takin out 6 guys.
Dagg Sici , AH, Tatooine
Gorath
*also seems rumor soo far that eye shot will be moved to master BH soon, cutting down on those one tree BH's with meds up to wazzzoooo. lol but for this is for my personal grudge again BH's onthe Gorath server. wont tell anyone how they do it to keep it from spreading. lets just say i cant get get within 70m without bein takin out in under 2secs, no joke!!
MasterSynn wrote:
I like your idea of reducing the HAM penalties for wearing armor. The short range of our specials, our weapons being classified as melee and several other things lead me to believe that the game designers see commandos as powerful close combatants. It seems to me, that being able to more easily wear heavy armor goes along with that vision.
You obviously looked right passed my post on page 4. WE SHOULD NOT BE A SHORT RANGE CLASS!!!
No idiot runs around toting grenades and high explosive weapons gets withing 20m of his target. PERIOD.
IF I set my target aflame, if I'm within 20m theres a chance he could roll on top of me and catch me afire with my own flame. With splash damage we should be a long range support class. This needs to be addressed!
Lord Nefarious
Why isnt it?
Real life flame throwers fire an arc of flame upwards of 35 to 40 feet.
The standard fire of the flame thrower in SWG can go the full range(all be it it misses alot, yet another wonderful perk of being a commando). A huge ball of fire cant set one a light? It doesnt have splash damage when it explodes?
And one last thing, this is Star Wars i.e. Science Fiction. Who wrote the rule that high powered space flame throwers can exceed a range of 20m? If I can believe that people tote laser blaster pistols, hyperspace travel is not only possible but a way of life and monks weild swords of pure energy and control a cosmic feeling thats more powerful then a moon sized death ray, then why the hell cant a flame thrower be a long range weapon?!?!?
Beyond the point though, Commandos get creamed in short range fights because they need to set up with their very heavy weapons. Basically I invisioned the commando to be a class that sets up ambushes that levels player formations on the battle field allowing troops easier fights on the battle field. I've trained as a master marksman, I think I can handle using my weapon from range and have it hit more then 1 out of 4 shots.
I just expect more out of the second most elite combat class. Truely we should be the first, but for some reason Bounty Hunters, who by the way never hunt bounties, they just use their skills to fight(which total goes against the BH code- i.e. If im not getting paid Im not fighting) rule fights with their KD and eyeshot...
Ok im getting of topic...
Lord Nefarious
ya lardbefarious we should be long rang a flamer in real life can cover a full foot ball field in flames !!!!!!!!!
i wached the testing of a5 yer old flamer document and the thing was nasty it did no dam on attack but u give it 1 minet after u fire and all hell brakes loose i say the flamer should be one nasty nasty wep burning all pools black and a 64 m rang but slow and doing no dam on attack
i know ppl will hate commandos but only commandos thta r creeps will use it in pvp all the ones who have honer and decintc will use the HAVEY ACID RIFEL providing that it get fixed
I just want to complain/plead for a sec...
please please please make themtake away the damage penalty. They've killed the only thing that was fun for me in this game that I've waited so long and worked so hard to master.
On other less whiny notes:
someone said something about the armor letting eyeshot through with no reduction. I'll second that, and it makes no sense. If you have a helmet on, and you get shot in the head,whether it's 1% or 50% you should have some protection.
- I'll take better accuracy at rangeand more melee defense, thanks.
- Why do we call it a heavy acid rifle? Because it weighs alot, and it's shaped like a rifle and not a pistol? More appropriately it should be called:
"that cool looking thing that nobody uses because it sucks"
If it's a rifle, it should be a long range item, not a close range one. Unless you are using it to spray green goo on people, that's fine. - If I'm a support class, why are you punishing me with dying faster/instantly? An unwashed jock strap provides more support than my commando on adventure planets. Give me back the ability to solo with my character again.
- The launcher needs specials, otherwise it makes no sense. Yes I can get health shot 2 if I choose pistoleer, but I don't want to.
- What point do grenades serve, really?
- It seems like the only reason to become a commando is to use the flame thrower. Everyone complains about people using it and not going full commando. Now that I AM a master commando, I can see the reasoning behind it. I should just drop everything else, be a CH and Pistoleer like everybody else, but I keep hoping against hope that one day my labors will be gloriously rewarded and we of the commando profession will join hands andsing " They've stopped screwing us over, Hallelujah! "
That's about it... for now
flame throwers DO shoot 45 feet or so
3 ft ~ 1 m
45 ft ~ 15 m
I'm a commando and I hate having to be within 16 m but it's true to life for the ft, get over it
Im not going to get over it.
You totally missed the point of the arguement.
The point of SciFi is to suspend disbelief and make things that are acceptable in the world that was created for you. There are lots of outragous events that happen in Star Wars on a dailly basis. Why cant a flame gun fire longer then it does in real life.
I hate comparing things to their Real Life counterparts. It has no vaildity here but some times its the only way you can make a point.
Think about the gun in game. Forget the RL version. This has a self contained tank. No backpack for fuel. It fires a huge searing ball of flame that flys for 64m(then mystically stops like all other projectiles in the game) but it cant fire an arc of flame longer then 20m??? I think it should be at least 1/2 the distance if you want to down its power, which IMHO is rediculous because it takes forever to power that thing up after it fires once. I hate running in, knelling, firing, then running like a chicken because I have a 15 sec delay. The fire ball should cause Fire Damage. It should have a blast radius. But it doesnt.
Let suspend reality and make the guns live up to their name sake.
Lord Nefarious
Dagg,
0-0-2-0 Commando Gorath
Listen I have no clue at what everyone thinks about what the devs are "looking" for but they aren't open to suggestion even though they may say they are.
What they want to know right now in the unfinished game that is SWG is what are the bugs in the commando proffesion are and could care less about how we think that we should get ham reductions on armor on how far our specialsshould be fired.
The melee thing that was going on with our weapons that was a bug and that is what they want to know about. The bugs thatfixes to the proffesion to what it should be nothow to beef theproffesion. Belive me the Devs have plenty on their plate already, A lengthy report is gonna help. Give them a few things to fix at a time. Major issues, you can tell them what you want to commando tree to look like 6 months from now after they fix the game breaking issues of the commado skill tree and the bugs are all worked out.
The Heavy weapons that we use have no armor piercing. NOT a bug. They do way too much damage already to have a high armor piercing? If that get's enacted we have nothing but band wagon commando's everywhere. The Launcher pistol should be AP1 however so that it may actually become very very useful. On the opposite side of that thought it does blast damage. Only weapon besides grenades, mines, and the power hammerthat do blast damage so it's a fair trade off. If the thing we are attacking has resist to everything except blast, such as an AT-STor Turret, It's worth using who cares about AP1 then. That is what it is meant for much like the tange pistol that does stun or SG82 rifle that does cold understand?
The grenades are bugged! No accuracy! They do not inflict much damage as compared to our other weapons. We are lacking the schem for the optional grenade components. Grenades need a fix big time and are very bugged!!!!!!!!!
The HAR also very good weapon but bugged. Sometimes I shoot regular for 2x the damage than normal however rare it is. All shots do 2x damage to a base. This happens 1 out of every 50 bases that is a bug. Should be fixed even though most of you want that bug to be an ever present more frequent thing it must be fixed.( you wouldn't feel the same way would you if it happened to BH's while they are attacking you faction HQ, you would scream for a fix).he HAR is a very good weapon no matter what you think. Almost every creature and NPC in the game is vulnerable to Acid. You want more than that?
Heavy weapons are very inaccurate and under no circumstances should a commando hit himself with his own weapons. It should not happen not with grenades not with anything.
Someone said in this post that the range is all messed up for the weapons, this is very true. The specials maybe you have to be closer than regular shots but under no circumstances should a rocket laucnher or grenade have it's best accuracy at 3 or 4 m. SOE **edit**??? I'm gonna throw a grenade or fire a rocket at a guy 4 m away? you gotta be kidding mea bug needs to be addressed.
Commando got fixed but is still screwy just like most everything else in this game......
Whatever I love Starwars but not SWG. Starwars was never second best and never dissapointed me. SWG doesn't live by that.
If only those pressing money hungry individuals at SOE would allolw the developers do their job and not force them to release an unfinished product everything would have been fine. You see it's not the devs llike everyone is yelling about it's their bosses that made SWG a horrible game. SOE wanted money and they still do. So do the people that run it and the people who have invested in it. The DEVS are just like us they just want a good video game to play and sell but some money would be very nice.
When you do your reports focus on what is really wrong with the proffesion in the game because it still is "in testing" everyday. "What is wrong" not "what should be", get it? We can get to "what should be" later oncewe get everything working properly. Our proffesion needs to be fixed but also every other proffesion must be fixed too before we can really get a full knowledge of the pro's and con's of our proffesion. Work out all the kinks then we make it better because then we will have no where to go but up.
Message Edited by Pvt on 02-17-2004 03:19 AM