Commando Archive
Thread: Reports to Commando Correspondent
ahh it's supposed to say " a lengthy report ISN'T gonna help...... not is gonna help..
LOL
I'll be cross posting this in a couple of threads so that no one misses it. On Oct. 15th, Lord_Pall stated that he had lowered the melee damage penalty for rifles, carbines and heavy weapons. He said these changes would "go out in the publish after next". I'm not sure exactly when that will be, so keep your eyes open.
Pall also didn't say exactly what the current melee damage penalties are for the rifles, carbines and heavy weapons. I'm trying to find that out and will let you know as soon as I get a response. I'm still arguing that we should not suffer a melee penalty at all but he has already stated that he won't remove it. I suspect that my next battle is going to be over how much of a penalty we suffer. I'm gonna lose my mind if I see that we have the same penalty as Riflemen and Carbineers. Wish me luck.
On on unrelated note, how do you all feel about the job I'm doing now that I've had more time? Yeah, I know I'm opening myself up to a lot of rotten tomatoes being thrown my way by asking this! I'm doing my best to argue our complaints with Pall and the other DEVs but don't feel like what we ask for really holds a lot of weight. Anyway, I'd like to know if you all feel a fresh voice is needed or if you feel you're better served by keeping me ina while longer.
As always, I'll continue to pass on all bits of news as I get them.
{salutes} Dismissed.
In my opinion you're doing everything you can to ensure a normal existence of our profession, basically you're doing perfect. The problem is that you're forced to deal with some very. well... in order not to be too rude, ignorant people, the devs (I'm beginning to hate this word), my condolences on this.
gl i hope u can talke some senc into him
i think this is what we need to do for r friend PALL
1 we give him master pistoler and explan how the game works {he will have to lern how to play lol}
2 we take away pistoler and give him crabiner he wont be to sad but he willl like pistoler batter
3 then we take away carb and give him a rifel with a nice melee mob argoing him he wont be happy when he uses his specil and it takes all his mind and cant heal i know that for a fact
4 take away rifel men and give him master commando and a rl and a proton gernad the gernades so he can kill him shelf after he ben threw hell trying to kill a mob form 16m away and being incaped in 2 hits and the rl so he can miss a mob 3 times and use all his ham
5 let him go back and change things i garinty we will get fixed if he just try to play a commando
OH, So it's LORD PALL who thinks that a damage penalty is the way to even steven the ol' commando profession. Great, Thanks a ton!
Here's a small message to the devlopers of this game, some general rules of thumb if you will
We like small changes, little things here and there, we call them them "TWEAKS" What that means is that instead of making one huge heinous change to multiple class's of characters in an attempt to balance things out because people are whining, you slowly make adjustments until things seem "BALANCED" for a good precentage of those involved (can't please everybody, so let's try 'some of us' fpr starters)
You see, by adding a HUMONGUS damage penalty that no-one can quite seem to pin down in numerical form, you've severely uber-fooked things up in a large way for a good percentage of those who play. So a commando is too powerful, yeah, hence the difficulty in class and the amount of time it takes to be one. Same with pistoleer, rifleman and whatever else in the master classes.The Flame Thrower is too powerful?
Yeah, Really?
That's because it SETS YOU ON FIRE. Let's think that one over, whats one of the most painful things that can happen to a living thing, oh wait, how about BEING SET ON FIRE!OF COURSE it does damage, it freakin HURTS, A LOT!
When you get shot in the head with a rifle YOU DIE, that's what happens. it's a LASER GUN it's suppsoed to KILL YOU. Unless you have on a super helmet, then you're cool. Or maybe an invisible force field, that might help also.
Maybe instead of making me "Fuhkko the one shot wonder kill commando" maybe you should reduce the burn rate a tad, or make it not last so long in PvP. Then people wouldn't piss and moan quite so much.
The only way to get stuff done is to complain loud and long here. I guess it doesn't matter if people who've spent3 months onand put up with all the crap trying to build up a character think about the changes going on. Who cares if EVERYONE in all the classes hates one of the changes you've made. I'm a developer, I'm god of this little neck of the woods and I'll always be right. Apparently you weren't right about making people take the long hard road to being a jedi, huh? Nope, because then NOBODY would sign up anymore. Guess it would hurt the bottom line if new players stopped rolling in because they found out there was 3 jedi per thousand players,a nd that they would have to make this game their life.Oh no, boo hoo, you guys sure backtracked on that one pretty quick.
I'm just randomly complaining now. This is the first MMORPG I've ever played, and I am by no means hardcore but I did put some time and effort into this game, it is (kind of) funand I'm just really continually being disappointed. If this was a small business it would be bankrupt already and closed. The way it's run sucks.
If Mcdonalds decided to start crappingin the hamburgers one day and didn't care what the customers thought about the change, you sure wouldn't be eating at Mickey D's anymore would you?
How about some forethought before we make everyone miserable guys, huh? Either the damage penalty goes or I will, year subscription or not. That just makes the game no fun for those of us who don't like to group up all the time, or make lots and lots of online friends.
-sigh-
I'm way too upset about this, really.
T
Keep up the good work just a sugestion to help you when you hear what the damage mod is going to be.
Instead of just wasting your breath trying to get him to change when you know he wont, try a middle ground proposal. The damage mod was bad for those of us that want to be comandos but maybe got rid of some of the people that just took the flame line. Not the CH of course because they have a way around it but maybe all the freekin artisans, dancers, and musicians that used it for their one cure all combat skill.
So I suggest to try to get the damage reduced minimally as we go up the combat xp side of our profession, then a nice chunk when we get master. Im no master, actually only have flame 2 so far, so heres proof I want whats best for the total profession and not the dablers. Its not just the damage mod that gets me, in fact, I dont think it would bother me at all if I felt by getting to master comando I would be better but now it seems like master comando wil do nothing for me as even going from flame 1 to flame 2 has seemed to have very little efect on speed and accuracy when it supposed to and master comando isnt even supposed to currently.
I am for just having flamethrower not making you wonder boy but against never being able to overcome that through dedication in the profession.
I fought my way slowly up the commando ladder to master. I started before being a commando was the "in" thing... before flame throwers were quite so common. It was a difficult struggle... but in the end, it was worth it. I found a decentbalance with my other profession skills to compliment commando... and having spent all my skill points, I was satisfied. My plan wasto spend most of my time devoted to the GCW...
Now, my gaming experience is ruined. I thought something had changed. I thought armor was bugged or something. Suddenly, I'm taking damage hand over fist, and my medical skills... which had been entirely adequate before aren't able to heal me fast enough. I'm an occasional player, not an everyday junkie so forgive me for being slow to find this info out. I am just now learning about the nerf to commando via a melee damage penalty.
I have to say, it's one of the single most disappointing and ridiculous things I've seen come down the pike. Commando weapon ranges are ridiculous... but I can live with that. But now we get the double whammy because our stupid ranges force us into melee range and now there's a melee penalty. What exactly is the logical justification for a melee damage penalty? Are melee'rs not tough enough? Oh cry me a river. This is supposed to be Star Wars, where ranged weapons are the norm. This isn't supposed to be Everquest where dudes with swords and pikes have to be equally balanced with characters that use bows.
Why does commando have an unarmed requirement? Why would a commando need to study brawling just so he could be at a disadvantage against melee the same as other ranged users? What is being done to fix pistol???? For the love of all that's holy... pistol is ridiculously powerful considering the variety of specials, incredible accuracy at long range, and excellent damage per sec that it offers.
Put Commando back in working order... either exactly like it was, or fix our skill trees so they all make sense and are useful. I feel like SOE just yanked the rug out from under me and it seriously makes me question whether I want to spend my money and what free time I have on this product. I mean geeze! I just start getting into the swing of things and you pull the rug out from under me.... not only that, I don't find out for a long time because your "updates" notices don't really tell the whole story.
let's see.
I have a few points.
1. melee penalty. I actually enjoy seeing a master commando getting **edit**ed up by a brawler without being able to light anything off. if you devs even read this, i would like to add, thanks, i'm waving one finger. If you're gonna do something this stupid and ridiculous, you might as well make Chef the new combat uber profession with thier mind ladel melee weapons, orone shot kills specifically to commando's with a KD blender with whip cream attack.
2. the acid rifle. **edit** is this good for? Please someone tell me. a whole F.U.C.K.ing tree dedicated to a worthless piece of crap that looks cool? please give it a dot? acid burns too people.
3. Grenades. does anyone remember the fear in jabba's palace when leia brought out a thermal detonator? well it must not have been one of ours.
4. I agree with what everyone else is saying here. I'm sick and god **edit** tired of stupid balancing nerfs actually disguising kicks in our balls. Get it the **edit** right.
JediWarHawk wrote:
But now we get the double whammy because our stupid ranges force us into melee range and now there's a melee penalty. What exactly is the logical justification for a melee damage penalty? Are melee'rs not tough enough?
I posted this information in another thread but it's relevant here too. On Oct. 15, Pall said he'd lowered the rifle, heavy weapon and carbine melee penalties for an upcoming publish. I have since posted three messages in the Correspondent discussion forum asking what the current penalties are, one message asking for a general combat update, two messages asking for commando issues updates, and another message (using the new melee range of 10m as an argument) for removing our melee penalty. So far, I have not received one direct response to my questions. This is the rule, not the exception, for how things go in the Correspondent Discussion forum. Sigh...
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After seeing all of this, and btw thx Mastersynn for all your hard work, I am getting more frustrated by the day. Now, seeing what is happening with the CH nerf I expect the dabbler nerf to go full scale which will make it merely a waste of time to use extra points in any other profession. I may be wrong but I don't think so. If you have read TH's post he states two very disturbing things, at least in my opinion.
1. Nerfing CH in response to dabblers. TH stated that was the purpose of the nerf all together because it wasn't "FAIR". In some ways I agree. A Master CH should be more powerful than a dabbler but as usual the Nerf bat always swings to the extreme and now has made dabbling in CH a waste of points and time. Well, rephrase, will make it a waste of time and points if it goes live.
2. TH also stated that this was their way, their = Dev's, of "SLOWING" people down. Subscribers were moving to fast up the trees according to the Dev's. In other words, my view, SOE decided to slow players progress down to extend subscriptions. Not a good decision and is really insulting plus shows a lack of confidence on Sony's part. Look at TC, there is what is considered a stealth nerf on pistols already, in particular, the FWG5. Why is this considered a stealth nerf? Because NOBODY will step and explain what the problem is to anybody on TC or anywhere else.If this really is a stealth nerf, what other weapons have stealth nerfed that we haven't been told about? One sure way to slow the level process is to reduce weapon damage.
3. The dabbler nerf is probably going to happen. If they do this to the CH profession not only will they have to consider other professions they will have to dabble nerf the other professions for the sake of "BALANCE". How I have come to hate that word. If that happens, all time spent getting the extra defenses and specials from another profession will be nothing more than a waste of time again. I do believe this is the direction the Dev's are headed.
This is no way meant as a threat. But, I am now seriously considering cancelling this subscription. There is so much broke in this game and I have started kicking myself for continueing to pay for something that only works half the time. I start RP for a diversion just to find out that more than half of what the Dev's claim is the game content isn't working. Half the classes don't work but now that is one of the requirements for Jedi. The last post for DE, was "POSSIBLE" changes, but combat droids will only be useable by the DE's. That is utterly rediculous. This is Star Wars, I am a commando, my job is war, and Droids are used in war.
Too top all of this off, I have made several posts to TH and he has yet to answer one of them. I can only assume that unless you are in the click then answers are not to be had and in all honesty this pisses me off.
This is suppose to be a war. Popular opinion should not and should never have controled the direction of this game. It has gone from a War stucture to a PvP game where the PvE do all the sacrificing. I don't PvP, I like PvE but I pay the price for all the PvP whiners and criers because they can't play within their respective professions and have to get the Dev's to make it easy for them. Maybe after this rant I will have eliviated enough frustration to hang for a while longer but giving what is going on with TC, broken code, and these forums posting messages on random threads I have zero confidence that SOE is going to be able to fix anything that is broke.
Mastersynn, one can destroy as well as create.
If the Devs refuse to 'improve' Commando because the other combat classes 'complain' about their power, then the proof is right there in the pudding.
If we can't have Commando improved at the moment then the only answer is to complain about the glaring overbalance in other classes so that A) they don't get made any better B) The overbalances can be addressed
So instead of saying 'Commandos need more special moves' ask 'Why do Bounty hunters have the ability to torsoe shot and setpeople on fire with a normal pistol at 64 meters when a weapon designed to set people on fire has a quarter of the range?' Also ask 'Why exactly is it that bounty hunters -can- set people on fire at all?'
As well as 'If the LLC is mega accurate and does the same damage at the same speed as the commando weapons... Why can't the Commando weapons be made more accurate? '
And of course nobody complains because BH's choose pistols over LLCs which are -improved- commando weapons because the pistols are -better-
So anyway... I'll try to keep this from being a rant. But if every other class is going to tear us down I don't see why we're keeping the gloves on and not pointing out their flaws and throwing their imbalances into the fray.
"get rid of PVP put them on there on servers so us that like PVE can have what a commando should be if they had diffrent servers the only whinners would be the PvP servers "
Oh, Go shoot a Worrt.