Commando Archive

Thread: Thunderheart & Garvin What is a commando?

KurtVogner
Mon Aug 16, 2004 2:24 pm
#92

*comandeers the sockpuppet*




Heehehhe. You should go thief smug... I got 3 sets of rebel owened armor anbd over 15 AWESOME PSGs...well it usedto be rebel owned
Now I own it...




-Kurt Vogner-

OnlyMaestro
Mon Aug 16, 2004 5:14 pm
#93

The best heavy weapon users in the game are...


...rifleman. Go figure.



Been that way for like 8 months now, and they never tried to change anything.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

stinkyfinger
Mon Aug 16, 2004 10:22 pm
#94

funny how some people want to rule the galaxie by them selfs I myself like running into battle with my friends behind me. dropping to 1 knee doing a flame cone 2 as my friends come rishing in. this game is not ment to be a 1 on 1 game there are others out there. people need to be getting together with friends to attack somthing. commandos attacks are slow the should not be any faster they are powerfull (lol when they hit) when i attack i have a friend that is a master pikeman protect me while i refuel for another flame. lol also the question about what a commando should be i really think that we shouldnt even have the flame thrower in the episode attack of the clones when the were in the arena and all the jedi showed was it not jeto fett that actually shot the flame thrower at the jedi. also like some one said before people are trying to compare us with commandos of today they need to get out of that thinking and start thinking starwars. i knod of like the idea of running into a town to attack imps/rebs with 6 fellow master commandos tell me that wouldnt be cool to see flamers going off left and right grenades being tossed creature handlers setting there pets to guard medics. combat medics throwing in the poison to help in the fight tkm and fencers moving to the front line to act as a clean up crew rifleman perched in the back doing mind shots on the docs to help us keep the people down commandoes falling back some to protect the medics and rifleman. total victory has just happened the way it should not by just a group of fencers or by 1 tkm but by a group of players working together playing the way it should be played as a group acheaving the same goal that the majority of people want to do by them selfs but you did it as a team. it would then become a true game insted of people looping 1 action over and over and over and over and over till they win there is no pleasure in killing someone like that but witha team it is nothing but pleasure


stinkyfinger master commando master smuggler

.p.s sry if this got a little strayed from what i was tring to get out but im am really tired from work.
hopdog
Tue Aug 17, 2004 11:25 am
#95

*thaink's for a moment*


*ponder's in the sky*


ok for the people who havnt ever played a comando plz dont asume anything of what we do in the game and how you see is difrent from how it is. with full buffs and good armor yes comando's are good at pve but so is any combat class that has full buff's and good armor. i dont want commando's be over powering i want a balance but you cant say a rifle expert or tk shold be ale to kill a comando in less then 2 min's. i just got killed by a tkm in less then 2 min i was using a sliced flamer and all he had was a vibroknucker. " ok granted he trains his/her whole "life" using the vibro knucker but that shold not block a flamer blast. (puting in concept a jedi cant block a laser bold from a death star)


for my other vent against these people who already master'd tkm or some other high "combat" class try mastering comando and see the "amazing" pve dmg you see us do over the time we do it in then come back and post what you know then.


*closes eye's and ponder's*



Capt'Andrew M-comando, Loby M-munitions (Shadow Fire)

Dozzer
Tue Aug 17, 2004 1:49 pm
#96



So what is a commando?


If you look at the skills and abilities that you gain as a Commando, I come to the conclusion that a "SWG Commando" is little more than a heavy weapons specialist, or Heavy Infantry. At the moment the closest to the actual commando model that everyone will agree, however they may wish to not consider it, is in fact the bounty hunter. BH gives small ability to camouflage and to move unseen, albeit to critters only, adds mastery of marksman for versatility then piles extra abilities and skills onto proficiencies already granted.


What does commando give, a host of unrelated skills more suited to a "Heavy weapons specialist"


You have a Rifleman, a Carbineer, a Pistoleer, and then you have "the commando" which tell truth after playing (and mastering) it, little more than a Bombardier. I think this is acutally a current line title you get with field tactics 4, providence?
Solution, simply put, drop the brawler aspect maintain master marksman, call the profession Bombardier, and there as if out of no where you have your role.
Take the Commando, couple it with the same disc as BH, explore 4 and Master Marksman. Add camouflage/Explosive line replacing investigation. Give specials to normal weapons like rifle and carbine, I'd steal the beam or acid rifle to here like pistol and Carbine o BH, making the commando, an actual universal soldier. I'd drop hvy support, leaving that for our newly created Bombardier, and give a universal melee set of specials to the 4th line, possibly a specialist knife style that does sick damage while concealed etc.


So you get something like

Line 1 Explosives & Concealment

Line 2 Rifles

Line 3 Carbines

Line 4 Specialist Close Quarters


Personally this is something like "a commando" in my humble opinion


This leaves you in the same position to nick another combat skill to bolster a specific role, just like the BH, so no skill point issues.
You get to use the never seen Ranger Camoflage Skill....(Personal Camo only)


2 New proffessions. Without much fuss.
Commandos finally know what it is their meant to do.


Dhakk Strader
Starsider
Master of the Concepts;
"I sooo don't want to be a Jedi"
"SWG used to be a game"
"Droids would be good, if you could only get the right parts"
"Master CH pets are too cute and furry to release after dropping MCH, can't I have my furries as funiture?"
"The Medium Tat House anti gravity wall mount, that foot wide gap between anything and the wall you can never fill!"
"To find a dedicated entertainer, first find a Master Tailor, their marketing is better, and you seldom find the 1st far from the 2nd"
"Spice has a side effect - you throw up, yet If I consumed the quantity of brandy as I do in a normal play session, I'd clone alot more due to liver failure"
"Combat balance is a good thing, but look what happened to the last person who tried to bring balance to the Star wars Universe"
"Greatest SW loot - A signed photo by the actor who played the Green X code man"




Dhakk Strader
Starsider
Master of the Concepts;
"I sooo don't want to be a Jedi"
"SWG used to be a game"
"Droids would be good, if you could only get the right parts"
"Master CH pets are too cute and furry to release after dropping MCH, can't I have my furries as funiture?"
"The Medium Tat House anti gravity wall mount, that foot wide gap between anything and the wall you can never fill!"
"To find a dedicated entertainer, first find a Master Tailor, their marketing is better, and you seldom find the 1st far from the 2nd"
"Spice has a side effect - you throw up, yet If I consumed the quantity of brandy as I do in a normal play session, I'd clone alot more due to liver failure"
"Combat balance is a good thing, but look what happened to the last person who tried to bring balance to the Star wars Universe"
"Greatest SW loot - A signed photo by the actor who played the Green X code man"
Moepple
Fri Aug 20, 2004 8:28 am
#97






Thunderheart wrote:


*comandeers the sockpuppet*


The original vision for Commandos is that they are Heavy Weapon Specialists.


What I've done though is communicate to the devs that all the professions consitantly say, "What is our role?"


I'm excited to say the Keldarin has lead a strike team for the combat balance and come up with some very exciting stuff. I'm working on putting it all into a single article and make it next week's Friday Feature







Just a reminder, ITS FRIDAY!




Hellshot
Fri Aug 20, 2004 9:05 am
#98






Moepple wrote:

Just a reminder, ITS FRIDAY!







Just some friendly advice, don't hold your breath. Remember if you have low expectactions, you can't be disappointed.




Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
Dengathar
Fri Aug 20, 2004 5:00 pm
#99






Hellshot wrote:





Moepple wrote:

Just a reminder, ITS FRIDAY!







Just some friendly advice, don't hold your breath. Remember if you have low expectactions, you can't be disappointed.







Unless my eyes are deceiving me the friday feature is now up and it has nothing to do with the combat revamp..........


My expectations were pretty low - but they weren't THAT low.......................



Dengathar - Master Commando - Master Smuggler - Kettemoor

DrakkoFett
Fri Aug 20, 2004 5:12 pm
#100








Unless my eyes are deceiving me the friday feature is now up and it has nothing to do with the combat revamp..........


My expectations were pretty low - but they weren't THAT low.......................






Not sure when TH posted the comment on the friday feature, but he said next weeks FF not this weeks.


Sasher
Dengathar
Fri Aug 20, 2004 5:18 pm
#101






DrakkoFett wrote:








Unless my eyes are deceiving me the friday feature is now up and it has nothing to do with the combat revamp..........


My expectations were pretty low - but they weren't THAT low.......................






Not sure when TH posted the comment on the friday feature, but he said next weeks FF not this weeks.


Sasher




He posted it on Saturday saying 'next weeks', which I presumed as did many others that it would be the next friday.




Dengathar - Master Commando - Master Smuggler - Kettemoor

Arkelion
Fri Aug 20, 2004 5:33 pm
#102



Even our correspondant thought it was today though.. because he was joking that he should ask TH to delay it until when he gets back, and from what his post said, he'll be back by next friday. Bummer... I've been waiting all week for this >.<



Falcor Krevan - Starsider
Moepple
Sat Aug 21, 2004 1:03 am
#103






Dengathar wrote:





Hellshot wrote:





Moepple wrote:

Just a reminder, ITS FRIDAY!







Just some friendly advice, don't hold your breath. Remember if you have low expectactions, you can't be disappointed.







Unless my eyes are deceiving me the friday feature is now up and it has nothing to do with the combat revamp..........


My expectations were pretty low - but they weren't THAT low.......................







Isnt here a book called "Great expectations" ?........


Well, this is obviously the way SWG works, never give them what you told you will, that way everything is a surprise :-)


Read ya.

Kalano
Sat Aug 21, 2004 10:46 am
#104

I wrote up a bit of what i see a commando in the game would be like. I won't write the whole thing again, but you can read it here.


http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=68441


We don't just need a shot in the arm, we need a full body rework.



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
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