Commando Archive
Thread: Commando Development Thread
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CrimsonCommando
Tue Mar 01, 2005 7:37 pm
#92
Idea # 1
HAR Revamp (Armor piercing, poison DOT ability.)
Profession its for
Commando
Why it should be considered
The HAR in sense is a weaker (and less popular) version of the FT and this is mainly becasue it doesn't have the DOT ability like the FT has. It should have the DOT (Poison) over time ability and also it should have at least some sort of armor piercing. I mean the HAR is the only acid weapon that doesn't have any armor peircing and being a heavy weapon you would think it would have at least medium. I mean think about it, if a acid pistol has armor piercing and a heavy weapon has none then what kind of heavy weapon is that?
Idea # 2
Gernade Revamp (Statis effects, increased accuracy)
Profession its for
Commando
Why it should be considered
The Commando gernade accuracy is way too low making it extremly hard to successfully hit a higher level target with a gernade. The accuracy should be increased so they we actuallyhit our targets.And since we are talking about these gernades I read ealier about gernade statis effects. THE COMMANDO NEEDS THIS! We dont have very many statis effects and I think adding statis effects to gernades will prove as being quite helpful the the profession.
Idea # 3
More Commando defense
Profession its for
Commando
Why it should be considered
Okay, Commandos are suppose to be the bad boys who are combat hardened and it just doesn't make any sense that they have very little defense. Most ranged professions have very high defense either ranged, melee or a mixutre but the Commando has a mixture of average defense which makes us not too reliable on the PVP scene. We should have added melee and ranged defense but we should also have another attribute such as dodge or counterattack.
ArtisanBrawler
Wed Mar 02, 2005 9:23 am
#93
Idea
Bonus' for launcher pistol.
Relevant Profession
Master Commando
Why It Should Be Considered
Commandos get no specail shots or bonus' for their launcher pistol. its their weapon and they have to rely on their master marksman skills to use it, which i bealive is inadequate. please give commando points or exclusive rights of this weapon so i dont have to become a pistoleer to use it affectivly.
ps. sorry for spelling
CrimsonCommando
Wed Mar 02, 2005 5:24 pm
#94
Idea
Commando abilities, weapon andskill tree revamp, ...Commando missions
Profession its for
Commando
Why it should be considered
I think the commando skill tree should be changed in certain aspects.In the feild tactics skill tree there should be Terrain Negotaition because I mean it is labled field tactics, you wouldthink thatCommandos are trained in how to adapt to their enviroments and surroundings. Also in this skill three there needs to be more defense VS. bonuses, more defense such as ranged and melee and their should be like the counterattack or dodge ability.And finallythe grenade accuracy and speed needs to be incressed in this skill tree. Then I think the HAR and the FT skill trees should be combined. This could add to maybe a rifle skill tree or a new weapon skill tree. The commando needs to have more abilities because I mean lets face it, they don't have many. Maybe some new weapons or something with new added abilities would do the trick. Then finally the Commando needs to have their own mission terminals... like doing a Elite combat missions similar to the BH mission terminals.
ArtisanBrawler
Mon Mar 07, 2005 10:14 am
#95
Idea
meleabilties within commando
Profession its for
Commando
Why it should be considered
to become a commando you need 4000 in brawler, this is teras kasi fundamentalist. now the reason that a commando needs this is because a commando is one of the highest trained soildiers within a force. while holding a weapon i think their should be a few mele specails within it. a commando uses all types of fighting but it would be unfair to have an unarmed weapon within the game. so i suggest a few specail abilties.
Head Butt
This would add a Stunned affect upon the opponent or maybe even a dizzy.
Trip
In mele distance the commando can use his legs to kick the opponents legs out of place and make them fall.
i bealive that with out a dizzy ability on this kind of attack it would be fair
if have a few other ability ideas not connected to Mele
Flame Intimidate
you cannot deny that a flamethrower is a scary weapon, anyone would run from it. theirfore im suggesting a flame intimidate. this attack would not do any danmage. the commando would fire his flamethrower into the air cackling madly. this would intimidate the oponent i also suggest that it would have a slight longer affect than any mele intimidate.
Thanks and sorry for the spelling errors
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