Commando Archive
Thread: Combat Balance
Message Edited by Xodarap777 on 06-20-2004 03:32 PM
Message Edited by Xodarap777 on 06-20-2004 09:58 PM
Nakajima wrote:
I vote for DUAL Knuckler certification at Master TKA level! ^_^
(just saw riddick in the chronicles movie... he was using knuclers in one scene (dual knucklers) and the moves were boss!!!!)
also, was looking at this, and this could technically be used to 'balance' TKAs... seeing as it is the single most popular profession.
Dmg with one knuckler could be lessened a bit, while TKMs would have the benefit of doing a little bit more dmg (having two knucklers)
also raising movecosts at the novice level and lowering special move costs toward the master level would be ideal.
(sorry to throw this out into the mix, noone likes a 'nerf' but this seems like a justifiable suggestion)
Able-kain wrote:
this might be a downer... but i feel that tk is one of the most well rounded of all the combat classes.
lets face it... TK is a melee proffession that happens to be less broken than others, i would much rather see a broken special in every other combat proff be fixed first.
Have you tried the other professions? I love TK, but I have chars of the other melee professions that I play sometimes, too. Fencer is "uber." Huge dodge, huge defenses, huge defense vs Xs, more damage in PvP than any other profession. Swordsman does more damage (and, yes, more damage/sec, too) than TKs in PvE, and Pikemen have a very nice range and insanely cool specials (AoE dizzy+kd!), as well as doing as much damage as TKs and getting awesome loot weapons. TKs fall behind every other melee profession.
However, I don't care as much about damage or uberness as I do about the profession, itself. I, too, do not want to be "uber." I just want to be a martial artist, which TKs are not. I agree with you that we should not get our own outfits or a themepark.
I wholeheartedly disagree that devoted boxes are a good idea. It would fully discourage dabbling, which I think is the best thing in the game, being that it is viable now (and didn't used to be). This allows flexibility and uniqueness across characters. I hated the early game where everyone fit neatly into a few different character types. There's no personality in that. That's boring. Characters should differ from one another in stats and skills.
I agree that we all love TKA, but not for the reasons that you assume. I love TKA for what it should or could be, for what it represents, not for its current incarnation on the game.
Message Edited by Xodarap777 on 06-25-2004 11:53 AM