Commando Archive
Thread: New Weaponsmith schematics *Updated*
Thank you SOO much Popojiju!
Popojiju ROCKS!
ElectPopojiju as the New Governor of California!
(let... the wookie win...)
oooooohhhhhhhhhhhh alll the colors they are freaking me out!! but yeah gooooooo popojiju you rock man!
Idov, still a commando on Kauri
Does anyone besides me seem to get the feeling that the devs are afraid that we might hurt someone besides ourselves?
Thankyou for the Info Popojiju
Kill_Joy wrote:
Does anyone besides me seem to get the feeling that the devs are afraid that we might hurt someone besides ourselves?
Thankyou for the Info Popojiju
Consider it my last update.
You are all most welcome, but with the news of a Server Copy Over to TC, me and the Real Testers are quitting the game. If it doesnt happen, then we will continue to do our best for you all.
Well, with the damage potential that we could have...i think the dev's are afraid that any MOB and any NPC would be insignificant if you bring 6-12 commando's. Imagine 12 commando's unloading at once for 2000-4000 damage. Multiply that by 12 and you're doing a good 24k-48k damage in 1 exchange. How much HAM does a krayt have? Or an at-st? A solid group of commando's could make CH pet's insignificant, or faction pets that cost a LOT of FP to get, insignificant.
I would not be happy if on a battle field i bring out my 2 at-st's and WHAM, 1 goes down in the first exchange as a dozen commando's hit it. That's close to 10k FP gone in 5 seconds.
They have to balance our weapons for mass pvp and hard mobs and npc'c. Otherwise, a group of commando's could walk up to Vader, unload a big shot and drop him. *L*
Aleksander_Graveheart wrote:
Well, with the damage potential that we could have...i think the dev's are afraid that any MOB and any NPC would be insignificant if you bring 6-12 commando's. Imagine 12 commando's unloading at once for 2000-4000 damage. Multiply that by 12 and you're doing a good 24k-48k damage in 1 exchange. How much HAM does a krayt have? Or an at-st? A solid group of commando's could make CH pet's insignificant, or faction pets that cost a LOT of FP to get, insignificant.
I would not be happy if on a battle field i bring out my 2 at-st's and WHAM, 1 goes down in the first exchange as a dozen commando's hit it. That's close to 10k FP gone in 5 seconds.
They have to balance our weapons for mass pvp and hard mobs and npc'c. Otherwise, a group of commando's could walk up to Vader, unload a big shot and drop him. *L*
6-12 Commandos all wielding Heavy Weapons should be able to take out an AT-ST, or a group of opposing soldiers. The same number of Rifleman using a T-21 would do it? Why shoulda Commandobe doing less? As it stands right now, without someone tanking thus making a stormtrooper dizzy or knocked down 6-12 Commandos using Heavy Weapons would have a hard time with him.
Aleksander_Graveheart wrote:Actualy, i've taken out a group of 10 people with my 2 at-st's at anchorhead and in coronet city on corellia on a few occassions. The point with pets is that you don't attack them...you attack the master. If those 10-15 would attack ME i would die and they would win. But attacking my pets while i hit them from afar? That's not smart.
Seriously you don't think there is something wrong with that? 1 person takes out 10 but thinks that 15 should not be able to take down his pet.. a pet he has TWO of already.
Talk about power-hungry Imps. I'd call you something else but I prefer to not get a warning.