Commando Archive

Thread: State of the Commando Address (December 2003)

adj4989
Fri Dec 12, 2003 6:27 pm
#79

fix HAR and give it light AP


remove unarmed from the requirements our unarmed skills do us no good against a TKA


maybe a boost in the max range for specials once you master commando


it'd be cool if you mixed an LP line with field tactics





Sauron1080
Sat Dec 13, 2003 9:25 am
#80

my idea for a tree:



Heavy Support Weapons- includes HPBC, RL, Grenades and Grenade Launcher. GL has two skill moves (Multishot [fires 5 grenades but has 30 sec timer cause its uber awsome] and Far shot [fires to over 100m but is inaccurate]) New grenades could have moves like KD and dizzy if not elsewhere


Commando's Arsenal- includes FT, HAR and their moves. make another Heavy weapon Beam Cannon? and make one short range (FT), Med Range (HAR), Long Range (BC). Give FT one or two new moves, Let HAR get some new moves as well and let the BC use rifle moves along with some LLC too.


Field Tactics- kind of like a run-off of ranger, we get a camp and /marksent or something like that. After all commando's are supposed to be masters of weapons and infiltration right? This also includes some Unarmed moves- not as powerful as TKA or anyhting just something to keep us alive. Maybe a KD and Dizzy shot.


Pistols- idk of a good name here, but this would encompass the LP and its badass moves. If we dont get a dizzy/ KD move elsewhere, make it here. Also the possiblitiy of making the unarmed combat moves could go here.



then weapon stat changes would be like everyone else wants, this is only how i'd like the tree to look.


Yes its a little congested, but i like it





Mephistox


Servants Of The Shrub



Master Commando Since August 26th, 2004
droidmakerman
Sun Dec 14, 2003 7:59 am
#81

P.S.


Just noticed, didnt think it was there before, but master commando has much higher accuracy bonuses and +25 ranged/melee defense..




-------------------------------------------------------------------
The point of war is not to die for your country, but to make the other b@stard die for his.
maddogs
Wed Dec 17, 2003 4:30 pm
#82

martymacegraves


it is true i was pvping today agenst a pvp worlord (like usle) ghostdawg (if you are on radient and a reb and stay around ah you know him welll and hate him )


he takes a tone to kill well i kd dizzyed him and staked 3 burns on him he doged every single one (go figuer ) but senc it wasint miss it still stacked he got undizzy got up and i was creemd from behind and dbed by 2 other imps i wached him and buff he stoped burning


asked him later he sed some thing about food


wich meens its out there





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Daniel' Judson-Leonheart

tacwraith
Wed Dec 17, 2003 4:34 pm
#83

chefs make a food called flameout, it stops the fire burn.



I havent had anyone do that to me yet, i dread it NERF CHEFS





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Karythar
Sat Dec 20, 2003 9:50 pm
#84

Well, I have spent quite a bit of time reading all the posts here and a lot of the ideas are wonderful, but I'm just going to point out a few that I really liked (plus some ideas of my own...)


1. The E-Web blaster, or some heavy machine gun type weapon,I loved this idea. So I think you should group the HAR and the FT together (like what a bunch of other people have said about this) and give it its own tree. I liked the idea about making it fairly weak (around 100 damage or so) but make it incredibly fast. When I think of this I picture the beginning of Saving Private Ryan where the German machine guns in just mowed down the allies that were landing on the beaches. So, make this weapon ridiculously fast, fairly weak, and you have to fire while prone/kneeling or something else which I will get to next....


2. Field Tactics....umm how exactly do they get field tactics out of grenades? Personally I say move the grenades over with the heavy support weapons and open this area for other cooler stuff. I thought giving commandos their own more "personalized" camps was a great idea for this one. And while your at it make it so these camps are more like a pillbox or machine gun nest and that you can only fire the uber machine gun/e-web blaster thing from one of the "commando camps". This could stop people from just getting one tree and thats it. Alsoif you wantcert for a commando knife that has light ap and gets special moves you can toss those in here. This could make the commando class a little more dynamic and personally I think a heck of a lot cooler. And just another thought along the lines of the commando camp (sorry I keep going over this but the picture I got about the crazed veteren was great, I really like this idea), to further stop people for just getting the heavy machine gun tree you could make it that the specials could only be used from one of these. Oh, and really, I think of a commando as some bad @ss that could easily kick my @ss, yet I see that a lot of other, not nearly as elite professions, get higher defenses than us...is that right? I dont think it is, so stick some more defense mods in here along with some terrain negotiation.


Well Ive gotten in my two-cents worth, and I do see that there are a lot of other changes that need to be made, but you guys pretty much got them covered and so Im going to stop my run-on sentancing here!

Benj
Fri Dec 26, 2003 7:17 am
#85




-New Title Changes/Special Attack Titles/etc.


*Now I don't know about you, but what does, being good with a FT have to do with being a Grenadier? I would think this would be the grenades title . . . or similar hehe. Also Flame Single 1 just sounds boring, spice it up a bit, I'm sure we can all think of some good new names for all of the titles, moves, etc all.*







I suggest using "Firebat" for the flamethrower title




--
Nadja Liekui
Master Commando
GOON Squad
Willistonia
Fri Dec 26, 2003 8:06 am
#86

I don;t like seeing so many Jedi or Master Commando accounts for sale on freakin EBAY! There are several, that is uncool dood!
crashharder
Sat Dec 27, 2003 7:54 am
#87

what he said


tahtoo
Sat Jan 03, 2004 5:14 am
#88

If commando is going to stay with the LP the graphics need fixed. I Have crash problems when using it.
maddogs
Sat Jan 03, 2004 5:23 am
#89

tahtoo


the lag pistol rocks its my secret wep dont nerf it




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Daniel' Judson-Leonheart

Feixeno356
Sat Jan 03, 2004 1:48 pm
#90

If an E-Web was to be added...


I think we should be able to hold the E-web in our arms, like a hollywood chaingun, it would encumber us, it would attack well but be slow, its specials would basically be the same as our flamethrower specials, you use the special, it will hit hard as heck, but it leaves some time to "recover"



I would love to see a fan shot like thing with the e-web, just spray and pray from left to right >




Master Teras Kasi / Going Pistoleer Master.
A member of ROGUE
Beta Tester who is behind the times
We will show them the true power of the C-Force
droidmakerman
Sat Jan 03, 2004 7:43 pm
#91

in the launcher pistol description, says it fires homing rockets...


dont think so




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The point of war is not to die for your country, but to make the other b@stard die for his.
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