Commando Archive
Thread: Commando Update From Beta TH Apporved
StarNick
Tue Oct 11, 2005 4:29 pm
#79
Focus Fire and Overkill Shot are good names for specials, but the other two are not.
I agree with Bang Shot (already voiced this), Demolition shot is -ok- in my opinion...but thats for you guys to decide.
Everything else looks good. However there are still some concerns. How much Damage are we talking about?
No idea yet...since the specials are being reworked a bit by Helios now. When we first saw these specials, they were pathetically weak (Focus/Bang shots = Overcharge shot damage, overkill did 10% less than improved legshot) but Im strongly thinking the mods weren't fully in or something was really bugged. The next day they were partially removed and Helios said he'll be implementing all our feedback into them.
Oh yea we need a Master Level Rocket Launcher and a Blue Effect on the PFT!
Blue Flamer = Heavy Republic Flamethrower now :/
SAC is to high. All our SACs should be in the 80-90 Range. Over 100 is wrong. Speed seems right on Weapons, just need a little more kick to balance out DPS. And the SAC needs to be reasonable.
It might be reasonable if our damage is -really- nasty, but that is to be determined...otherwise i agree with you.
GiacomoCagiva
Tue Oct 11, 2005 4:30 pm
#80
StarNick wrote:
Your primary damage will be boosted on ALL heavy weapons. Its just that the AoE won't be boosted on the AoE Weapons - so you'll be doing the same damage in both melee and ranged templates using our specials. The only difference is, in a ranged template you now get the benefit of having increased AoE as well as the increased damage we see from our specials. In all...this is far better than relying on ranged professions for both of those, rather than getting a boost.
Message Edited by StarNick on 10-11-2005 07:25 PM
Right so with only 10% AoE on the ASL I cant think when it would ever be usefull, the single target damage drop compared to the Proton rifle makes the little bit of AoE damage pretty much irrelevant. Unless I am missing something here
StarNick
Tue Oct 11, 2005 4:31 pm
#81
Btw...I think I'm going to compile all the available info into a nice stickied FAQ seeing that I'm awfully repeating myself on the same questions here 
From testing so far, it seems these specials cannot be used with other weapons. The specials haven't been returned back to us after being reworked by Helios, so...have patience! We'll see soon enough what Helios changed.
From testing so far, it seems these specials cannot be used with other weapons. The specials haven't been returned back to us after being reworked by Helios, so...have patience! We'll see soon enough what Helios changed.
StarNick
Tue Oct 11, 2005 4:32 pm
#82
Right so with only 10% AoE on the ASL I cant think when it would ever be usefull, the single target damage drop compared to the Proton rifle makes the little bit of AoE damage pretty much irrelevant. Unless I am missing something here
I agree. Long ranged weapons shouldn't have AoE in my opinion, only the shorter ranged ones...otherwise its more of a curse than a benefit.
ZanderSolo
Tue Oct 11, 2005 4:39 pm
#83
Finally commando's have something to look forward too. I myself gave up on it after a year of Commando(gave up 2 weeks ago >_<.
Starnick, i cant help but see you use NEW REPUBLIC FLAMETHROWER.
Am i to beleive that this is A new flamethrower, or is it called "The New Republic Flamethrower." If its "New Republic" are our dreams coming true?! Are they advancing the Story to after ROTJ?!
Message Edited by ZanderSolo on 10-11-2005 04:39 PM
OsloisAwomaow
Tue Oct 11, 2005 4:40 pm
#84
ZanderSolo wrote:
Finally commando's have something to look forward too. I myself gave up on it after a year of Commando(gave up 2 weeks ago >_<.
Starnick, i cant help but see you use NEW REPUBLIC FLAMETHROWER.
Am i to beleive that this is A new flamethrower, or is it called "The New Republic Flamethrower." If its "New Republic" are our dreams coming true?! Are they advancing the Story to after ROTJ?!
Message Edited by ZanderSolo on 10-11-2005 04:39 PM
Its OLD republic flamethrower
Ryubushi
Tue Oct 11, 2005 5:04 pm
#85
Any screenshots of that, or any of the new commando weapons? I've seen the new BH gun, and a new carbine for carbineers, but that's all I've managed to find so far (stupid forum search is "unavailable," as always). Hell, I want screens of all new weapons out of curiosity.
StarNick wrote:
Oh yea we need a Master Level Rocket Launcher and a Blue Effect on the PFT!
Blue Flamer = Heavy Republic Flamethrower now :/
StarNick
Tue Oct 11, 2005 5:55 pm
#87
Agreed with the Lava lampsaber 
Ill try and get screenies posted tomarrow.
And...new republic flamer? if I typoed that, my bad! Its a habit Im afraid! Technically its "Heavy Republic flamethrower"...
Ill try and get screenies posted tomarrow.
And...new republic flamer? if I typoed that, my bad! Its a habit Im afraid! Technically its "Heavy Republic flamethrower"...
Daker-Naritus
Tue Oct 11, 2005 6:02 pm
#88
I STILL think at least one of these specials needs to increase the % chance of state effects sticking...
armord1
Tue Oct 11, 2005 6:41 pm
#89
If all goes through like i've read, ie givin the commandos power and use again, then im all for it!!!!!
And more building damage = turrets damage taken, to who ever asked 
Lotridus
Tue Oct 11, 2005 7:36 pm
#90
All I want now are:
Master level Rocket Launcher and Launcher Pistol (Then I can go out in the blaze of glory i've always wanted) 
XakTsaroth
Tue Oct 11, 2005 7:48 pm
#91
I for one would not like our commando specials to work with any other type of weapons. They should offset innate AoE to enhance damage to provide us with more options. That is cool but if that is what they do then it does not make sense if the weapon does not already have innate AoE. That would provide a benefit with no downside.
Xak Tsaroth
He who learns also teaches...