Commando Archive

Thread: 10 Questions for the Devs

Neyland
Wed Feb 11, 2004 1:02 am
#79

As a beta one tester, many... MANY of the key issues found here were raised over and over and over again throughout the testing process. Simply put, in the scope of work, PAs are not a large target on their maps. They have to many other things to worry with. That's not to say they don't care, it's just that PA issues aren't a high priority.


The number of lots issuewas a topic of so many debates it wasn't funny. NOBODY liked the rules they were using. We all understood that they wanted a PA to be a great acomplishment.. a commitment of many people (as they put it), but 6 months after launch it's no longer a great acomplishment and continues to be a commitment of one. Just as we pointed out.. over and over again.


I would expect to get development time... in small amounts as it fits the schedule. But looking at what's on the plate.. any serious development time won't come for 6 months or more.





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JediJed
Fri Feb 13, 2004 4:40 am
#80

RamoneAilika
Fri Feb 13, 2004 10:10 am
#81

Do we have a eta for TH's reply?


I play this game for pvp, 90% of people i come up agasint are some tkm hybrid, this is surpose to be star wars, we are surpose to be commandos, tkm's should fear running towards us.





Mikalos Burch- Imperial Starfighter pilot Europe Chimaera
Aili Burch - Ex member of the ICW
Defected to the rebellion 10/6/04 (infinity)
Kasyan
Fri Feb 13, 2004 11:41 am
#82

NO DOUBT...


Every "good" TKA/ TKA hybrid in PvP combat knows that its a 70/30 chance in a duel against a Master Commando (reduce chances for lower level Commando's).


If I flame for the first shot - even when I have been challenged; 70% of the time the Commando in question will MISS!!! the first shot, there by ending the duel.


With such odds just in a Duel, not going into impromptu PvP or a Battle situation, the TKA/ TKA Hybrid knows the odds are in his favor that he'll get the Commando down BEFORE getting fried.


Now some will argue the chances are even worse, but so as not to look too biased I wanted to keep them at a level that is reasonable, as this is an opinion and from observation rather than any empirical testing as some of our more famed contributors have provided this forum.


In the end, the Commando above is correct - and it is my position that there should be three classes equally matched and disadvantaged inorder to reign in on class dominating in Melee or Ranged Combat. Those are obviously: Commando, TKA, and Bounty Hunter.


Things have now been further imbalanced with the Nerfing to Flame, WITHOUT the overhaul of the overall Commando's weapons systems, in regards to these other two classes.



And let it be known, I don't mind being disadvantaged, I don't mind having all the odds against me; Im a Commando! There is though a line that is crossed into the ludicrase when one class (TKA) has a guarenteed "Uber" command that can not be countered for all intensive purposes.


I will though reveal I have found a way to counter Dizzy on a varriable basis using a simple command that is provided to all character classes. However I would be insane to reveal it so the Dev's could remove it there by further making my job as a Commando more difficult.



Master Sergeant - Kass'yan Master Commando & Squad Leader



~Kass'yan ~
Imperial Army Major - Inquisition Squadron Ace Pilot.
11/03 Veteran -ΞTHRAWN'S HAMMERΞ-Elder Commando



LordSeckmoth
Fri Feb 13, 2004 2:15 pm
#83

No ETA yet, but sent TH an e-mail, saying I'd like to hold off on answer approval until I get back. I know it's a little over a week; but if I have to approve the answers and such and reformat, all the good Corr things... I don't want the answers to get buried. Hopefully I'll have them when I get back, I m as curious as all of you hehe
JediJed
Fri Feb 13, 2004 3:04 pm
#84



Sorry but I must disagree slightly with at least part of your statement ;


"In the end, the Commando above is correct - and it is my position that there should be three classes equally matched and disadvantaged inorder to reign in on class dominating in Melee or Ranged Combat. Those are obviously: Commando, TKA, and Bounty Hunter."


In my oppionion a full BH Master with full weapons, HAM balance and played to 100% effect at long range should beat the master commando with the same ( full weapon access, balanced HAM etc played to 100% effect ), and the commando should beat the TKA in the same situation. Why ?


Its a simple matter of skill points taken to get master. Now bear in mind that this is each class maxed out and played to 100% effect, obviously the balance should be in favour of TKA or any other mele class for that matter at toe to toe combat ( Yes TKA should be level with the other mele classes ).


And thus under test conditions a plain master commando or BH should have the advantage against all other plain ranged masters also.


Any character who spends 100% points on combat / combat related ( not crafting ) should be faily on par, ie evenly matched with another spending their 250 points on combat skills.


Dabblers who Master Pistol / Carbine Skill with a Crafting Tree should not expect to beat an out right combat class like the commando. Or should not come close to it. A TKA should never be an uber class at such low skill point levels.


Just my thoughts on things.


Raptor2k1
Fri Feb 13, 2004 3:48 pm
#85

To elaborate a little more on the BH point, I personally think it would be nifty if that scout mastery was reflected in humanoid traps and whatnot, that while not necessarily combat related, might help with it some. A bounty hunter is the master of hunting their prey, wheras the commando is the master of combat. In a pure BH vs Commando match, I think it should largely depend upon what the environment being fought in is, and whether or not the BH got the drop on the commando (surprise attacks should be one of their key advantages.) Both are masters of different aspects of combat.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Warlock_The_Darkone
Wed Feb 18, 2004 4:02 pm
#86






Farky wrote:






a.) What role do the developers see the Commandos playing within the whole of SWG? *This will give us an idea of where you see us stand, so we can show our view in response to that, and find a true placement of our profession*





Dev 1: Wait a minute, this game has commandos?

Dev 2: What's a commando?

Dev 1: Ah who cares, let's nerf it.






OMG that is just funny, I had to post on it... I have seen this and seen this.. just need to let ya know that i found it funny as hell.



Tewls or Malock Razorblade(ALT)
Master Merchant, Master Commando, Master Bio-Engineer, Master TKA, Master Artisan, Fencer
Master Treasure and Rare Loot Gathers
Senior Member of Dark City Corperation
Pround Member of PAX Imperius
Scylla
Hellshot
Fri Feb 20, 2004 3:59 pm
#87






DecimusDrakar wrote:
i'm in agreement that the HAR should be replaced with an assault rifle. Our FT's are no longer effective against at-st's or heavily armored opponents..which is understandable because a FT is a anti-personel weapon. our rocket launcher's are just too slow and ineffective to knockdown 55k ham or hit an opponent in pvp. the heavy assault rifle could replace the HAR and these could be the default stats(granted master WS can make better or worse) Medium AP, Blast dmg, 3.5-4.0 spd and 400-500 dmg....faster than a FT but not as powerful, one or 2 specials would be nice. the assualt rifle could look the same as the HAR to save on coding it in(the HAR looks cool, but that's about it) as of right now a commando which was designed to take down heavily armored opponents are being out done by heavy swordsmen. i'm sorry but a melee class shouldn't be able to take an at-st.

-Revan-






You just in effect described the beam rifle, which is an artifact gun (weaponsmiths can make it but we lost the cert during beta).



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

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Test Center - Ahab Crestingrunner Master Commando and stuff

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DecimusDrakar
Sat Feb 21, 2004 1:33 am
#88

i'm in agreement that the HAR should be replaced with an assault rifle. Our FT's are no longer effective against at-st's or heavily armored opponents..which is understandable because a FT is a anti-personel weapon. our rocket launcher's are just too slow and ineffective to knockdown 55k ham or hit an opponent in pvp. the heavy assault rifle could replace the HAR and these could be the default stats(granted master WS can make better or worse) Medium AP, Blast dmg, 3.5-4.0 spd and 400-500 dmg....faster than a FT but not as powerful, one or 2 specials would be nice. the assualt rifle could look the same as the HAR to save on coding it in(the HAR looks cool, but that's about it) as of right now a commando which was designed to take down heavily armored opponents are being out done by heavy swordsmen. i'm sorry but a melee class shouldn't be able to take an at-st.

-Revan-
JohboBocal
Mon Feb 23, 2004 2:43 pm
#89

Just a suggestion:


If I were not a commando and was reading these questions I may not really know/understand what you are asking.


Would it be possible to add a paragraph or so to each question, going into fuether and specific details of what is being asked.


I would hate for the devs to finally say, "Ok, give commandos what they want" (yeah, I know, I'm dreaming), but when the dev assigned to do the changes, who has never played commando,starts reading and has no clue what we are asking for . . . Then nothing usefull gets done.


I do not mean to nit pick, and if you would like I can write them. I just want to cover all the bases, so there is no excuse.


I want to be ready for this so called "Combat Balance". I hope it comes soon, that way we can complain about it sooner, lol. Just kidding, cough,








Jobo & Jobi

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Mos Nova, Tatooine
Civak
Thu Mar 04, 2004 12:21 am
#90

Ok, i recently got commando again, so heres me question which is still bothering me.


What is going to be done to fix the utter **edit**ty-ness of commandos in PvP? Sure, we can 1 hit kill people, but any experienced player with armor, buffs, and abrain is unaffected by them. Throw in 80+ or so ranged defense and ranged migation and you can hardly hit them, and when you do it does VERY little damage. And with the amount of rich people with their 40% krayt comp segement armor.. commando just seems evenmoreuseless than it was last time I had it. If i didn't have master rifleman i'd just be another walking meat shield.


AndI know how hard it is for commados to hit defense stackers, i was one until a2 weeks ago.. I had masters miss me 6-7 times in a row.



Back from the mysterious land of Pre-CU!
Gojita
Sat Mar 06, 2004 4:43 pm
#91

Nice list




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