Commando Archive
Thread: The Combat Upgrade and Commando A Call to Arms and FAQ (Of Sorts)
JoKen_Jash wrote:
It's probablya good idea if we specify some crafters so they can get their stuff up and everyone will help em master as quickly as possible. If they allow more than one character on TC-EP3, then I'll have my Commando/Smuggler/whatever-else-I-decide-to-do-with-it, and a Master Architect (so we have housing and a guildhall) and Master Weapon/Armorsmith (I've done armorsmith before, haven't done weaponsmith, other than for weapon upgrade kits on TC). Basically, I'll just do whichever one I'll be needed for, either weapon or armor, depending on the number of crafters we have doing each.
We should probably also organize some gorax/krayt hunts when we get out footing, so we can get uber weapons/armor (if it still works that way).
How bout finding some people to pvp with? I mean, sure, we'll probably do some tournaments to see which template works best against which, but since we'll all be commandos, we should test with groups outside of the guild (or whatever we form, I'm assuming we'll just put up a guild/city so it's easier to communicate). Maybe we can show the server that commando is something to be finally feared once again!
Also, one other thing. What about the GCW (if it exists in the beta, heh)? I mean, we could all choose one faction, I'm game for either (never got around to making an imp toon). Then we could go and, *ehem* take over the galaxy.
Message Edited by JoKen_Jash on 03-30-2005 10:02 AM
My thoughts - almost exactly.JoKen_Jash didn't specify if we were going to kill everything in our path or not.
I like death, destruction, and just plain old mayhem.
TK-132 wrote:
Hmm Commando/Bounty Hunter10 Offense 7 Defense 2 Crowd Control. Hate to fight a guy like that alone.
Message Edited by TK-132 on 03-30-2005 06:24 AM
WOW, that's a nice offensive/defensive combo. Any other combo beat that?
RagNoRock5x wrote:
GraVa wrote:
This information is not on our site so not sure where you got it, but you will be able to see the actual skill trees and such once the TC with CU testing on it goes live (probably sometime today)
Later today!! YAYYAYAA
WOW, I didn't know so soon, I guess I'd better hope on TC.
JohboBocal wrote:
OK, I just saw this and there is already 4 pages to this thread, so what I'm about to ask may have already been discussed, so I apologise before hand, and will go back and read all 4 or more pages, but I think this is important.
TH is saying that the way testing will occur (without giving specific time lines) is that first the novice aspect of marksman and brawler will be tested, then one elite profession, then whatever your skill points will take you up to. There will be NO blue frogs in the novice stage.
OK, I don't know what everyone else is thinking, but I honestly do not want to grind anymore (EVER AGAIN). And I do not think this will help testing, but will actually take a large amount of time that should be dedicated to testing combat, not grinding. I'd prefer them not to do this novice - one profession - everything scheme, but I can live with it. But waisting time to grind these professions just seems counter productive.
If I'm missing something, please explain.
Oh, unless someone beats me to it, my TC name has been and hopefully will still be CURB.
(Wow... 4 posts in the10 minutesby you in a row... ever heard of making one long essay?
)
On the contrary, I think that a grind needs to be tested to see how well the new pre-reqs work. Although I'm not happy about having to grind out master commando all over again, along with a crafting profession so we can get stuff, it should be interesting. Like going back to the opening days of the game (even though I wasnt' there) where people knew very little about how combat worked and what was considered good and what-not.
Welcome back to the newbie days, guys!
Message Edited by JoKen_Jash on 03-30-2005 12:02 PM
JoKen_Jash wrote:
JohboBocal wrote:
OK, I just saw this and there is already 4 pages to this thread, so what I'm about to ask may have already been discussed, so I apologise before hand, and will go back and read all 4 or more pages, but I think this is important.
TH is saying that the way testing will occur (without giving specific time lines) is that first the novice aspect of marksman and brawler will be tested, then one elite profession, then whatever your skill points will take you up to. There will be NO blue frogs in the novice stage.
OK, I don't know what everyone else is thinking, but I honestly do not want to grind anymore (EVER AGAIN). And I do not think this will help testing, but will actually take a large amount of time that should be dedicated to testing combat, not grinding. I'd prefer them not to do this novice - one profession - everything scheme, but I can live with it. But waisting time to grind these professions just seems counter productive.
If I'm missing something, please explain.
Oh, unless someone beats me to it, my TC name has been and hopefully will still be CURB.
(Wow... 4 posts in the10 minutesby you in a row... ever heard of making one long essay?
) Talk to the hand.
On the contrary, I think that a grind needs to be tested to see how well the new pre-reqs work. Although I'm not happy about having to grind out master commando all over again, along with a crafting profession so we can get stuff, it should be interesting. Like going back to the opening days of the game (even though I wasnt' there) where people knew very little about how combat worked and what was considered good and what-not.
Welcome back to the newbie days, guys!
The problem with some of us is that we are not grinding GODS and are unable to master professions in a few hours. I guess I could run a macro, but then I'm not really testing it, so what's the point. I think we need to test the abilities and specials of the combat professions, we have tested the grind over two years ago in the original beta, and have been testing it since then. If we had MONTHS to test the CURB, then I would concede, but the way I read it, we'll have a VERY short time to test multiple elite profession templates, and I think that this is what it is all about. I seriously doubt anyone is going to master brawler or marksman and say "wow, I'm awesome, I don't need anythig else". Its all about the leite professions. Sure Braw/Marks will enhance your elite profession, but it all about the elite profession combos. At least the way I see it.
Thatguyfubu wrote:
I am definatly up for this. I am going for Master Commando Master Squad Leader. Maybe we can get a full group of commandos and get screen shots of everyone fireing there flamers off. Maybe use volley fire or something. Would look like a pretty sweet firing squad. I hope someone puts a guild together I will be there.
Message Edited by JoKen_Jash on 03-30-2005 02:07 PM