Commando Archive

Thread: Commando Development Thread

Z-manX
Mon Sep 06, 2004 6:03 am
#66


Here's my 2 cents:


I think that best way to solve the commando short comings in PVP could be easily solved without a new tree of revamping weapons. It would be the introduction of two new grenades usuable by commandos only.


Flash grenade - causes blindness and disorentation


Concussion Grenade - Low damage but causes knockdown and stun


these two additions would allow commando a chance to either gain some range effectivness or time to change to a weapon of better close range effectineness. i.e. flame thrower to pistol or even from different pistols or weapons that might better suit a given situation.



-= Jo-Zarek Telstar =-
Jedi Knight
Freedom Warriors Guild
Inner Council Member
Kalano
Mon Sep 06, 2004 9:38 am
#67






Z-manX wrote:


Here's my 2 cents:


I think that best way to solve the commando short comings in PVP could be easily solved without a new tree of revamping weapons. It would be the introduction of two new grenades usuable by commandos only.


Flash grenade - causes blindness and disorentation


Concussion Grenade - Low damage but causes knockdown and stun


these two additions would allow commando a chance to either gain some range effectivness or time to change to a weapon of better close range effectineness. i.e. flame thrower to pistol or even from different pistols or weapons that might better suit a given situation.






that is cool idea, but implimented after revamp or we end up with more problems than now.



_______________________________________________________________________

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Dragonbanisher
Mon Sep 06, 2004 9:55 pm
#68

Han Solo used det. packs in RoTJ and I wouldn't mind an expanded selection of powered armor.


So far we only have 1 suit of powered armor in the game and that's stormtrooper armor. Although it's encumberance isn't done right. powered armor is supposed to offer actual enhanced physical abilities and with training, easy to use. They are supposed to offer supperb protect along with the afformentioned physical enhancements. Commandos should get heavy cert armor at the top of one of the skill trees then get powred armor at master level. All other classes should be restricted to light-medium armor. While BH and others should get heavy and commandos get powered.


Sorry this isn't in the format others previously put their submissions in.


I would like to hear what some of the others here think of this? Please keep it a bit constructive.


Locks himself in his commando proof flame bunker.



___________________________________________________

Talishar Vangaurd-SMH-Ahazi

"Life is a game of chance. The big payout wont happen unless big risks are
taken. Although big risks in the end may mean bust."
Amana
Tue Sep 07, 2004 4:22 am
#69


Idea

More effectability


Profession its for


Commando

Why it should be considered

Like the BH I believe commandos should have weaponry that should be related to more powerful abilities like BH has firery (SC ) knockdown, eye shot. We should have something like precision targeting where we do an attack on a target then when we want that last attack repeated not for the same amount of damage we would use this ability. It would allow us to specifically target areas of the body like rifleman could (in my oppinion should). I just really want to see whats going on cause I am trying to make a commando on shadowfire and have a weaponsmith on starsider and want to start catering to the commando line. All I have been able to provide them are flamethrowers and some launcher pistols.



______________________________________________________________________
Amana Wolf Master BE/Master Rifleman (server: radiant)
Vendor open!!! 340 -5364 outside Cnet The Armory the misc item vendor.
Selling great weaponry both krayt,spiderfanged,and custom orders.
Game Guide Links
sothh
Tue Sep 07, 2004 7:29 am
#70

idea:

Make flame thrower stream, unblockable.


The profession its for

Commando


why it should be considered

I know its a game , but how many of you have wonder how a critter or npc or even a playercould block a stream of flame. Unless shields are added to the game, i find it very unrealistic that someone can block flame. flame throwers specialsshould not to be able to be block by weapons, The fact that fire can engulf or go around objects like a light sabre, It seems very unlikely that a piket could block a jet of flame with a body part.


Just something that been bugging me for a while.


Tylor Master Commando/ Master Smuggler Corbantis (BGHI)

History is written by the victor



"Combat is diplomcy without lies."

Corbantis
ICTU : Imperial Counter Terrorist Unit
Tylor : Elder Commando -
Sothh: Elder Merchant
EViLAlterEGO
Fri Sep 10, 2004 4:27 am
#71

Idea:

Fix ap damage to vuln targets


proffesion:

All combat proffesions


why it should be considered:

No bonus is given to damage if the target is vuln. That means it might as wel be ap0. This creates situations where a Mpistolleer/ BH pistols 3 novice commando (one of my guildies) can do MORE DAMAGE PER SHOT witha well made /sliced launcher pistol than a commando with a rocket using specials. Nevermind the fact that the piistolleer is firing 1 per second. It just seems kind of ignorant to me. If a target is vuln against a weapon that has ap, the weapon should get the ap damage bonus since the armor Provides no protection whatsoever against it.


Amana
Sat Sep 11, 2004 8:46 am
#72


Idea:

weaponry

proffesion:

Commando


why it should be considered:

I was on my commando today and was using my rocket launcher (new commando here ) and I found that it was actually quite useful. I don't know if this had been proposed but make all the useable like the rocketlauncher, heavy acid beam cannon and such heavy armor piercing (I can't remeber if they are sry if some are ). Also like I read some where make it so you can have the casing for it and actually like a fishing pole drag and drop into it power packs/ammunition. Also would be cool to see a new weapon type called the AGL or Alternating Grenade Launcher. You can drag the grenades you have to the item equip it and it will launch the grenades at the enemy. This will also allow you if you want emphasis on "want" to get some more accuracy and some abilities such as body hit and such the down side is that it will decrease the weapons dmg by 10% or so this way it is not overly used as a godly weapon. Have some more ideas but I just wanted to post my favorite idea up



______________________________________________________________________
Amana Wolf Master BE/Master Rifleman (server: radiant)
Vendor open!!! 340 -5364 outside Cnet The Armory the misc item vendor.
Selling great weaponry both krayt,spiderfanged,and custom orders.
Game Guide Links
Narf9900
Mon Sep 27, 2004 5:50 pm
#73

Idea

Mergeing the acid tree with the FT tree and filling the new tree with commando type mission skills.


Profession

Commando


why it should be considered

as you all know commandos are the only proffession in teh game that allows you to demonstrate massive explosions. but what are all thease explosions used on? (if used at all) usally just a dragoon or two or just for looks. if commandos had their own specific mission that we could actually need to use thease extra wepons for (anything but the FT) then the commando would be world more intersting. by combining the Ft and acid rifel trees this allows the armaining tree to be for enhancement skills of commando missions.


the



Narf-r Trek'n
Narly Commandude

FLAME ON! I'm a commando, i can take the heat
Narf9900
Mon Sep 27, 2004 5:56 pm
#74


Mergeing the acid tree with the FT tree and filling the new tree with commando type mission skills.


Profession

Commando


why it should be considered

as you all know commandos are the only proffession in teh game that allows you to demonstrate massive explosions. but what are all thease explosions used on? (if used at all) usally just a dragoon or two or just for looks. if commandos had their own specific mission that we could actually need to use thease extra wepons for (anything but the FT) then the commando would be world more intersting. by combining the Ft and acid rifel trees this allows the armaining tree to be for enhancement skills of commando missions.


the commando missions would be like the BH missions, only for commandos. this would allow us commandos do use our awsome wepons, and make some decent cash. thease missions would involve takeing out some kind of hevy instalation, such as a roge turrent, or a disabled comvoy, or small enemy base. this would give commandos a place in Star Wars Galaxies as the small base/ instalation eleminators. like the Bh missions we migh have to track out target down, or use some other commando like skill to disable them. (such as fireing an ion artilarry at teh suspected target and seeing if we were lucky enough to disable the convoy and stop it long enough for us to attack!)


this would make the commando proffession world more intersting with out haveing to creat new wepon designs, or rebalanceing the whole commando combat tree. and this would also give us a reason to use granades, and rocket launchers or any other wepon besides teh FT.


Narf-r Treck'n

master comm for a year (yay!)



Narf-r Trek'n
Narly Commandude

FLAME ON! I'm a commando, i can take the heat
Cavedar
Wed Sep 29, 2004 7:12 am
#75



Idea #1

Commando butt end weapon attack (melee defense similar to pistol melee defense).


The profession its for

Commando Profession only.


Why it should be considered

The commando has no close ranged attack except for the unarmed tree of brawler. With this attack, similar to pistoleer melee defense, the commando can have a viable close range attack to get those nasty melee foe's off of us. This could be a timed special used to delay or knock down our opponent. This should be granted at master commando only, to give a reward for those of us that have mastered the profession, not the dabblers.






Idea #2

Commando covert operations


The profession its for

Commando profession only


Why it should be considered

Since the profession is named commando we should have the ability to perform a sneak attack upon our enemies. This could tie in with the release of JTL's multi player ships. We could have a pre-determined spot to drop commando's near the enemies location, this could be a timed covert ability, say30 seconds from the time we are dropped at the spot, to place explosive charged near turrets of the opposing bases. If you have 4 commando's then the30 seconds will be plenty of time to place your charges on the turrets. During those 30 seconds we will not be seen by our enemies, and we can not attack out enemies. Once the charges are set off, we are then open to attack or be attacked.



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AramusOrnarahu
Thu Oct 21, 2004 10:44 pm
#76

I just heard a rumor that only Commando's can take out turrets now... is that true?



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deedabug
Fri Oct 22, 2004 1:10 am
#77

Idea:

Snare Gun/ Net Gun/ Bola Gun


Profession:

Commando Specific


Why it should be considered:

Creating a weapon, or special ammo for our LP or our Rocket Launcher that could either produce a net, bola line, or snare of some sort, which in turn would produce a state effect such as knockdown or stun which in effect would slow our target down considerably for a brief moment of time allowing either an escape, more aggresive attack, healing, etc. You could have a non consumable "base" weapon and buy ammo for it. I think this would compliment the commando profession well due to it introducing a new idea in weaponry, allows us some "states" type weaponry, and just gives us a little spice. (Idea preferably modeled after the running man with that killer net gun - anyone remember that or am i just old?) The net could possibly be electrified, the bola balls could contain some sort of paralyzing gas or something, and the snare could shoot darts or bolts. Just ideas - hope they help.



Malikye
Master Commando/TKM
Commando for Life
Gorath Server
"Discipline is what you are in the dark, when no one else is looking"
deedabug
Fri Oct 22, 2004 2:19 am
#78

Idea:

Tripwires, anti-personnel mines, anti-vehicle mines,


Profession:

Commando Specific


Why it should be considered:

to enhance the commando profession and more clearly define our purpose - Demolitions. These types of demolition charges and booby traps can be AP3 or AP2 and can be devastating to ATST's or ATAT's, PvP, PvE, etc. I believe this will integrate strategic thinking and tactical soundness, rather that walking up and burning everything to a crisp. These charges can be sliced for increase damage/yield.



Malikye
Master Commando/TKM
Commando for Life
Gorath Server
"Discipline is what you are in the dark, when no one else is looking"
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