Commando Archive

Thread: Did you know...

Kiashia
Tue Jan 27, 2004 10:28 am
#66






Q-3PO wrote:





DuuRandor wrote:
hows this for a launchpad tip: "To get the most out of your gaming experience, you shouldignore all the old outdated messages on the loading screen". Or, ummm... heres a novel concept, you could UPDATE them! Instead of giving us a new place to find useless tips can you please fix the old ones please?You know the ones im talking about, on the loading screen that appear every time you log on or travel on a shuttle. Its ridiculous how many of them are no longer accurate.





I agree DuuRandor. In fact another task which I'm taking on is to update and add to all the loading screen messages. That requires a full publish to get in, so expect to see them fixed in the next publish (not the one currently on Test Center). I'll likely start a thread at some point to get your suggestions for ones to add.





What would be really cool is if you added blurbs about the player city you are going to when you take a shuttle to those cities. That would take research about the city reidents, but it would certainly make us feel like we are part of the game and not just playing it.



Kiashia [90 Elder Jedi, 90 Spy, 90 Medic, 90 Bounty hunter, 90 Commando] The crystal is the heart of the blade. The heart is the crystal of the Jedi. The Jedi is the crystal of the Force. The Force is the blade of the heart.

nnn((((((((((nnnn]9X9ggggggggggggggggggggg)


AsurSkywaver
Tue Jan 27, 2004 10:30 am
#67

You can examine yourself ... press ctrl + 1 (selects you) then type /exa


You can avoid having to click on the droid near shuttles (just double click the ticket in your inventory)


You can add other chat channels by right clicking the chat tab and choosing modify. (good idea to add personal "tells" to group chat and to "guild" chat. I always copy "guild" chat to all chat windows so I can see what the gang is up too.


You can heal yourself as a medic /heald self


millions more too .. lol





Asur Skywaver|Ahazi| |Selling radioactive energy @ 1.5cpu in Thalia, Naboo @ -7020 5468|
24 professions mastered and counting ...
|Bloodfin| |Master Musician| |Master Entertainer| |Dancer| @ Theed Cantina


Q-3PO
Tue Jan 27, 2004 11:13 am
#68






Mrjuice wrote:
Plz devote more time to the profession and combat balances for Publish #7 ... Worry about cosmetic updates such as loading screen info when things have stabilized more.






Mrjuice, the real designers are working on those items. I have no scripting or programming skills to speak of so I'm trying to take low level text bugs off their plate.



Kevin "Q-3PO" O'Hara
SOE Associate Producer
Former SWG Community Relations Manager

StarchMonkey
Tue Jan 27, 2004 11:28 am
#69






Q-3PO wrote:





Mrjuice wrote:
Plz devote more time to the profession and combat balances for Publish #7 ... Worry about cosmetic updates such as loading screen info when things have stabilized more.






Mrjuice, the real designers are working on those items. I have no scripting or programming skills to speak of so I'm trying to take low level text bugs off their plate.





Yeah people have to understand the concept of a 'team'. There are lots of different people on the Dev team. People get so upset when they see their pet bug not fixed, but there is a new art or graphic addition.Then theystart screaming about the Dev's not fixing bugs and only doing cosmetic things. The programmers do their job, and the art/content guys do their job. I mean if a graphic or textupdate can be done by someone and finished then why delay it? Sometimes it seems like people just don't understand the concept of one thing being easier to fix than another. I'm sure balancing HAM costs for specials is much more complicated and intensive than updating the loading screen tips. Why shouldn't Q do it and get it out?



-------------------------------------------------------
Joryn Sunnrae
Master Swordsman
Master Medic
-------------------------------------------------------
MortaMots
Tue Jan 27, 2004 11:31 am
#70

Well, it could be argued that insted of hiring (oh so many) art guys they should hire more high level programmers



______________________________________________

Morta
Master H.Swordsman-Master Doctor
Number of soloed Devs: 0

JediDerf
Tue Jan 27, 2004 5:02 pm
#71


MortaMots wrote:
Well, it could be argued that insted of hiring (oh so many) art guys they should hire more high level programmers




Well, the problem is: adding programmers on a project SLOWS it down (a lot). I'm kinda worried about how many team changes we're getting. Honestly, that is probably going to slow down the folks in those slots a LOT. The core team seems to be staying though, so hopefully it won't be too bad.

The learning curve to get up to speed on any significant programming project is horrendous. It'll take them 2 months or so to get up to full-speed.

Seriously, even in small projects you do for Computer Science projects, adding another person to an existing team (to do stuff already being done) slows it down almost always. (100% of the time if the person is going to 'assist' or replace someone who was on the ball.)

Now replacing a dud, yeah, that helps. Bringing in a specialist for a particular class, yeah. But in general, don't ask them to add more folks and expect any speed increase in less than a few MONTHS after they're brought on board.
CommanderRyalis
Tue Jan 27, 2004 5:23 pm
#72

That sounds like a good Idea.



Issab Tyrann,
Imperial Warrant Officer II (Retired)
Dex1138
Wed Jan 28, 2004 1:29 am
#73


DeQuosaek wrote:

Did you know...

...that in the original script for "The Return of the Jedi" Lando and Nien die as the millenium falcon is engulfed in the explosion of the second Death Star? The test screening audience did not respond well, so it was changed for the final film.




Did you know...that is an urban legand about SW?
Lando's fate is discussed on the Official Star Wars site: http://www.starwars.com/episode-iv/feature/20000530/ (scroll down)



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


BlueOx
Wed Jan 28, 2004 11:42 am
#74


Q-3PO wrote:
In fact another task which I'm taking on is to update and add to all the loading screen messages. That requires a full publish to get in, so expect to see them fixed in the next publish (not the one currently on Test Center). I'll likely start a thread at some point to get your suggestions for ones to add.



Oh, thank heavens!!! Somebody's finally going to take a long look at the loading screens! I bugged many of the spelling errors on them back in Beta, but there are still a ton of spelling errors, grammatical problems and picture-text mismatches (if that sludge panther really IS a gurnaset, I'll eat my hat).

Please Q, do post a focus thread on this when you have the time. I have a whole list of loading screen problems I've been squirreling away just for such an opportunity.



Girnan Yi'tey (Gorath)
Master Tailor ~ Master Architect ~ Master Artisan ~ Pesky Old Lady

ToddC
Wed Jan 28, 2004 9:53 pm
#75

According to the recent Alec Guiness biography aired on Bio channel, Sir Alec was quite upset with Lucas' script change. He argued against it but was convinced that for Luke's character progression that it was necessary.
Dex1138
Thu Jan 29, 2004 12:40 pm
#76

Well, he did come back to do 2 more movies
And in the general "mythic/epic story" it's often necessary for the hero's mentor to be taken from him so that he will learn to grow on his own.



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


DeQuosaek
Thu Jan 29, 2004 2:14 pm
#77






Dex1138 wrote:




DeQuosaek wrote:

Did you know...


...that in the original script for "The Return of the Jedi" Lando and Nien die as the millenium falcon is engulfed in the explosion of the second Death Star? The test screening audience did not respond well, so it was changed for the final film.






Did you know...that is an urban legand about SW?
Lando's fate is discussed on the Official Star Wars site: http://www.starwars.com/episode-iv/feature/20000530/ (scroll down)




oh...


/blush


Well at least I got the part about "Revenge of the Jedi" right.






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

KickXotic
Thu Jan 29, 2004 4:29 pm
#78

SithGod69 wrote in another forum..."It's unfortunate that many people don't realize that if a lair has a generic name like "Rocky Shelter" it is a regular spawn and if the title is specific like "A Kaadu Lair" it is someone's mission."
I thought I would throw that on the Did you know pile (I didnt know it heh) and tip of the hat to Mr Sith



Buzkhashi Don and Founder of Quixotic Imports/Exports

Ex-Master Ranger, Ex-Master Droid Engineer
Master Pistoleer & Master Ranger (Pre-CU), Master Bounty Hunter (Pre-NGE)
Did Jabba's Theme Park back when a sweaty handshake was the only reward
Quixotic Inc on the HoloNet
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