Commando Archive

Thread: My flame 2 is doing 10k plus dmg?

shutout
Tue Feb 17, 2004 11:34 am
#66






tometaophion wrote:

lol, you do not hit every second, you only think you do because of the animation here is a little formula for you


Speed X Delay X(100-Skill Speed/100)


3.1X2.25 X(100-70/100)= 2


If a Swordsman Hit every second Dps would equal 2260 lol I wish!






when the time stamps on my combat window say i'm hitting viscious strike and scalp smash every second, i tend to believe that rather than what people post. i know there's a delay in my animations. i'll cue up 5 headhit3's and 3 will disappear before one animation runs out. maybe once you finally hit master, you'll be able to do some real testing.



--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
shutout
Tue Feb 17, 2004 11:41 am
#67






tometaophion wrote:

I used the respective special moves, for they are each professions deadliest move, did you know even the shared master brawler moves, swordsman is screwed, and TKA gets their a$$ kissed? At the equivalent dmg modifier, which we all know makes TKA stronger, lol, the speed modifier for TKA is 2, wheras 2.5 for Swordsman. Variations in speed reflect a differentiation in class capabilities, but this is an IDENTICAL move across all 4 melee classes. This exacerbates the ability for a low level TKA to compete with higher level opponents.








again, how would you know? you're not a master swordsman. have you tried this out? probably not. and tka's deadliest move is not unarmedhit3. sure, it does the most damage, but what's more deadly, attacking someone for 300-400 points of damage to a random pool when they're fully buffed, or using unarmedheadhit to a non-buffed specific pool for over 200 points of damage. ah, but then again, you want the numbers to work to your favor. like your last statement. you're comparing master moves, yet you state those as the reason lower level tka's do better than higher leveled opponents. well, if they're lower level tka's, then they don't have all those "advantages" you're claiming they have.


give it up. you lost. go troll the pikeman boards. people are starting to complain about them now, i'm sure you've done some intensive testing on the subject.




--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
Gwenny_Lariso
Tue Feb 17, 2004 11:42 am
#68






tometaophion wrote:
You really need to pay attention to the combat logs, Commandos are NOT dying except by other commandos




I have died to just about every other combat profession out there EXCEPT commandos in ANY pvp situation be it duels or small or large scale battles. Yes sure I have stayed alive through a battle or two and killed a few people, but this does not happen anywhere near as often as I die.







tometaophion wrote:
if you are careful, and dont rush into stupid situations, you would always rule.



Do me a favor and go defend a base as a Master Commando, come back and tell me how you do.


I'll give you a preview.


You will hit your flame special, you will miss, you will be delayed 10 seconds, you will get hit with panic shot and/or warcry (assuming you last that long, most of the time you won't), Then you will be dizzy/KD.


Now, (assuming you have lasted this long which you won't 80% of the time) maybe you'll be able to get up before you die, maybe pop a heal off, you will try to flame them again and you will miss, and trust me if you lasted this long, you won't live to flame a third time no matter how you run, dodge, kite whatever, you are dead.


The only time you will get a one-hit kill in PvP is if you can actually hit an unarmored opponent.


Have you seen the heat resist on composite? On a real suit of composite mind you - a suit made for PvP.


On Wanderhome the heat resist of PvP composite is easily 70% if not 80%not to mention the fact of a AP0 weapon against Light AR and the 75% PvP dmg decrease.



Take your trolling and your flaming elsewhere.



Takeyour oh so superior numbers and tests and use them to help get your own profession fixed instead of crying for other people to have theirs ruined.



You will not see oneREAL commando in another profession's forum begging for them to be nerfed. We are trying to get our profession fixed not destroy someone else's.



If you can't handle the fact that someone may be better than you at killing a certain type of mob, you really need to re-evaluate your own skills and tactics.





Gwenny Lariso/ Tiriala
Wanderhome
-------
Work as if you don't need the money, love as though you've never been hurt, dance like no one is watching!
RankorCity
Tue Feb 17, 2004 12:19 pm
#69






tometaophion wrote:

And I have seen 0.7 425 Dmg Scatter pistols, of course they were removed from the floor of the house I found them in a few hours after I sent a customer service ticket, maybe it was coincindence, im not sure. Oh and a 0.0 scout was there as well.






Jeeze...How old are you? 12? Thats like running to your mommy everytime you get tail kicked in and your lunch money stolen. I hate exploiters as much as the next guy, but sheesh...live and let live...If SOE had gotten the coding right to begin with you wouldnt have to worry about it.



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
Evo_rare
Tue Feb 17, 2004 12:49 pm
#70

Now, i must say, I'm no longer a master commando, i dropped it, to go back to architect for a while to make some cash, cause 75k sweet stat flamers get expensive quick. With how(pre pub 6) flamer damage was, yes we did alot of damage, like so many others had said =if= we live long enough to hit them. I'm not saying we weren't powerful, cause we were, and now we are weaker, we do less damage, but gained no defenses. I for one says that Bounty Hunter, and Commando should get both Melee and Ranged Midagation, and more defense VS. negative stat effects. Not more melee or ranged, but defenses to keep us up on our feet, so we can firer our weapons, no lairing on our back waiting to die [this happened to me alot ] As i see it know, the acid rifle needs a DOT against people wearing armor, cause acid should melt it right off of them, if they got no armor on, then no DOT. The Flame DOT is too weak now, give it another 10-15% and make is last 50% longer. Also make it kill(not sure if it still does or not) Grandes(sp?) are in need of fixing, as well as rockets. It makes no sense that rockets are, in a way, weaker then the flame thrower, double their damage, cut their speed down by 10-15% cut their ham costs, make Rockets and other Heavies(limited use items that is) items powerful, cause people who waste them, they will make their shots count. Right now, commando is too relient on the flame thrower, and i for one don't think this should be as such. Also a few negative stats, like it a rocket hits, it knocks the oppent down, and delays them. Cause in real life, if your hit with a rocket, you either arn't getting back up, or it will be a while for you to stand up. Anyways, when the rest of the weapons in commando are fixed, or after i make some cash, i will be returning to the greatness that is commando, cause even after a nerf, nothing feels as good as burnanating (strong bad) a night sister
Trying to get things back on topic.

Best flame single two to date was 11973, against a heat vunerable nightsister(maybe it was singing mountain clan) that was with a damage sliced, min of 602 max of 1078, as of 4.9(and no if your on chilastra you can't have it)


Cssey Martin [Metalus Gravis]
Chilastra
Master Commando(taking a break)
Master TKA (Active)
Riflemen 0004 (working for master to say i've done it )
Master Architect (Active)
garvin
Tue Feb 17, 2004 3:12 pm
#71

I lost? lol, yet you are winning in pvp still, be silent now. I will demolish you once and for all in my post " PVP and you: You know its true", in that post I will refrain totally from assertions and opinions, even analysis, instead I will simply present data, so you can decide for yourself.

1) Your not making any sense...

2) You never make any sense...

3) Your stats an analysis are ALWAYS proven wrong...

4) You have no idea about anything you speak of...

5) EVERYONE Disagrees with you...

6) EVERYONE Tells you that you are wrong...

7) EVERYONE Wants you to go away and stop wasting our time...

8) EVERYONE (Including the Devs) know that you are nothing but an immature griefing little nerf herder troll...


Even the most clueless of folks would be smart enough to walk away...but of course you don't...Either offer something substantial...something that you can back up...or give it up...your wrong on so many counts but you can't get it through your thick skull...Even your own Profession mates are ashamed to be associated with you...Everyone hates a Nerf Herder...


You'd have to be a COMPLETE Idiot to make another post...but of course I know you will...your so dang predictable you little troll...

Message Edited by garvin on 02-17-2004 02:59 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Brikk-Valcyn
Tue Feb 17, 2004 3:52 pm
#72

Here's a thought...



If we Commandos are SO uber, and Tomatillothon (whatever) wants to be SO uber... Why doesn't the little troll just grind out a commando??? Shouldn't take long, just a couple of hours since we are SO uber, right?



On a more serious note, my new record damage since the patch, was 56k on an EMPTY lair and 16.7k onsomeheat vulnerable mob on Dath... With a POS flamer, (490-1088 / 5.0)


How you like them numbers, Troll???





Brikk, Master Commando
Werkzeug, Master Weaponsmith
Tyrena - Corellia - Valcyn

Brikkette, Teras Kasi Master Doctor
Kootch, Master Artisan
Coronet - Corellia - Infinity
tometaophion
Tue Feb 17, 2004 5:49 pm
#73

You are deathly afraid that I do indeed know what I am talking about. I will reduce everything to simple math for theslow minded amongst you, for this is really quite insane. You are a very superstitious person, vaunting idols crafted by meek and ridulous men, worshipping your own emotion, as the sole instance of divine truth, calling all things logical, evil, and the purveyor of facts and fair, provoking opinion the devil. You will learn. This game is filled with too many people that cannot LEARN TO DISCUSS. You have proven nothing. Ive got a question. why was the DPS of the Rifleman and Pistoleers, considered SO important several months back. You will learn not to deny this simple number, and listen to the complete nonsense about state defenses, and other bull. Rifleman And pistoleers could not be further from each other in terms of defenses and special moves.
Raanan
Tue Feb 17, 2004 9:55 pm
#74


o.0Ever read the book "From the Corner of His Eye" by Dean Koontz? You remind me of Junior Cain...

Message Edited by Raanan on 02-17-2004 07:56 PM




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
tometaophion
Tue Feb 17, 2004 10:56 pm
#75

Sigh it is DEFINITELY time for me to prepare my new post



Relax??? Lol Today I was jumped by 4 imperials in a cantina, I went to hide in the back, to whack them over the head, they send in 2 gurrecks, which I chop down, I was almost done with my buffs, from the day, so I was looking for pvp. I run out of the back to the bar area to chase the bio engineer that sent the cats, he was on the other side of the bar, and you know theire is only one exit, when I got to the other side, I took my jawa ion 2.5 out and head shotted him 185 160 was nice, then his friends, that were grouped with him starte firing, a pistoleer and a Master commando! oh god, hit on the first shot 1300 dmg(in pvp)missed the second, the third hit my boots with the highest heat resist lol, I hit again for 180 dmgmean time was a lot of misses, and he finished me off with 1150 flame. See a nice pattern? dont give me this bs about delays, rifleman, or anything. Its all bull**edit**. and for the icingon the cake, the pistoleer bodyshotting me, was the master weaponsmith I bought my Jawa from(special order).
ArkanIrami
Tue Feb 17, 2004 11:18 pm
#76



So you are mad because you could not own 3 people with pets and master status, while you are not even a master swordsman yet...well if swordsmen are beginning to expect this kind of success, perhaps they are the ones in need of the nerf.


Of course, I'm just kidding, more nerfs will kill this game.




Let me post the numbers for you, I'll type slowly as you are surely simple minded.


Master commando uses flamesingle2 on a guy wearing 70% comp, light armor status.


Lets say it hits for 12000 damage, a big and scary number. Let's see what happens to this number after everything factors in.


In player versus player combat, every attack is reduced to 25% damage, sothe damagebecomes 3000.


Flamethrower is AP0, light armor reduces its damage by 50%, so the damage becomes 1500.


70% heat resist reduces its damage by 70%, so the damage becomes 450.


The DoT is 10% of the damage inflicted, so it is 45 in this situation.


I'm also assuming that the person being hit in this situation is you, and so did not factor in ranged mitigation 3 as you probably do not have it being a newb and all. So assuming you are wearing decent 70% resist comp armor, a commando can do just under 500 damage to you if you enter into his 16m range. He then will have to wait 10 seconds or so to fire again. He will not be able to knock you down, or affect your state (stun, dizzy etc.) in any way. In effect, he is a sitting duck and has just spent himself on a 500 damage shot. The dot will tick a few more times after he ultimatley dies, but even a guy without novice medic can deal with 45 damage every 10 seconds. Against armor wearing opponents or mobs, commandos are a joke. If you have combat logs that prove otherwise, please post them along with dps reasoning, calculations etc. and I will retract my statements immediately and hold yours as fact.






Arkan Irami, Retired MSF Co-Leader
tometaophion
Tue Feb 17, 2004 11:46 pm
#77

And the 500 health wounds ? even combat medics dont do that to me.
ArkanIrami
Tue Feb 17, 2004 11:51 pm
#78

If you had actually dueled a commando post patch, you would realize that wounds are calculated as a percentage of the DoT, I believe 25%. 45 DoT every 10 seconds means even if it ticks 10 times you wont be taking more than150 wound damage, let alone 500.


Also, combat medics cant do 500 wounds to you!?! LOL. Go duel a DECENT cm and then post how your mind was black barred in less than a minute.



Arkan Irami, Retired MSF Co-Leader
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