Commando Archive
Thread: NERF COMMANDOS!!!!!
OH! I just got an idea for the new Commando line! Super Soaker!!!
Super Soaker 1 - Pump Action
Super Soaker 2 - Advanced Storage
Super Soaker 3 - Increased Sprays
Super Soaker 4 - Pressure Power
Hell yeah, that's the way to go!~!~!~!
Riiiight. The thing is when people see the damage we do-- it's front-end loaded. It means all the damage is on the outset. They don't see the bigger picture.
Any other class over the long run does -more- damage then we do.
How's that, Rue?
Simple. A hundred other people have made the point.
We have a recast timer of 15s. (9s at Master Commando..)
15s. Yes, you heard me right. 15. Which means, you can do absolutely -nothing-. You cannot burst run. You cannot heal. You cannot use any other special ability other then to run for cover. And all of this at 16m.
So after you do it once, you're going to die trying to get away from anyone. Lol.
15s? Pistoleer with Fan Shot and a decent gun can do like, oh, 1.5k dmg to you in PvP. and up to 15k dmg. (Of course, it's more like 9-10k averaging, and on the end it'd be upwards of 15k.) in PvE.
Us? In 15s, we do 2k dmg. And maybe 3k more on the dot. So 5k?
It's not as much as you think it is. Considering if we miss, we're toast. =)
Gahble wrote:Couldn't have said it better myself, and I'm definitely in agreement with the emphasis on the fact that pistoleers can crank out damage to the same pool every shot, has stacking bleeds, and can perform their specials from outside melee range. I do believe this post's been worn out by now, and if this Nimz tard wants to keep calling for a nerf let him. Any sane dev who's gonna bother to read the posts the tard has made is gonna follow through and read every single one of the posts made by those who PLAYa Commando. And personally I'd rather face a commando than a Combat Medic, because Combat Medic is where the elite wound action is at. And I think I speak for everyone when I direct a big /slap at this smacktard for even beginning this thread.
Ibixat wrote:
hmmm the fire dot does vs NPC's about 7-8000 over it's duration, plus the initial hit of 3-5k.. so 10-13k in a time span of 20ish seconds (takes longer for the dot to hit full) but anyway, say 25 seconds so we get in two more shots for 1200, 12500-15000 roughly in 25 seconds, where is the overpowered in that. Pistoleers spam fan shot once per second for 1200-1500 per shot in pve. Rifleman hit for huge amounts of damage every 1-3 seconds. Carbineers too, the reason ours LOOKS bigger is we do it up front then stand around for a long long time. Miss that flame single and you effectively do ZERO damage in 20 seconds. Get a grip nerf-calling retards, there is balance here.
pahahaha you know nothing about the pistoleer proffesion, we got nerfed to the bone so ill wait for your turn.
My only complaint was about your flame thrower, it burns till you have no more health left even when you die and come back, it will keep on burning till your bars goes black. If its not going to get fix then, hope to see me more on this board ill switch proffesion haha, what a good way to grief on others.
Wow.. I think by the pistoleer profession you're referring to yourself as the only pistoleer, and if this is the case GOD HIMSELF couldn't bring you on par with anyone else. As for the pistoleer profession and it's being "Nerfed to the bone" does that go for big boneded people too? Cuz there bones are all close to the surface and stuff.. And what if you have a compound fracture? Wouldn't it be BETTER if you got nerfed to the bone there? Now again I say, get a decent pistol, get a powerup, get a slice, maybe even a brain transplant in your case, and use the brain to figure out your DPS vs the same target as a Commando. And as for the permanent fire thing... bud you are a **edit**ing retard, yes, a **edit**ing retard. I was sitting there lighting people on fires in duels, and granted they incap and if DB'd soon enough the fire wouldn't wear, but it's the sameas a fricken bleed, it wears off over time. Work your smacktard ass up tocommando, play for a day, and then tell me it's easy. Your ass is through. KTHX NOOB.
Fairness
1) If Imperials can have AT-ST's then REbels should be able to take them out.
2) The rebels should spend equal time-value to take one out as an Imperial uses to get one.
Fair Solution
AT-ST takes about 20hrs of grinding. Commandos should be able to buy a rocket launcher or heavy gun with the 3790ish damage stats for the same 20hrs worth of faction points.
Note if you flame back that someone can exploit and get an AT in 2hrs, then very well. Rebels could do the same.
Actually it only continues burning if you are incapped and not DB'd, even then you have almost a full minute before it starts burning again.
BTW, I noticed something. Someone hits your with a Flamethrower, run for the nearest source of water and go swimming, it appears that it negates the burn. I'm not sure on this, but it seemed to do that when I hit a AT-ST with flamesingle1 and as soon as it walked in the water the flames went out. Makes sense sorta.
When you see one of us coming DONT SIT THERE AND STARE or else we will get within range and you will deserve getting all those wounds!
"If its not going to get fix then, hope to see me more on this board ill switch proffesion haha, what a good way to grief on others. "
So basically your a griefer
"oh man you guys are **edit**ing funny as heck, makes my day goes by fast at work lol. And devs how in the world can fire kills a big piece of metal? First you made it bleed then you patched it, thats good, now you make it killable on fire too? Be realistic here. "
ever consider it might be burning fuel? how bout hydraulic fluid and some other substance used in a AT-ST besides metal. I've seen cars with the engine on fire on the side of the road haven't u?