Commando Archive

Thread: NERF COMMANDOS!!!!!

Gahble
Mon Sep 08, 2003 3:10 pm
#53

Yeah, I myself am a commando, and though I haven't had alot of time to experiment with the class,I've played alot of other classes. You pistoleers whining that you're nerfed MUST be doing something wrong cuz I have a friend who's not even a master pistoleer and he can manage to slap Fan Shots around for 1000 damage easy in PvE and do it 5x as fast as I can hit for 2500-4000 with my Flame Single 1. Not to mentionI have a 10-20 second cooldown period whereas he can chain 'em off one after the other. Point being YES, SOME aspects of the Commando class APPEAR to be overpowering, but play one and realize that paying the 35-50K for 33 shots from a rocket launcher, not to mention finding a weaponsmith who has them in stock, isn't all it's cracked up to be, THEN realize that you have to be crouching and aim any attack that's not point blank to even have a hope in hell of hitting your target, and tell me you think they need a nerf. NOT to mention the fact that unarmed XP is horribly REDICULOUSLY hard to get without the use of VibroKnucklers... Nobody deserves a nerf-bat,and sure some classes have issues, but the advantages and the disadvantages usually even out. That's all I have to say, thanks for reading with an open mind!


-Starsider Server

Streetracer81
Mon Sep 08, 2003 3:21 pm
#54

Dude leave comandos alone. They are fine the way they are. Just fix where the fire dot does too much dmg and problem solved.
griffon84
Mon Sep 08, 2003 3:35 pm
#55

Why nerf the commandos? ive watched many PvP battles and altho i have participated in any yet because my skills arent up to par....restarting charas suck GRR...anyway back to my point,ive watch alot of PvP battles and commandos are in no way overpowered or godlike, in order for them to be effective they need to be close to there target, and there lack of defense makes running up to the front lines very deadly. ive watched ppl stand in front of a single commando while he use flamecone and took them all out and that was probably the funniest thing ever lol then i watched 3 ppl come and kill that commando because they knew how to fight one, they knew to stay at range, use shots that blind making his accuracy fall, and dont stand still. commandos are a purely support dmg dealing class, someone said there like the wizard of this game, well i agree, in every fantasy based MMO the wizard deal massive dmg and can even take out large groups of ppl if they dont know how to fight him, but throw in a little tactics and the massive dmg the wizard has goes down the pooper. SWG is a game based around the galatic war IMO and a war on a MMO is like a war in RL tactics win it over brute force.
Weadge
Mon Sep 08, 2003 8:02 pm
#56

We shouldn'tcry nerf on the commandos or any other profession until we see a group of equally skilled elite professions working together smartly. If then we see that one profession stands out every time then we can say some balancing needs to happen.


I will say however that there was talk going around tonight on the FLurry server about a commando and a couple other rebels that invaded the Imperial base on Talus and took out several AT-ST's and a bunch of imperials. Apparenly some of the imperial doctors were able to take down the commando. So they're could have been a balance there after all. But the rumours are that the commando only needs to land 2 shots on the AT-ST's to kill one. That's a powerful dude! And if that's true all those crys of nerfing AT-ST's are now moot as it seems the commando is more than an equal match for one.




Kennet Marshaul - Flurry Galaxy - Master Creature Handler
Brawler 3-3-4-4
Marksman 0-0-2-0
Medic 0-0-0-4
Scout 4-0-4-0
Master Creature Handler 4-4-4-4
Bio-Engineer 0-2-2-2
X-Life
Mon Sep 08, 2003 10:41 pm
#57

You guys are forgetting one thing. We are still a broken profession. The only thing that works well is the flame thrower line. They are not going to nerf us no matter what anybody says. I'm sure there will be some changes but its going to be after they figure out what to do with the other three lines that are broke.


You are getting incapped right now by a flame thrower. Do you see anybody incapping you with an HAR. No because they havent made the weapons situational yet. No one wants to use the HAR because it does less damage than the FT and has no DOT. NONE of the consumables work like they are susposed to. HPB is suposed to have radial damage but that doesnt work. Granades dont show up in the combat log have the time and seem very ineffective (i havent found one good instance where it would be a good idea to use one)


You will see some changes, but it will not be a NERF. You guys who are crying nerf anyway dont realize that we are using our best special on you and we only have 4 to choose from. I mean guys, do you really expect usto have ALOT of stratigies to use that other professions do when we are still broke?


The bottom line is that commandos is still a broken professions.



Xero Life, Commando, Eclipse

Gahble
Tue Sep 09, 2003 7:31 am
#58



Weadge wrote:

But the rumours are that the commando only needs to land 2 shots on the AT-ST's to kill one. That's a powerful dude!






Yeah but consider, it takes a good 2 hours of hardcore straight crafting to make a single flamethrower, and hours to make them out of a few equipment factories. People without connections are gonna have to have VERY deep pockets if they wanna throw rocket launcher shots around, and considering they have like +10 to hit at 48m, 8 spd, the chances of the commando LANDING 2 shots on the AT ST before the thing turns around and 2-shots him are slim and none. For example, let's just say a weaponsmith makes a 33 charge Rocket Launcher. He charges 33k for it. You are spending 1k creds PER SHOT (assuming you're getting such a good deal), and that's a potential 1K down the drain if you miss. Not only that, you're sitting there for 8 seconds open to enemy fire whether you hit OR miss. Yes, being able to do so much damage to an AT-ST is very nice, but how often are you gonna hit, compared to miss, and how often are you gonna land 2 shots in a row and avoid the 10 or so shots of return fire.
Gahble
Tue Sep 09, 2003 7:32 am
#59

Why I just said 2 hours to make a flamethrower is beyond me.. lack of an edit feature's annoying.. Anyway I meant 2 hours straight crafting for a ROCKET LAUNCHER. My mistake.
nimz002
Tue Sep 09, 2003 8:36 am
#60



Streetracer81 wrote:
Dude leave comandos alone. They are fine the way they are. Just fix where the fire dot does too much dmg and problem solved.





Exactly! thats' needed to get fixed.

oh and Badin, im not even on your server.



-Nimrod-
Ibixat
Tue Sep 09, 2003 8:50 am
#61



nimz002 wrote:


Streetracer81 wrote:
Dude leave comandos alone. They are fine the way they are. Just fix where the fire dot does too much dmg and problem solved.





Exactly! thats' needed to get fixed.

oh and Badin, im not even on your server.




hmmm the fire dot does vs NPC's about 7-8000 over it's duration, plus the initial hit of 3-5k.. so 10-13k in a time span of 20ish seconds (takes longer for the dot to hit full) but anyway, say 25 seconds so we get in two more shots for 1200, 12500-15000 roughly in 25 seconds, where is the overpowered in that. Pistoleers spam fan shot once per second for 1200-1500 per shot in pve. Rifleman hit for huge amounts of damage every 1-3 seconds. Carbineers too, the reason ours LOOKS bigger is we do it up front then stand around for a long long time. Miss that flame single and you effectively do ZERO damage in 20 seconds. Get a grip nerf-calling retards, there is balance here.



Elida & Elina Stotri - Gorath Server
nimz002
Tue Sep 09, 2003 9:03 am
#62

lol



-Nimrod-
Gahble
Tue Sep 09, 2003 9:42 am
#63






Ibixat wrote:

hmmm the fire dot does vs NPC's about 7-8000 over it's duration, plus the initial hit of 3-5k.. so 10-13k in a time span of 20ish seconds (takes longer for the dot to hit full) but anyway, say 25 seconds so we get in two more shots for 1200, 12500-15000 roughly in 25 seconds, where is the overpowered in that. Pistoleers spam fan shot once per second for 1200-1500 per shot in pve. Rifleman hit for huge amounts of damage every 1-3 seconds. Carbineers too, the reason ours LOOKS bigger is we do it up front then stand around for a long long time. Miss that flame single and you effectively do ZERO damage in 20 seconds. Get a grip nerf-calling retards, there is balance here.



Couldn't have said it better myself, and I'm definitely in agreement with the emphasis on the fact that pistoleers can crank out damage to the same pool every shot, has stacking bleeds, and can perform their specials from outside melee range. I do believe this post's been worn out by now, and if this Nimz tard wants to keep calling for a nerf let him. Any sane dev who's gonna bother to read the posts the tard has made is gonna follow through and read every single one of the posts made by those who PLAYa Commando. And personally I'd rather face a commando than a Combat Medic, because Combat Medic is where the elite wound action is at. And I think I speak for everyone when I direct a big /slap at this smacktard for even beginning this thread.
nightwolf180
Tue Sep 09, 2003 10:06 am
#64

Its true, commandos must be nerfed, they are too powerful, they were too powerful when they had to use their heavy weapons as bats... they need to be nerfed into useing rubber chickens and squirting flowers, they must be absalutely useless so we can keep our rancors and at sts and precious giant monkeys and our oh so irreplaceable health bars! I mean come on! it takes 5 seconds for a master docter to cure our wounds! I dont wanna sit in a friggin med center for 5 seconds while some nut with a seringe tells me to turn my head and cough! Its a crime! Its heresay! why should you be able to do as much damage as us per second? we who train 1 weapon specifically while you waste hours mastering all weapons? we who can hit 1 ham bar at a time while you hit all 3? we who do massive sub stat wounds with our bleed shots that bleed for the damage it hits for! while your fire shot does 1/3rd of the damage it did for the attack! its not fair! I want to be able to carry around a bucket of water and use /douse self with water! (this would be funny if there was a 50% chance the bucket had gasoline in it, these are stupid people after all....) I wanna kick your ass cause I'm the loser with the tekken game set to 2 players and I like to kick my imaginary friends ass and get a perfect win everytime!


hey for all you guys stupid enough to get within 16m of us? put it this way, with the mind wounds we give you it gives you more excuse to go to cantinas and stare at the skantily dressed twi'leks and do whatever it is you do with yourselves while you drool..................... eww.... bad images....




----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
nightwolf180
Tue Sep 09, 2003 10:16 am
#65

no not rubber chickens! its a nerf right? commandos need to use nerf toys! we can pelt people with almost painless foam missles that fly really far! I got hit in the eye with a nerf spiral football! I almost got a black eye damnit! thats powerful enough!



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
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