Commando Archive
Thread: Commando Researchers- I need Your Help
GoodToTheTouch wrote:
I personally believe that DOT should be counter acted by stop drop and roll, in other words if theres no water a player should have the option to go prone for so many amount of seconds to put out the flame (but suffer some wounds obviously) say 10 seconds? or some thing like that
Wrong thread... This thread is for data and statistical information only. please post comments and requests in an appropriate thread. Thanks.
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New questions…
- Has crism silicate ore been removed from the Proton Grenade schematic and replaced with a generic ore?
- Is the area of effect damage working for grenades?
- Have the two different accuracies for Acid Rifle been fixed (the +10 given at Novice Commando not stacking with those given by the Acid Rifle line)?
Thanks!
Easy one: No!
Alittle tougher, but: No
Tricky one: No
Hope that helps. if you need deeper information, let us know.
Dogg
all aoe r still buged iv ben testing them if u start a fight with a aoe atta it wont really be a ragulr attack but after the fight starts the aoe works 100% at leest it seems to for me
also ive done some posting on athere forms and found out3 things
1 the number one reson evry one thinks we r over powerd is the dot
i dont want to c it nerfd but from what i see i will and should be
2 the secound bigest reesion is just how many commandos r runing around with only flame4 so that has to chang i say move flame singel 2 to master it should stope most oof that proplem
3 wat most noobys
complian about is r one hit kills ............ well we all no the story on that one so lets not go there
and thats all i hope i helped
Concerning DoT on the Commando attacks, i would like to repost my post in Ivoni's Thread. It is ashort evaluation of my Combat Log i posted there:
DLT20a Kneeling at ideal range against an immobile unarmored target:
319.71 DPS
Flamethrower Standing at 15m against a mobile unarmored target:
82.62 DPS (without DoT) ; 260.11 (including DoT)
DLT20a standing at 45m against a mobile armored target:
221.38 DPS
Max DPS for Flamethrower (including DoT) by stacking all Flame attacks: 303.86
Max DPS for DLT20a: 319.71
seeing this, it is evident, the a Rifleman beats the damageoutput of a Commando even Using a basic Rifle.
Stats of the weapons involved:
DLT20a:
Spd: 5.2
Dmg: 143-301 (using a +32% max damage powerup)
Flamethrower:
Spd: 4.8
Dmg: 512-1022
Dogg
hey thats good statsifo how u get it and can u do it will the fwg5 and the elit carb i no they will out do us becus they creem in pvp
and they say commandos r over powerd bah
maddogs:
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=28664&page=3
maddogs:
Due to the guild i am in i have access to masters of any possible profession. This is the way i get my combat logs.