Commando Archive

Thread: Commando Researchers- I need Your Help

MasterSynn
Thu Oct 16, 2003 11:46 pm
#66




GoodToTheTouch wrote:
I personally believe that DOT should be counter acted by stop drop and roll, in other words if theres no water a player should have the option to go prone for so many amount of seconds to put out the flame (but suffer some wounds obviously) say 10 seconds? or some thing like that




Wrong thread... This thread is for data and statistical information only. please post comments and requests in an appropriate thread. Thanks.






~~~~~ Andro Synn ~~~~~
Courage is not defined by those who fought and did not fall,
but by those who fought, fell, and rose again.
MasterSynn
Fri Oct 17, 2003 12:15 am
#67

New questions…



  • Has crism silicate ore been removed from the Proton Grenade schematic and replaced with a generic ore?

  • Is the area of effect damage working for grenades?

  • Have the two different accuracies for Acid Rifle been fixed (the +10 given at Novice Commando not stacking with those given by the Acid Rifle line)?

Thanks!




~~~~~ Andro Synn ~~~~~
Courage is not defined by those who fought and did not fall,
but by those who fought, fell, and rose again.
InquisitorPayne
Fri Oct 17, 2003 12:42 pm
#68

  • Has crism silicate ore been removed from the Proton Grenade schematic and replaced with a generic ore?

  • Easy one: No!


  • Is the area of effect damage working for grenades?

  • Alittle tougher, but: No


  • Have the two different accuracies for Acid Rifle been fixed (the +10 given at Novice Commando not stacking with those given by the Acid Rifle line)?

  • Tricky one: No


    Hope that helps. if you need deeper information, let us know.


    Dogg





    Dogg M'ordae-Pitibi
    General Rebel Badass (Colonel)

    SYN - The Leading Force in Rebel PvP


    Jeren_Sehn
    Fri Oct 17, 2003 9:09 pm
    #69

    Again: I am able tohit more than one target ay the same timewhen I use grenades...which suggests that the AOE is working. I can't confirm that they are having an effect to the full listed range, but I see no other way to explain damaging two or three NPCs or mobs at the same time.




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    (ggggggggggggggggggggggggggggg8WX
    nnn][[[[[[[[[[nng)
    maddogs
    Fri Oct 17, 2003 11:51 pm
    #70

    all aoe r still buged iv ben testing them if u start a fight with a aoe atta it wont really be a ragulr attack but after the fight starts the aoe works 100% at leest it seems to for me


    also ive done some posting on athere forms and found out3 things


    1 the number one reson evry one thinks we r over powerd is the dot i dont want to c it nerfd but from what i see i will and should be


    2 the secound bigest reesion is just how many commandos r runing around with only flame4 so that has to chang i say move flame singel 2 to master it should stope most oof that proplem


    3 wat most noobys complian about is r one hit kills ............ well we all no the story on that one so lets not go there


    and thats all i hope i helped




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    Daniel' Judson-Leonheart

    InquisitorPayne
    Sun Oct 19, 2003 6:40 am
    #71

    Concerning DoT on the Commando attacks, i would like to repost my post in Ivoni's Thread. It is ashort evaluation of my Combat Log i posted there:


    DLT20a Kneeling at ideal range against an immobile unarmored target:


    319.71 DPS


    Flamethrower Standing at 15m against a mobile unarmored target:


    82.62 DPS (without DoT) ; 260.11 (including DoT)


    DLT20a standing at 45m against a mobile armored target:


    221.38 DPS


    Max DPS for Flamethrower (including DoT) by stacking all Flame attacks: 303.86
    Max DPS for DLT20a: 319.71


    seeing this, it is evident, the a Rifleman beats the damageoutput of a Commando even Using a basic Rifle.


    Stats of the weapons involved:


    DLT20a:


    Spd: 5.2
    Dmg: 143-301 (using a +32% max damage powerup)


    Flamethrower:


    Spd: 4.8
    Dmg: 512-1022


    Dogg





    Dogg M'ordae-Pitibi
    General Rebel Badass (Colonel)

    SYN - The Leading Force in Rebel PvP


    maddogs
    Sun Oct 19, 2003 7:44 am
    #72

    hey thats good statsifo how u get it and can u do it will the fwg5 and the elit carb i no they will out do us becus they creem in pvp and they say commandos r over powerd bah




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    Daniel' Judson-Leonheart

    InquisitorPayne
    Sun Oct 19, 2003 6:35 pm
    #73

    maddogs:


    http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=28664&page=3





    Dogg M'ordae-Pitibi
    General Rebel Badass (Colonel)

    SYN - The Leading Force in Rebel PvP


    maddogs
    Tue Oct 21, 2003 1:12 am
    #74

    ok i still dont under stand how u got thos stats by log r u a master rifel me ?



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    Daniel' Judson-Leonheart

    InquisitorPayne
    Sat Nov 01, 2003 6:13 pm
    #75

    maddogs:


    Due to the guild i am in i have access to masters of any possible profession. This is the way i get my combat logs.





    Dogg M'ordae-Pitibi
    General Rebel Badass (Colonel)

    SYN - The Leading Force in Rebel PvP


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