Commando Archive

Thread: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*

RazerWolf
Sat Feb 28, 2004 1:33 am
#66

I could Edit my above post, I'm not going to. Probably 'cause this is a kinda "second" option.

My proposal mixes weapons of different types in one tree. A special would be usable with one weapon but not another. More of two half-trees together then. If this proves impractical, I'd vote to ditch the Heavy Weapons line totally, add LP Specials and mods to Field Tactics, and give the Heavy Repeater and Concussion Rifle individual trees. If this was the case, power down the Concussion Rifle about 25%, but put more med-level specials in, Rail Shot still being super-powerful (but damn slow). The Heavy Repeater would need some med-high specials too.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
Ravvenn
Sat Feb 28, 2004 7:23 am
#67

What's up guys? Man, there's nothing better than hearing my brothers and sisters come together with good ideas. But there are something we should consider. First of all, look at the requirements for commando (Master Marksman/Unarmed 4). Is it just me, or does anyone see after all that work, at novice commando, you're like a newbie with bigger guns? Not many of the skill mods we worked so hard for in master marksman help us, and we have NO elite unarmed abilities. Now, it seems that pplare paranoid about one class having a ability shared with another. But, personally I thing we should have (once again ) the HAR and flamer in one tree, a new type of weapon (how about duel wield weapons? )tree that lets use some of those skill mods from master marksman and some state effects, and some unarmed fighting abilities/defenses. I mean, I think a Master Commando should be able to hold his own unarmed. If you want to have a commando use a melee weapon guys, ix-nay on the knife because if that was the case, we would've had to of had brawler 0/4/0/0 to get commando. I personally feel commandos should get unarmed throws/knockdowns, nothing to do any real damage, just give the commando the chance to defend him/herself against brawlers. That or let us use our melee skills to do melee hits with our weapons. Anyway, that's my view. Thanx for reading this.



Ravvenous - Corbantis

Elder Bounty Hunter

http://www.blackmetalradio.com
cyrom
Sat Feb 28, 2004 12:10 pm
#68

well thay not going to replace the HAR, not becuse thya hate us becuse of logic. i remember one guy said on this theed that people who have HAR and weapinsmith that have HAR in there vender will be taking up space and loese some recorce and money. thay are starting with mod fixies and new art look in combat thay will plobly putAP in there becuse the commando dont have any ap weps that not in the hevey weps and feld tree. 2nd for LP skills will plobly put in feld tree. i know that thay nerfing FH but with the liltle help the HAR is getting it look like thay are trying to even it out. you cant have 2 very powerful weps in one prof, it not logic. and if the devs hate the commando tell us why?



---Cyron fireblood---
---Master commando---
---Master pistols---
---combat medic 4-0-0-0---
OnlyMaestro
Sat Feb 28, 2004 12:19 pm
#69

You all realize anything here will never actually happen though.


It feels like a nice thread to silence the masses...



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Yrega
Sun Feb 29, 2004 11:52 am
#70

Honestly, i think we might have a good chance of us getting an E-Web.


I also believe that everything else is futile, since they are fixing the HAR. I believe that they will modify the HAR into the weapon we have been asking for, this will save time in the developmental coding, and will also most likely hold a far slimmer chance of causing massive serverwide bugs.


They have already fixed the animations, sound, and speed/accuracy mods on the HAR, i believe they may add some more modifications to it, if they are smart, as well as fix the damn things speed.


my 2 cents.


-Yrega darkstrider


Master commando/ teras kasi master





Yrega Darkstrider
Avatar Alliance
-Retired Tactical Commander of the old ERA-
Fighting for the return of Old School GCW PvP You Can Too
codebrake
Mon Mar 01, 2004 5:28 am
#71

This may sound a little crazy but I was thinking of something along the lines of an ice beam cannon. It would be armor piercing and about 400-800 dmg like the FT and around the same speed. I think some cool specials for it would have negative status effects like slowing there attack speed, stoppingmovement etc.



I'd rather go down fighting on occasion than live life as a jackal picking off the retarded zebras from the edge of the herd-HavelockVetinari
EimisFeewa
Mon Mar 01, 2004 5:50 am
#72

We need hevey weapons like that what if in the space game star destroyers or rebel blockade runners could bombard us from space.We need ion cannons and stuff like that to take them out.I can solo a gruel with no problem but a novice commando agenst a krayt or a kimogilla we need an e-web for that with hevey armor percing thats good but is it going to be a fraction thing or a but it from a weaponsmith.What about the at-at when can players get one of thos what about a rebel vehicle when are we going to get that stuff.When are we going to get some other weapons from the star wars galaxie.What about the gun on the speeder bike they had a blaster on that in return of the jedi you can see one on the bike in the game but it dose not work.So make some big blasters.



Eimis Feewa
"Every dog has his day"
Day one Lowca vet

Sidious_Inoxi
Mon Mar 01, 2004 6:06 am
#73

I guess they implement it as soon as some forum guys learned how to use proper interpunctation.



Sorry, but that goes far off hand. How can a developer take something out of a posting, when he has troubles reading it.





Colonel Sidious Inoxi
Founder and Ex-Coordinator of the Battlefront City Project (PVP Cities)
Founder and Ex-Mayor of Farpoint and Farpoint Valley,Tatooine (RP Cities)

Master Politician/Master Smuggler/Master Commando/Pistoleer/Freelance Pilot
...bears the Starsider Supreme Chancellor award 2005 for best Politician


Inactive, living in Azeroth now
DVAS
Mon Mar 01, 2004 11:16 am
#74

first of all we need a nice autmatic machine gun like weapon like the heavy repeating rifle it shots at ton and i have some great special for it. first one could be area supressioning fire 1-2 and there could be a seconday attack with it which is the heavy energy bomb 1-2 and the damage of the weapon could be electric. the lp needs more armor piecering or a knock down attack , give me a break if get hit with exloisn i think you should be blow away or alest knock down and the same with rocket luachers a knock down attack. the Flame and acid laucher hould be in the same as the rockets and grenades. So that should leave 2 trees open for lp and the a really cool assualt weapon(machine gun)
Skeptic666
Mon Mar 01, 2004 3:10 pm
#75

dang strait I think that is a awsome idea why should we be stuck with one wep? One that does not work, and one with no specials. we are commandos dang nabbit we should have something good you know? Look at the new Lucas Arts Commando game comming out!



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
JohboBocal
Mon Mar 01, 2004 3:43 pm
#76






Skeptic666 wrote:

dang strait I think that is a awsome idea why should we be stuck with one wep? One that does not work, and one with no specials. we are commandos dang nabbit we should have something good you know? Look at the new Lucas Arts Commando game comming out!







Now if we could get those commandos into SWG, that would be great.


Think its possible?







Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
EimisFeewa
Tue Mar 02, 2004 5:47 am
#77

No thats not posible that game if u had not already noticed takes place during the clone wars.They should upgrade the imp commandos to look like thos



Eimis Feewa
"Every dog has his day"
Day one Lowca vet

Daker-Naritus
Tue Mar 02, 2004 2:05 pm
#78

This is a quote from the new Lucas Arts Republic Commando Webpage:



"Access to more than twelve authentic weapons including the primary Republic Commando firearm, the DC-17m and secondary weapon the DC-15s Blaster Pistol, as well as enemy weapons such as the Trandoshan Slaver Shotgun and Geonosian Elite Beam Weapon"




Why doesn't SOE just borrow the models and ideas for Commando guns from other Lucas Arts titles instead of reinventing the wheel (very badly I might add) and giving us weapons that never existed in the Star Wars Universe.
Page 6 of 15