Commando Archive
Thread: Issues With the Heavy Acid Rifle
Blacca wrote:
can you imagine the ruthlessness of master headshot with an acid rifle however?
Wow I can only dream.... that would be... so awesome! ^_^
garvin wrote:
Since this question comes up a lot (What's wrong with the HAR?), I thought I'd make a post that I could sticky at the top for visitors and New Commandos to read. Feel free to adding any HAR issues if I missed any...
Problems with the Heavy Acid Rifle (HAR):
- On average (non-special) it does around 100 less damage then the FT.
HAR should be faster than FT and do more dmg because it has no DOT. (although it should have DOT too)
- On average (non-special) the weapon is slower then the FT by around .7 in speed
- The specials of the HAR are identical to the specials of the FT yet they are significantly weaker
- The HAR has a significantly higher HAM cost then the FT
- The HAR shares the same restrictions as the FT (range and delay on specials)
- The HAR has no DoT on any of it's specials
Big issue not having DOT. No reason to use this weapon.
- Most high level NPC's with high Heat resists also have high Acid Resists
Acid is good in newer dungeons. This dmg type has it's place but AP 0 is a joke.
- TheAcid Tree costs moreXP then the Flame Tree
- Like the FT, the HAR has no AP
Other similar acid weapons are medium AP (i mean acid should penatrate)
- Can not use typical "Rifle" specials with this weapon
I would like to see more of a rifle weapon like Heavy Repeater Rifle with rifle SEA actually working with it.
With all that being said, what you end up with is a weapon that is only really useful when fighting an opponent with High Heat resists but low Acid resists, which doesn't come up very often. Since that is strategically the only time to use the HAR, it definitely does not warrent it's own tree and does not deserve the higher xp cost. It's basically a weaker clone of the FT, sharing the same penalties, but not delivering as it should.
The HAR could be improved with AP andranged specials...And since it is a Rifle, it would be nice to be able to use rifle specials with this weapon. Basically, when it's all said and done, we focus on the Flame Thrower so much because SWG hasn't given us a good reason to focus on the HAR.
I hope that helps...When it comes down to it...it's a special case used weapon...nice to have, but not worthy of everyday, every situation use...