Commando Archive

Thread: Faction Purchasable Rocket Launcher

Azarken
Thu Jan 08, 2004 6:59 am
#66

the delay is after you fire your special. did you even READ my post? heres my exact quote


"he had to get within 16 m of you. actually get the flamer to hit. and then not be able to fire again for 8-15 seconds"


As i said he was vunerable for 8-15 seconds AFTER he shot his flamer. Read it better next time.


Our rocket launchers were good enough to destroy it before. why not now? Bottom line is before we were able to take em down realisticly with a weapon designed for armoured targets. Now we cant. why should that change? why should we be at such a major disadvantage? I can understand the ATST being difficult to take down for others but for someone with a rocket launcher it shouldnt be impossible, like it is atm.


We've been saying ALLLLLL ALONG only commandos should be able to do it. did you even READ this thread????


We dont want to have to flame it. trust us. as we've been saying ALL along. We want the rocket launcher to be viable again.


Do we all wander round in packs of 3? NO. what if we meet one when solo or when theres a big battle going on? we wont always be able to just waltz up and flame it while its busy you know.


I've read alot of history thank you very much. And it clearly states that flame throwers tend not to have a very large range and even if they do the beam of flame tends to drop very rapidly after a small distance so you would need to be very close to the front to hit the viewports.


Sources? sure heres the best one http://www.starwars.com/databank/vehicle/atst/index.htmlthe official star wars site. on which it says and i quote


"The two-man craft is lightly armed with chin-mounted laser cannons, and side-mounted weapon pods."


Notice that word lightly there? I also used info from the EU books and the odd bit here or there from one of those encyclopedia type books of the vehicles and stuff they release now and then. basically same stuff as on the official site i just posted for you.


In fact you have no clue. You are just trying to protect your atst even more. Its stupid. Apart from flaming the thing(which is totally unrealistic) we have no viable way of killing the thing unlike before with rocket launchers. If the rebels had a rolling tank or walker of some kind with no realistic way to kill it you'd come screaming and crying and throwing a tantrum on here to get some sorta nerf or weapon to be able to target it.


Well we arent throwing a tantrum or screaming we're asking for a viable method of actually attacking it back. unreasonable? heck no but no doubt you think it is.


I think its funny how you come onto this thread trying to argue against us when your clearly totally biased or havent bothered to read the posts clearly, or both.


Re-read it. stop being biased. take it all in. then come back and comment.





Azarken Talamasca

Azarken
Thu Jan 08, 2004 7:17 am
#67

lets do a lil recap here.


ATST hams got upped so rocketlaunchers either barely scratch em or kill us before we kill them from the ham costs etc. Or we get cut down before we get half the shots off we need to take it down.


You now complain too because we're constantly burning your ATST's


We're asking for a way for the RL to actually work in taking down the ATST again and we suggested upping the RL stats or giving us a FP based one that can only be used in pvp.


We established the ATST is light armour and thus should be damaged alot by a RL.


Whats so hard to understand or unreasonable about that?


If we get our RL's back we'll be happy and you'll be happy cos we wont be burning them anymore and sony can remove that part of the code from ATST's




Azarken Talamasca

Azarken
Thu Jan 08, 2004 7:19 am
#68

OH yes and giving us the RL back as a viable means wouldnt be unbalancing as only one rebel profession can use em where as EVERY imperial profession can have an ATST



Azarken Talamasca

Deathscythe816
Thu Jan 08, 2004 7:46 am
#69

Ok, i only got halfway thru page 2 reading all this cuz i dont have all day to read threads on these forums.


1 thing i am SICK of hearing is "remember in the movies the ATs were brought down by logs and rope?" Yea yea, that's all good and such but AUDIENCES wouldnt have liked it much if all the Rebels got wiped out and the Empire won, would they? It would be a 'sad' ending, everyone would hate the movie and it wouldn't make any money. Think back to the attack on Hoth, NOTHING was touching the AT-ATs right? But no no no, bring 1 to its knees with a big cable and u blow the whole *#$*er up in 2 shots to the head. Go watch the battle of Hoth again, ull see what im talking about. Theres a point where 1 AT has its face in the snow, 1 Snowspeeder comes by, few shots to it and BAM the thing suddenly blows up into a million peices. The movies were designed to cater to movie audiences, so some of the things that happened in them rnt exactly.........probable. In REALITY, something like an AT wouldnt have just exploded like that, it was an "ooooo, aaahhh" effect set there for ppl watching the movies. And with the AT-STs on Endor, movie audiences like to see the 'good guys' win. Realistically, those Ewoks would have been toast. Oh and lets forget STUPIDITY. What about the Imperial Commander that decided to OPEN the doors for the Rebels allowing them into the Sheild Generator?


Ppl need to stop taking stuff directly from the movies alone cuz they rnt exactly accurate with reality. There were how many AT-STs on Endor? 3-5?No way a few Ewoks would be able to take them down. Lets also not forget the reason the AT-STs were taken down......STUPID DRIVERS! All the ATs destroyed walked right into obvious traps. Why? Cuz it worked for the movie and thats all that mattered.


And a little note for u ppl taht think that u can use ATs to get FP, uh....no. Any Rebel NPCs or PCs taht an AT kills, the owner gets NO FACTION POINTS for it unless the owner of the AT actually did some shooting, in which case they get FPs based on how much damage they did. A person cant just send an AT into 20 NPCs Rebels and farm FP, that not how it works. The person has to actually shoot Rebels themselves AND DO DAMAGE!




-Trulak

-Colonel of the Imperial Army
Azarken
Thu Jan 08, 2004 7:55 am
#70

read the rest of the thread feckwit we've provided better info than just the movies.



Azarken Talamasca

Bloodborn
Thu Jan 08, 2004 5:04 pm
#71

No we had turrents which doesn't exist either so what now? and US commandos NOT all are in agreeement with them and think the Imperial crackdown will put us in proper perspective FINALLY.

Azarken
Fri Jan 09, 2004 3:34 am
#72

INEVER said rebels had a faction RL in the EU etc.


that being said they do have one they can buy from the faction recruiter atm but the stats are complete **edit**e.


When i was referring to using sources etc it was about ATST's and their armour etc. hope that clears it up.




Azarken Talamasca

nightwolf180
Sat Jan 10, 2004 9:49 am
#73

Azarken, just shut the hell up. You do realize IMPERIALS can purchase the SAME EXACT ROCKET LAUNCHER from their recruiters right? SAME ONE! EXACT SAME STATS! BIG FRIGGIN WHOOP! We can buy a flamethrower some mines grenades a couch WHOOPTY DOO! -launches a couch at a turret- and yes rebels did have turrets, watch empire strikes back, the funny looking DISH TURRETS! at the rebel base in the beginning of the movie are infact TURRETS! which infact did jack against the AT AT but probably coulda smited a AT ST with a shot, if the rebels ever grew a brain and used the turrets against anything but the AT AT, musta been that panic thing.


The damage to ham ratio of the AT ST is screwed up, rocket launchers do the exact same damage as flamethrower specials except they don't have a huge delay between shots and they cost some heafty HAM and moneyto use. The damage to ham ratio of the turrets is in the same pickle, rocket launchers currently suck against these things and its alot more effective to use the -gasp- BLAST DAMAGE DEALING ROCKLET LAUNCHING PISTOL! yeah thats right ROCKLET launching, it fires tiny ROCKETS at targets and ROCKETS for some strange reason have been proven to be effective against big targets. It does BLAST damage and that means AT STs are WEAK against a -gasp- rocket launching pistol... imagine that! Steel melts, big targets are susceptable to broad area high kinetical-force attacks such as giant logs lumbered and engineered by tiny shorter-then-dwarf teddy bears and rocket launching hair dryers. That legendary faction purchased couch I launched at a turret would probably have a bigger impact on a AT ST then the rocket launchers in this game do, WE ALL KNOW THIS! WE DONT CARE! WE PLAY THE **edit** GAME HOWEVER THE HELL WE CAN AT THE TIME WE ARE DOING SO! READ YOUR OWN DAMNED POST!


Since I doubt you will see reason (or even read this post before flameing me about it) I'll just save myself the time and call you moron now. I'll take it back when you can prove your not a 13 year old child demanding candy from a parent who couldn't give a ****.




----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
nightwolf180
Sat Jan 10, 2004 10:05 am
#74

BTW were saying no to this because its a one sided request, if your wondering why imperials are argueing with you guys. If you care.


1 sided requests, yanno, where someone asks for something to make them uber and everyone else crappy? To ask for something specifically designed to reduce someone elses advantage that they should have in the first place? Its like giveing candy to one of your twin sons but giveing nothing to the other, its NOT balance. Its SELFISH.


I suggested makeing the CURRENT RLs have a range to outrange turrets, players would STILL have to manually run to the commando and attempt to kill him, he can easily be outnumbered and brought down without backup. But he wouldn't have to run 10m of turret fireto get within rangeto shoot rockets at aturret (This works for you guys because you can shoot your rockets at AT STs that can't even aggro you after killing their target, gives you a MUCH bigger advantage). Have the rebel npc run out to try stopping the commando, I don't care, I just think its stupid that the commando has no advantage against turrets or (yes OR) AT STs and other big vehicles. Soldiers are the anti-commando, commandos should be the anti-structure/vehicle.


Yeah I know it WAS a well thought out request but where the poster said he tried seeing it from every angle, he only tried seeing it from every REBEL angle and therefore left imperials out of the loop all together. Its not the poster I have a problem with, its the nuts like you who don't read the full posts of everyone they don't like and try to flame everyone over it.


If your going to suggest a change to give you an advantage suggest one that gives all COMMANDOS an advantage, not just the 1 faction or another, remember rebels are going to get to use vehicles too, and AT STs are only pets now to give imperials an advantage over obvious rebel numbers. It will become a VEHICLE soon so stop getting your pantys in a twist over it.


And yes you SHOULD have to get into groups and use teamwork to take down a player controlled AT ST because thats what you have the advantage in numbers for. Thats what the whole point of this game is for, thats why Krayts are powerful creatures and turrets have impossibly high hit points. To force players (like you) to group together and do something about it.


And also everyone exagerates commando accuracy (or lack there of) WAY to much, we hit just fine andI rarely miss with RL Flamethrower HAR LP anything. I do miss but rarely.




----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
nightwolf180
Sat Jan 10, 2004 6:57 pm
#75

Tac I've seen Rancors and Kimoligans as pets, Kimoligans (or whatever the name is) are TOUGH BASTARDS. Not quite Krayt strength but rancors aren't strong enough to take one. Both of these pets require more then 1 commando to take down (more then 1 person actually) so stop gripeing about the AT ST being some "all powerful and invincible" pet that requires legions of players to take down.


There is no point in letting rebels use a "legendary rocket launcher" its not going to happen so forget about it completely. Work on asking for something more sane like increase RL range AND moveing it to master commando (to prevent everyone and their dogs from cheap shotting turrets).


Reasons why its not going to happen are its imbalanceing in the GCW, its a weapon players can NOT equal in crafting (they cant make one anywhere near that powerful) which would make it the single most valued weapon in the game and NOVICE COMMANDOS can use it. Also HW 4 would allow the commando to miss maybe2 in 10 shots, thats 24 shots that will probably hit. You are seriously exagerateing commando miss rate there, commandos do NOT miss 1/3rd of the shots they take (I use RLs quite a bit). And worst of all it could easily be used to incap countless players with 1 RL in a large battle, buffed and armored wouldn't matter AT ALL, no one person should have that kind of power at their disposal (and no AT ST is NOT that powerful, it shoots 1 target at a time and has been proven to be very mortal time and time again).


Deal with the means of destroying them that you have and if you want to request special attention or some such make sure its a request that applies to ALL commandos (I have serious peeves about rebel turrets and how I can't get into range to use my RL on them, at least the metal chickens dont have 70m range).


Just stop makeing stupid pointless demands like this and we'll all have more fun playing the g-a-m-e.




----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
tacwraith
Sat Jan 10, 2004 10:20 pm
#76

"Not quite Krayt strength but rancors aren't strong enough to take one. Both of these pets require more then 1 commando to take down (more then 1 person actually) so stop gripeing about the AT ST being some "all powerful and invincible" pet that requires legions of players to take down."

Utterly FALSE statement. any commando, heck not even masters, just grenadeers can single handedly take down NESTS of ancient enraged rancors (which btw, are twice as tough as any tameable rancor and almost as tough as a dang well done BE rancor). Without healing or buffs, just with ubese armor.

If you dont believe me feel free to make a character in bria and ill show you just how wrong your statements are.

an atst oth, requires either a suicide flamer attack (which is gamey and lame and should not be so, but there is no alternative) or a bunch of commandos firing rockets. 11 rockets (if they all hit at 5k damage, which is rare they hit that high) are needed to drop an atst. no commando has the HAM to fire more than 3 or 4 unless buffed. If buffed then its 11 X 6 second delay, a whole MINUTE the commando spends kneeling. A whole minute the owner OR the atst can shoot the commando. and thats IF all the rockets hit, which is never the case. a few will miss guaranteed.

But then again, its pointless to show factual numbers to you. Cling to your wishes of superpets, we will keep pushing for a BALANCE in the game despite your delusions.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

tacwraith
Sun Jan 11, 2004 1:31 am
#77

exactly. when the rebels get vehicles THEN the imperial recruiter will sell the legendary rocket launchers to the imperials. But for now, only imps have vehicles.

Oh, and a krayt dragon is not a PET of a player. theres NO reason why ONE player, of ANY proffession (even crafters can buy an atst by buying faction points from a smuggler and then getting their metal chicken), should have a PET that requires several OTHER players to work together to bring down. Thats massively inbalancing.

The balance comes from ONE class being able to do serious damage, and if all goes well, take the atst down. Thats the Commando. Out of the dozen or so combat classes the atst HAS to be vulnerable to one of them. Its a tradeoff. ANY imp can have an ATST but only a rebel commando can have a chance against it in 1-1. a 9k+ faction point pet being killed by a weapon purchased with faction points is MUCH more fair than said 9k fp pet being killed by a 12k credit flamethrower.

but using the flamer now is just gaming the game because we have no other alternative. Give us those rocket launchers and make the atst invulnerable to flame, problem SOLVED.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Azarken
Mon Jan 12, 2004 4:02 am
#78

sorry tend not to check the boards over the weekend.


Im really done arguing with your imperials as your presenting no valid points at all and just whining to save your precious ATST's. Tac is hitting all the nails in all the right places so im not gonna repeat him in anyway i will however touch on one thing.


Your saying that i should use a launcher pistol to take on a ATST instead of a rocketlauncher because its more effective?


DUH let me see which is more effective billy bob a small pistol that fires a few small explosive tipped rockets with a dmg range of 60 odd to 210 and has NO armour piercing or a rocket launcher that fires a huge rocket that hits for a damage range of 1000+ to 3000+. geee let me think.


Do you guys understand the concepts of common sense and logic?




Azarken Talamasca

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