Commando Archive
Thread: beam rifle
technically it is... it reads "cert rifle acid beam"
Meaning "rifel... beam" = Beam Rifle
But the Devs musta forgotten us. I coulda sworn there was a thread somewhere about the Devs fixing this soon. I like the Beam Rifle...
lol finly some one elss seen that thing iv ben bichin about it for some time commandos need a a actul rang wepone lol i meen for goodness sakes haveint the devs noticed were actuly mlee lol
give it to us plzs plzs plzs devs and make a trypod we can set it on and do aol with it lol from 64 maway this way 5 to 7 master comandos can hudel to gather and keep from beeing wiped by 2bhs {they do it all the time iv had 1 bh wip 4 master comandos out just becous hes 64m away and keeps runing its toltly gay come on now devs think were not mlee helo } loland have a singel attack that can do decent dam iv had it with geting my butt wooped just becous i dont have a decint rang wep
plzs pardone my spelling and gramer errers
This counts as rifle xp, so does it use rifle moves?
That would rock, we would be so versatile, a rifle, pistol, flamethrower, and uber 30 use weapons!
These are all interesting suggestions, but I don't think they'll happen, nor do I think, deep down, that they should happen. The game already has a "machine gun specialist", the Carbineer (hence their 4 'Full Automatic' special attacks), It already has the Rifleman, so they're not going to give Commandos an uber, tripod repeating rifle.
If they gave us these things, Carbineers and Riflemen would (I think rightly) wonder why they are Carbineers/Riflemen. Would we be happy is they made gave the Flamethower and Rocket Launcher cert toRiflemen andBounty Hunters?
We have 7 weapons all our own (not counting grenades) already..I suspect the last thing the devs are worried about is getting us a few more.
The HAR needs to be fixed, but I don't think that necessitates our getting whole new classes of weapons.
I think people are confusing what a Commando is in SWG with their conception of what one is in real life. In game, we are plainly meant to be short to medium ranged heavy weapon specialists, and PRIMARILY short range. At long rage, we have the LP. The reason the LP has no commando specific specials is to encourage us to close in on our opponents. I appreciate that many folks see the class as uber-warriors able to hold their own in all situations...but I don't think the devs have ever shared that view.
It is true that BHs can own us, if they kite effectively and use eyeshot...but BHs spend a LOT of points to get to their profession, so of course they'll be pretty good when they get there. That fact that BHs can beat us one on one is not evidence that our profession is flawed and needs better weapons--it's evidence that we need backup if dealing with BHs. I don't know if the devs foresaw that or not, but it doesn't bother me if it stays that way forever.
no, actually I would love to have a relatively low damage but fast refire rate long range weapon that is to be fired from prone only and to be effective only at relatively long ranges, with specials specifically being an 'extension' of the ranged support line.
Think of it this way:
CorSec AutoRifle
Spd 2.0 (sliced hits the 1.0 cap)
Min 100
Max 200
@0m -180 (prone modifier would be -50)
@35m -60 (prone mod -10)
@64m-40 (prone mod +30)
Kinetic Damage (thus a relatively high amount of people have protection against it)
Light Armor Penetration
Specials:
Supression Fire 3 in box 1
25% chance of stun, 25% chance of dizzy 25% chance of blind 25% chance of knockdown Attack in box2
Area Supression Fire (affects all hostiles 50m from target being shot at) in Box3
Cover Fire (single target, target goes into 'take cover' state, aka, goes prone, receives 'COVER' state , is immobilized until target stands up or moves, and of course, receives bonuses to defense. This is a kind of give-take ability, but it will be very useful to allow your friends to flank or rush the target).
What I would dearly love to see is the acid rifle line pushed into the flame line (after its fixed of course) and the spare line being used for the launcher pistol and the beam rifle with their own ranged specials.
Currently, the only way to use specials at range is with the launcher pistols marksman specials or if your brave enough to have master pistoleer.
jeren_sehn ur rong budy thees would be entirly difrent havey wepons more power full ibecous of this resson a master pistoler spens 1/4 the skill points we do in comando c doh think goreg
if u whan to stope us frm this then go screw the bh there the most anoying dablers they have the pistolers speed carbiners dizzy kd attacks and that commandos dam
The coolest thing about the beam rifle? It's AP1, which none of our non-charged weapons are.
If the beam rifle is the predecessor of our HAR, they really shouldhave kept that AP Light rating.
As I understand it - this was a commando weapon. Problem is, I have one. It doesn't shoot acid. It isn't an acid rifle. The AP is medium. Max damage is like 200. Wounding is insanely high at 47%.
I hope this is going to be added to the rifleman's skill tree. The weapon shouldn't be called a rifle if a rifleman cannot use it.
It is funny to use it without certs. Do 10 points per hit. hummm... Have yet to see it wound any peralope.
Hi negatives.
I'd like to see us get it as an electricity weapon. I've never seen a commando use one.