Commando Archive

Thread: Commando Wishlist!

watchfulone
Thu May 19, 2005 4:28 pm
#53

I love the original list. Excellent!


How about this? The ability to use any LOOK for armor, but have the underlying core be appropriate to the profession. For example, assault armor for commandos that can look like imperial scout armor?



Colonel Rohen Crey
FlashMan84
Fri May 27, 2005 9:47 am
#54

how about flame single 2 and flame cone 2..... piece of crap combat update...



Incase this is an auction my in game name is: Flashtek
(Always forget to say that :-p)
Cpl_Fisher
Fri May 27, 2005 5:33 pm
#55

I wantthe proton rifle to be certed at cl 60 with stats to match!



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
StarNick
Fri May 27, 2005 6:55 pm
#56

I noticed some folks saying some higher CL weaponry too. This came up on the corr boards during the CU Beta, and the devs intend to only have a max of CL 54 weaponry. They made it clear there would be no weapons higher than that combat level. Sorry guys =/



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Draycan
Sat May 28, 2005 1:50 am
#57

My Wish List


A Proton Rifle that can be easily attained and not require 3 Jedi and a Random Drop


A Proton Rifle that Works


DoT's/States that actually stick


Higher Caliber Weapons (we are suppose to have the best equipment)


Grenades that Work


At least a couple more Master Level Weapons (Acid Rifle, Rocket Launcher, and Launcher Pistol please)





Draycan, Zadok Thickskull, Vylla VonBek
Master Commando Since August 2003
-| Wraith Squadron : Wraith Leader |-
In brightest day, in blackest night, no enemy shall escape my sight
Let those who worship evil's might, beware my Flame Thrower...Commando's Might! - Commando's Creed
Kouru
Sat May 28, 2005 9:37 am
#58

Republic commando armour (from star wars republic commando game)and ARC armour (style from star wars battlefronts) . The current "republic commando" armour looks to much like storm trooper, it's style is weak. Give us the sweet stuff from the actual game Star wars republic commando. This is just a fluff wish, but would make a long time commando happy, and satisfy a few people that want mando, since RC armour looks even better.



Kouru
Human/Gen'Dai: Master Commando -Master Bounty Hunter- Rookie Freelance Pilot
"Commando... those who feel it, know it. To deny it is folly. Obey the flame." - Samun
MrAndrson
Sun May 29, 2005 2:34 am
#59

Guys and Gals,


We need specials, at Master Level, hardly anything I hit was affected by the supposed auto specials in the weapons themselves. When something did get affected, if I wasnt incapped by then, it only lasted for a few seconds, fire for example.


We are supposed to have such power we must be careful. It seems this means we must be careful to use our weapons period because we agro a lair and piss off our groups. It has been said that to hunt now, we need to lure the target away from a lair, this does not work when we agro the lair by our use of Hvy weapons.


If correcting our dot is an issue, increase our initial damage, I do more damage with other weapons. The description for acid weapons is that we basically take apart enemys armor, should a special be Armor Break then?


Most everyone wants Bounty Hunter for the underhand and critical shot, they want pistols for the stopping shot, they want rifles for the conceal and headshot, they want melee skills for the armor break and intimidate.... Let us have a special that makes players take notice of us. Put it high on a branch so it wont go to someone who just wants to stack attack specials.


I believe a problem for us is, the description of our capabilites is so dam awesome, they can't make us that good because we'd be unstopable. I became a commando because the descriptions we so cool. So, ok, compare our weapons and skill requirements to everyother profession. Then use reason, hmm, a flamethrower attack and a pistol, carbine, etc, Yeah, I think that flamethrower should maybe have more damage. It's this common sense thinking we commandos have that is driving us nuts, we know we should be stronger than we are.


Lets rock


DJaPhex
Sun May 29, 2005 8:52 pm
#60

T21's are a lot bigger than these "Heavy Weapons"


and a new rifle even bigger than the T21 was introduced as a faction mission reward (the clones' rifle from episode 2)


when do we get to look badass with giant cannon looking weapons?


why not a gatling gun or something, like a vulcan minigun


we need bigger firepower, and possible make grenade KD closer to 100% cause i dont think anyone could stand still after getting blown up with a grenade





Kagome Coroon

Master Commando / Rifleman
5/6 Branches unlocked
4/5 Branches full
SeraCohw
Sun May 29, 2005 9:19 pm
#61

an easy way tomake agernade launcher. make it simaller to a light saber. but does nto get any damage. than make it so there are 2 types of gernades. u put a stack in the gl like u do crystals in a ls. than u fire away a very simple sallution to that
PramieJager
Tue Jun 07, 2005 12:24 am
#62






StarNick wrote:

Misc


  • ARC (Advanced Recon Commando) clone armour!






  • Yes!


    I just completed the clone armor quest not knowing I couldn't even wear it?!?!


    In the description it says it is "worn by Republic Commandos". If the give commandos our own version I'd like it to be the yellow and white, the camouflage and white, or the BARC (all white with the red circle logo on the chest) styles seen in ep3 with the visor on the helmet.


    Disappointed I am that I can't wear my new reward. What were they thinking, or were they?





    Yager -AR-


    Marus-Timpel LOK

    kobie173 wrote: We are not MMO players for the most part, we are Star Wars fans.


    icarus-uk
    Tue Jun 07, 2005 12:34 am
    #63

    I would like commando to be a viable combat profession in its own right. At the moment I need to have a few lines of Carbineer in order to get specials to get special attacks and do any kind of damage. I dont want to waste my points in carbineer, but unless attention is given to the damage potential of commando Im going to have to.
    DarthMercilous
    Thu Jun 09, 2005 2:01 am
    #64






    icarus-uk wrote:
    I would like commando to be a viable combat profession in its own right. At the moment I need to have a few lines of Carbineer in order to get specials to get special attacks and do any kind of damage. I dont want to waste my points in carbineer, but unless attention is given to the damage potential of commando Im going to have to.




    I must admit, it would be nice if Commando on it's own was better than any stacked template going. I've dropped MBH and I've gone MSL, it's just more who I am as a Commando, though I must admit, if the sp breakdown were better, I'd be tempted to be a Commando/Ranger. It would be great if we were the power level we were supposed to be, as opposed to what we are now.



    Govannen Darkstar
    Elder Ranger - Elder Commando - Elder Squadleader
    13th Black Order Division
    Click here to see my SWG Dev Proposal to make SWG the best Sci-Fi MMO!
    DarthMercilous
    Thu Jun 09, 2005 10:14 am
    #65

    If this has been covered before, please excuse me, but shouldn't we, among other things, be demolition experts? For us to be an integral part of a base assault for instance, not only should we slice terminals, but we should be able to set an explosive charge to destroy the base either viaa timer, or by use of a command to function as a remote detonation. Additionally, that same tactic could be used to blow away locked doors that perhaps any one can get through with a bit of hard work, but we can just go through it.



    Govannen Darkstar
    Elder Ranger - Elder Commando - Elder Squadleader
    13th Black Order Division
    Click here to see my SWG Dev Proposal to make SWG the best Sci-Fi MMO!
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