Commando Archive
Thread: Commando Wishlist!
My Wish List
A Proton Rifle that can be easily attained and not require 3 Jedi and a Random Drop
A Proton Rifle that Works
DoT's/States that actually stick
Higher Caliber Weapons (we are suppose to have the best equipment)
Grenades that Work
At least a couple more Master Level Weapons (Acid Rifle, Rocket Launcher, and Launcher Pistol please)
Guys and Gals,
We need specials, at Master Level, hardly anything I hit was affected by the supposed auto specials in the weapons themselves. When something did get affected, if I wasnt incapped by then, it only lasted for a few seconds, fire for example.
We are supposed to have such power we must be careful. It seems this means we must be careful to use our weapons period because we agro a lair and piss off our groups. It has been said that to hunt now, we need to lure the target away from a lair, this does not work when we agro the lair by our use of Hvy weapons.
If correcting our dot is an issue, increase our initial damage, I do more damage with other weapons. The description for acid weapons is that we basically take apart enemys armor, should a special be Armor Break then?
Most everyone wants Bounty Hunter for the underhand and critical shot, they want pistols for the stopping shot, they want rifles for the conceal and headshot, they want melee skills for the armor break and intimidate.... Let us have a special that makes players take notice of us. Put it high on a branch so it wont go to someone who just wants to stack attack specials.
I believe a problem for us is, the description of our capabilites is so dam awesome, they can't make us that good because we'd be unstopable. I became a commando because the descriptions we so cool. So, ok, compare our weapons and skill requirements to everyother profession. Then use reason, hmm, a flamethrower attack and a pistol, carbine, etc, Yeah, I think that flamethrower should maybe have more damage. It's this common sense thinking we commandos have that is driving us nuts, we know we should be stronger than we are.
Lets rock
T21's are a lot bigger than these "Heavy Weapons"
and a new rifle even bigger than the T21 was introduced as a faction mission reward (the clones' rifle from episode 2)
when do we get to look badass with giant cannon looking weapons?
why not a gatling gun or something, like a vulcan minigun
we need bigger firepower, and possible make grenade KD closer to 100% cause i dont think anyone could stand still after getting blown up with a grenade
StarNick wrote:
Misc
ARC (Advanced Recon Commando) clone armour!
icarus-uk wrote:
I would like commando to be a viable combat profession in its own right. At the moment I need to have a few lines of Carbineer in order to get specials to get special attacks and do any kind of damage. I dont want to waste my points in carbineer, but unless attention is given to the damage potential of commando Im going to have to.
I must admit, it would be nice if Commando on it's own was better than any stacked template going. I've dropped MBH and I've gone MSL, it's just more who I am as a Commando, though I must admit, if the sp breakdown were better, I'd be tempted to be a Commando/Ranger. It would be great if we were the power level we were supposed to be, as opposed to what we are now.