Commando Archive
Thread: Commando Assignment #2: Let's Get Criminal...
birdinga
Sun Aug 15, 2004 10:51 pm
#53
The weapon I would steal would be a blast damage laser carbine with a little higher min damage and lower max damage ( to help against mitigation ) ideal stats on this weapon would be 275-325 dmg 3.5 spd
The special I would want would be a Last Ditch with a stun effect, or a Fan Shot with an intimidate effect.
Inferno_XG
Mon Aug 16, 2004 7:01 pm
#54
id like to be able to use the rifleman tree specials with the HAR... it is a rifle after all, stackable rifle benifits would be just dandy!! just like BH and pistoleer
mmmm strafe shot 2 with the HAR!!
mmmm strafe shot 2 with the HAR!!
Feixeno356
Tue Aug 17, 2004 9:19 am
#55
Personally I'd like to steal knockdown / stun ability for grenades from real life.
I'd like to steal AP3 from the T21
I'd like to steal some pistol skills converted to commando
I'd also like to grab a modified ( fixed ) Heavy Acid Rifle that acts like a Rifle. high damage, long range specials.
I'd like to get an Assault Carbine much like yes, the laser carbine. just much larger and longer. with its own specials.
Then i'd hide out in the boonies till it all blew over.
I'd like to steal AP3 from the T21
I'd like to steal some pistol skills converted to commando
I'd also like to grab a modified ( fixed ) Heavy Acid Rifle that acts like a Rifle. high damage, long range specials.
I'd like to get an Assault Carbine much like yes, the laser carbine. just much larger and longer. with its own specials.
Then i'd hide out in the boonies till it all blew over.
Shinku07
Tue Aug 17, 2004 10:14 am
#56
I only want to see the har be replaced, and gernade stats tweaked a bit.
But i don't want kd's on gernades!
Why?
A kd will stand someone up if they are allready knocked down. One of my favorite things is to spam proton gernades at a jedi that my tkm friend has kd/dizzyed. I really don't want to have to go to a lower level gernade so i don't stand the jedi dude up. i'm all for state effects but add a gernade for it, like a stun gernade. add that and give it state effects. that would be cool. super low damage, but states.
Wolfmann31
Wed Aug 18, 2004 4:12 am
#57
I would steal:
Combat Medic accuracy and rangefor our grenades.
Carbineers posture/dizzy/stun/blind/KD/ etc for our grenades.
at average 1k a toss..I expect to hit and it actually have an effect on the target.....
Vader-dc
Wed Aug 18, 2004 8:09 am
#58
I think we really need a ranged DB. Every time I PvP the riflemen in a group get all the DBs because by the time anyone else runs up to the person a rifleman has already killed him. The problem is that riflemen and melee people have a distinct advantage over every other ranged combat profession in this regard. Rifleman with the ranged DB and melee because they are already next to the person once they incap.
Silence---
Wed Aug 18, 2004 8:54 pm
#59
I know its not assigned to a profession yet but the Underslug Carbine (image down below sorry its not a clicky) it looks like a mini-gun i think i would work well for a commando, and id take Full AutoArea from carbineer but make it more powerful so it would be a useful commando move.
http://mods.swg-asf.com/modules.php?name=ngallery&action=vpic&pic_id=4
Kalano
Thu Aug 19, 2004 5:43 pm
#61
I think we should steal the meele defenses from all the other professions. Same argument as everyone else so i won't add it.
As for weapons, i think we should have new meele type, ie: throwing knifes, or do i say, ninja stars?
That would be sweet. Take down you enemy with a sharp point flying thru the air.
lol. well, that is my 2 credits worth.
Cool-Mo-Dee
Fri Aug 20, 2004 12:04 pm
#62
I'd take the blast from swordsman's power hammer (unless that thing explodes when it hits, it shouldn't have that type). We should be the only ones to do blast damage in order to make us unique and make it so if we do have advanced destroy missions, that only we can complete them by destroying a blast only vulnerable target (100% to everything else except lightsaber). AT-ATs come to mind...
Silberado
Wed Aug 25, 2004 10:55 am
#63
Just make some of the weapons we have equivelent to the flamethower.
I'ld like to see and ability like Armor Shield, that would enhance you armor during the 9 second delay between specials.
Ryubushi
Wed Aug 25, 2004 9:54 pm
#64
1) I want to steal sniper shot from riflemen. From my experiences in PvP, I have incapped players from a distance with the pretty little fireballs our flamers fire as a normal attack. The trouble is breaching enemy lines to deal the deathblow. Very hard to do. I think, being the experts of doom we are, that we should be able to kill from a distance.
2) I also want unarmed knockdown 2 from TKA Balance Conditioning 4. Nice KD/dizzy, then switch to the flamer and fry 'em while they're down.
I agree we need access to the LLC, but I'd like to see it bumped it to AP2. I mean, it's a concentrated beam of electricity for cryin' out lout! I'm reasonably sure it should have the power to punch through Kimo scales and cause extreme discomfort.
Teioh
Thu Aug 26, 2004 7:09 pm
#65
I would take the T21 from the rifleman profession and I would also take strafe shot 2 special from the rifleman profession. Imagine the sheer power of those two combined!