Commando Archive

Thread: To all you wanna be commandos about the 2X damage

Sorulis
Sun Oct 12, 2003 6:13 am
#53

Wolve stop thinking this is about PVP, its not honestly I havent had much trouble with melee in pvp so Im not complaining about that, we are mostly complaining about PVE where we are now crippled. You may think you have all the answers but you don't, sure if our launcher pistol had specials and a tree of its own WITHIN the commando class most people wouldn't be upset but its not, and we dont have any weapon in the tree that we don't get penalties for now. You have to take a look at the class not what you can add to the class to make it useful in PVE. ANY other combat class can solo easily and effectivtely but Commandos now.



Kayn
Dark Side Force Master · Ranked Jedi
Conjurers of Dread · Bloodfin

TLaneAZ1234
Sun Oct 12, 2003 6:31 am
#54

Well, Wolf, first off i would like to point out many places where you are wrong.


1. Who cares about dabblers, if they have fun with the flame thrower you have no place to judge. Most of us chose Commando because we had our hearts set before the game ever came out. There may have been some indecision along the way, but it does not matter they are free to play the game howerver they want. If they have a powerful combination, good for them, are you mad because they are more diverse? Stop crying and play the game.


2. I would like to know when they changed heavy weapons to combat xp? was this in the last patch as well? Heavy weaps is and always has been heavy weapons experience. Field tactics (grenades) is the combat xp tree, as using grenades in combat grants extra combat experience. Make sure you know what you are talking about before you make yourself look like an idiot.


3. As for the commando having many diverse weapons. Make the heavy weapons with more charges and perhaps we would be able to use them a lot. However paying 1k or more per shot is just not worth it, especially since we kneel when firing them, so we get a melle damage mod against us anyway. There is no reason to use the acid rifle (except for resist purposes) when it is in essence the same thing as the FT with no added burn damage. Also have you seen the negative range modifiers on it? -116 at 64m, go ahead and use it, i will watch you die over and over, against anything tough that is. Last but not least, the launcher pistol. What specials are granted with this weapon? oh yeah none in the commando tree. but go ahead and use it when it is weak and you can not even direct your damnage at a certain HAM. unless you use marksman skills which blow.


4. Commandos as support characters. We must spend nearly double the skill points to master our profession, and you want us to SUPPORT other classes. That is ridiculous. NO single class mastershould be able to own a master commando besides BH, for the reason of skill points alone. I believe it takes somewhere around 92 points to master pistoleer compared to about 170 for master commando. you tell me who should be stronger by this detail alone. Make some sense.


5. Requiring unarmed. Remove this prerequisite to get to commando and you will have even more, as you call them, "Dabblers". So what is our reward for spending these extra points, melee weakness? this is absurd and if you can not see that you have a third grade mentality. Anyone who has trained that much in unarmed should learn to roll with a punch a little better so to speak. All that up close and personal fighting my character has done he should have learned something.


6. Maybe commandos do a lot of up front damage, you are right. can you name a defensive skill i have though? At master commando +5 melee def, ranged def, and KD def. pretty hefty i know. What specials do i have that i could use for defensive purposes? nothing in the commando tree. No KD, no status change, no dizzy, heck i cant even stun. I get burn damage but that does not help me defensively. Great offense, no defense, kinda looks like balance to me.


7. I am getting tired of shooting holes in your misguided views so i will end with one final thing. Let me give you a scenario. You are talking crap to me, so i decide to punch you in the face. does it matter if you have a desert eagle or a school book in your hand? No you would probably cry the same either way. Desert eagle may kill me, but regardless you will not take more pain. How you are positioned i can see a melee bonus, but what you are holding making a difference is retarded. Hopefully some people will realize this, as reading holo's post it looks like the change was unintended.


So go ahead and try to flame if you wish but you can not contend with reason. All classes are not meant to be balanced, they all have strengths and weaknesses. However creating a glaring weakness is not balance it is crippling. Every class has its strengths and i have many times loved how i could go prone and drop reds before they even touched me with a rifle. Am i hating, no, it is fun for them, but once in a while you die as well. Forget balance, play the game, i believe this nerf will get changed, as it is pretty sickening having fear as a master commando of running into a meatlump gang. Play the Game, get your facts straight, and stop crying.


kilcannon vryce


Artilleryman/Slicer


Intrepid


The difference between Commando Lover's and Commando Hater's all lies in how much you PvP.




PRE CU Player, NOT a hater!
~~~~~Linco Spearsian~~~~~ endend @ BH/Fencer
~~~~~Kilcannon~~~~~ Jedi
Wolve44
Sun Oct 12, 2003 6:32 am
#55






Sorulis wrote:
Wolve stop thinking this is about PVP, its not honestly I havent had much trouble with melee in pvp so Im not complaining about that, we are mostly complaining about PVE where we are now crippled. You may think you have all the answers but you don't, sure if our launcher pistol had specials and a tree of its own WITHIN the commando class most people wouldn't be upset but its not, and we dont have any weapon in the tree that we don't get penalties for now. You have to take a look at the class not what you can add to the class to make it useful in PVE. ANY other combat class can solo easily and effectivtely but Commandos now.





Trust me even if the Launcher pistol did have it's own specials they would still whine....this 2X damage cry is all about the flame thrower....no one cares about our other weapons or abilities as they do not use them, and only spec in the flame tree.


In PvE a Commando soaks up way too much XP using specials..you are doing your group members a disjustice by even using that.



No i do not have all the answers ...but I do know a cry for god mode when I see one and will fight it with everything I can.


Wolve44
Sun Oct 12, 2003 6:35 am
#56

TLaneAZ1234 pls open your manual to Commando and read carefully...support class



Thank you and have a nice day

Wolve44
Sun Oct 12, 2003 6:43 am
#57

Nvim I agree with you on many points..the Commando still needs to be tweaked..



our charged weapons need more charges, our launcher pistol needs mmore specials, our HAr needs to be on par with the flamer as it servers a role too (mod is heat resistant..use a HAR not a flamer and special) However the HAR is now were near the flamer and we all agree on that.


BUT the focus of ALL the commandos is NOT to fix our other wepaons....just to make our Flame thrower MORE UBER.....


All the cries are about the flame thrower..there are no posts on fix the HAR


there are no cries of outrage because our launcher pistol has no specials...


There are no petitions to increase our charged weapons charges....


There is only a massive cry to undo the flame thrower "nerf"..i call it a fix and a step in the right direction.


Instead of asking for this to be removed..we should instead concentrate on the REST of the Commando areas....Commando is by far fixed...it had one ability...Flame thrower..now everyone uses it. and guess what..we got the devs Nerf bat swinging at the commando class in it's entirety....


They will not Nerf just the flame thrower...they will nerf the entire Commando profession.



we are going to suffer in the long run when the nerf finally hits and trust me it will hit hard, and then all the ppl who went up the flame thrower skill tree will aboandon us and move on, while we get to deal with the nerfs....


Try to see this as a commando..not as a flamethrower wielder.



TLaneAZ1234
Sun Oct 12, 2003 6:44 am
#58

Good one wolf nice come back. The heavy weapons are for a support role, no denying that. That is why they have charges, Most commandos dont go out and solo with a RL either do they? I like the response to all the pertinent points, especilly the one about heavy weapons being combat xp, that alone invalidates you argument. You know so much about the class but Do not know how to climb the tree?


How about you respond to my post the way you should intelligently, and try to offer counter points, to the points i made? Or are you giving up your claims so easily.


Kilcannon Vryce


P.S. Is everyone with Novice medic and exploration a Dabbler?




PRE CU Player, NOT a hater!
~~~~~Linco Spearsian~~~~~ endend @ BH/Fencer
~~~~~Kilcannon~~~~~ Jedi
Wolve44
Sun Oct 12, 2003 6:46 am
#59

Gairon..you can solo all you want..you have master marksman...you can wield a Laser rifle and use the specials...or the launcher pistol and use the specials, heck you can even use a FWG5...there is nothing set in stone saying you MUST use the flame thrower all the time, even solo.


you can solo as a commando...just leave the flame thrower at home

Gairon
Sun Oct 12, 2003 6:47 am
#60

To clarify,, it is a problem with all heavy weapons, if the HAR was worth using I'd use it, taking 2.5x damage is actually worse for the HAR cause if I cant get away using a flamethrower... I sure as hell aint using a HAR. Yeah they gotta fix the whole dang profession...


BTW.. any trandoshan commando's out there? Does that racial melee defense help at all?




Seul Gnommer - Head of Clan Alya
Wolve44
Sun Oct 12, 2003 6:55 am
#61






TLaneAZ1234 wrote:

Good one wolf nice come back. The heavy weapons are for a support role, no denying that. That is why they have charges, Most commandos dont go out and solo with a RL either do they? I like the response to all the pertinent points, especilly the one about heavy weapons being combat xp, that alone invalidates you argument. You know so much about the class but Do not know how to climb the tree?


How about you respond to my post the way you should intelligently, and try to offer counter points, to the points i made? Or are you giving up your claims so easily.


Kilcannon Vryce


P.S. Is everyone with Novice medic and exploration a Dabbler?







No I am not giving up and I think I have validated my points in many posts here....I never denied the Commando needs tweaking or still needs to be fixed..no where did I even mention such a thing nore did I dispute it in any way....and I do not see why you even bring that point up in a discussion about the 2X melee damage....nothing was ever brought up by any commando about HW being combat XP nor are there any cries of outrage about combat XP, thus i never addressed the combat xp....everyone is crying about 2X melee damage and THAT is what I addressed...



This is a discussion entirely in it's own and a point about the Commando as a whole.


You bring up the point about novice medic...did you note that the Devs are removing Stim B's from the novice medic ability? making it so to use it you will require more skill?? So who is going to keep that skill since Stim B's are what everyone is after? many friends said when that goes live they will have to surrender novice medic as they do not have the skills to go higher...



Here you are bringing up points about other issues that I would agree with you in all it's entirety....I am talking about 2X melee damage here nothing more nothing less..to balance the commando and fix the class....



no one here cares about the commando..they only care about the flame thrower...


Wolve44
Sun Oct 12, 2003 7:05 am
#62






Gairon wrote:

To clarify,, it is a problem with all heavy weapons, if the HAR was worth using I'd use it, taking 2.5x damage is actually worse for the HAR cause if I cant get away using a flamethrower... I sure as hell aint using a HAR. Yeah they gotta fix the whole dang profession...


BTW.. any trandoshan commando's out there? Does that racial melee defense help at all?







Yes Gairon...all HW are 2X damage vs melee.......get it..melee. Soloing is hard for the Commando, but not impossible. Laser rifle mind shot, head shot works too if solo for us commandos as does a good FWG5 and health shot 1 with body shot maybe a touch up with the flame thrower specials to stack on that bleed with a suppression fire to get it into a kneeling or prone position, then go unarmed to fight the mob while it bleeds...or just shoot at it with the launcher pistol so you get HW xp if you are still grinding.


there are MANY options to kill a mob for the commando..far more than any other class....just too many are in the "equip flamer, run to 15 meters, spam special".I do not know what to tell you here...There are other options and commandos have other abilities.



And YES we finally agree on something here...Commando profession still needs lots of work...YAY!!!


Commando is not all about the flamethrower..


we need the HAR fixed we need lots of stuff fixed.....but all everyone is focussing on is the flame thrower....

TLaneAZ1234
Sun Oct 12, 2003 7:12 am
#63

See mad dog you have NO clue how the commando works lol.


as you gain HW xp you also gain Combat XP to level up your Heavy support weapons tree


Here you go, i hate when people log on to my account and make posts with my screen name as well. Obviously that must be what happened to you since you did not say this. Are you going to respond to my punching analogy?


I wonder if you like to try and justify things that can not be justified, or if you are just trying to work on your debating skills. If it is the latter go back to the drawing board.


Kilcannon Vryce Artilleryman




PRE CU Player, NOT a hater!
~~~~~Linco Spearsian~~~~~ endend @ BH/Fencer
~~~~~Kilcannon~~~~~ Jedi
Nvim
Sun Oct 12, 2003 7:16 am
#64

I would be happy with the taking extra damage up close if the weapons were designed in a way that I wasnt forced to use them up close. Morphing is still a serious issue aswell. You hit something at 40m away and the next second it is behind you hitting you for an absurd amount. It is the main reason I chose to avoid the Rifleman.

The thing is, if i went rifleman I would of had enough points to go master CH and enough to throw into medic. You have alot more limitaitons with Commando because you have to go master marksman (in weapons that are of no use to you) and unarmed in brawler.

I might not of cared all that much either if I was long past XPing anymore, but for me I see a long slow and ugly road ahead unless I solo ultra slowly with a launcher pistol. That is not my idea of fun doing the same noob missions for the next six months.

For a profession that pays a hefty price for alot of offense in the lack of defense and versatility of other offensive classes, I find it odd that they chose to bring in this change at this point especially considering the choice of weapons is still limited. Acid rifle is just an inferior version of the flamer, grenades and the heavy weapons are expensive to use and I would guess would be limited to pvp.

You would think that we would see a patch were they say look we fixed up the commando weapons, you have some nice choice between short, medium and long range weapons with some nice specials and anyone who plays commando would want all lines because they are really good and the price for that is the close range weapon (flamethrower) had its damage reduced so it was not OOB, the long range weapons take 2.5 damage in melee and the Field Tactics line saw a bit more defense and some unarmed options.

That would be acceptable.

Not this oh you take unreasonable amount of damage upclose even though you are pretty much limited to close range weapons. Is it that hard to look at the bigger picture?
TLaneAZ1234
Sun Oct 12, 2003 7:23 am
#65

You said that to Maddog, did you not?


In any case, Balance is not and should not be an issue. Look at swordsmans brag how their sword is AP2. Do i care? NO. This game is trying to mix PvE and PvP and are failing hard. PvP takes about 2% of my playtime, and yet i am crippled because Of people crying about getting killed by Commandos. Hello Morons it is a FLAME THROWER stay further than 16m away and you will have no problem. The only thing they needed to change is the damage versus rifleman, and i think the wounds caused by brun should be reduced. The Minority of game players post here, but i know the majority of crybabies post here and so they are heard by devs who do not even play the class. Every Class owns in the right situation, i wish people could see that. Get a TKS in the cantina in Anchorhed, watch all hell break loose as that TKA owns everyone. Watch a Commando get 1 shotted (pre-patch) by a swordsman or BH. It all goes around and around. Watch Combat Medics Poison mind. The list can go on and on, the freakin game is not about BALANCE. Flame throwers do more damage than pistols, GET OVER IT, the flame wielder is no more resistant to the sword than a pistoleer in real life right? In the game they are, as commandos have no defense skills. We are not a god class contrary to popular belief. I have about 10 real life friends who play. they all own in their own particular way. Should they be crippled? NO.


In any case i should not have to worry about swapping weapons to avoid damge it makes no sense. You tell me how it makes sense wolf? AT4's are powerful weapons, but the wielder is no less/more in danger than the m16 wielder.


You can say it is balance, but that does not make sense to any sane mind.


Kilcannon




PRE CU Player, NOT a hater!
~~~~~Linco Spearsian~~~~~ endend @ BH/Fencer
~~~~~Kilcannon~~~~~ Jedi
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