Commando Archive
Thread: Correspondent Report Submitted 9-10-03
3. The range of our specials is extremely short. The profession may be designed for close combat but the current range of 16 meters is prohibitive. Could the range be extended?
4. Recovery from our special attacks is very long with reports of up to 15 seconds. Could recovery time be reduced a bit?
Im a commando and i TOTALLY 100% oppose to these 2. Its like asking to be gods.
Im not on that godmode thing going around with AT's and such but i think us commandos as any other classes need our weaknesses and these 2 are perfect imo. Just watch a master commando damage and give that guy more recovery + more range = way too insane.
If these 2 things kicks in,they will compensate with a HUGE damage nerf im tallin ya.
But the part where when we switch to flamer we stop ,yea it IS pretty annoying.Also the launcher pistol is a pain up my *bleeb*. Gettin pistoleer to use special on my commando weapons is quite annoying too.
Somethin else too,could ANYTHING be changed on acid rifle? I mean in average it does less or equal damage than flamer with same delay,theyre almost carbone copies but flamers does a burning DOT but acid gun does nothing,why would anyone use it???
My idea would be to put a corrosive DOT on acid rifle that would hit the targets Action bar instead of health like burn which would make the acid rifle as good and worth the skill points as flamethrower,never seen anyone using acid rifle cause of that.
I think this last idea should GREATLY replace "issue" 3 and 4.
Please dont make us damage nerf material
With a good radius powerup on a nade..they can do quite well..i love pitching C22s...Ive spent about 30k pitching these and love every min of it.......
Hmmm so no1 agrees with randon KD on nades huh?
Fix HAR. 15 seconds at HAR IV, is wrong. Give it AP. Currently, it's slower and and does less damage than flamer.
Fix the melee weapon bug, which allows us to 1-2 shot riflemen.
Beefen up Master.
Our damage is fine. Leave it.
Arabell Esniek
Master Commando, Starsider
Well I agree with everyone who says that the 16m range for the special Flamethroweris all OK
I think Charges are ok on our weapons as 28 or so...
So this 2 things are the main items I disagree to be changed.
My biggest wish is to have the throwing tree to be fixed to make it interesting
If they gave us a skill to lower our incumberence.......well lets just say if you think the amount of people in here b&*^8 now is high you'll be overwhelmed with the ITS NOT FAIR!!!! from everyone.
I would love it tho
I'm fine with the 15 second down time of my weapon after a special, Time fo rthe weapon to cool I guess.
What im not cool woth is the fact you cant do anything but run for them 15 seconds, being able to atleast heal would b nice.
I may be incorrect about this but the LLC which I belive to also have a 15 ish range to its special does not have the same down time as our, it may take some time befor another special but it sure dont keep you from healing, and doing other things, shoot during that 15 seconds I cant even tell my pet to switch targets.
Theedage wrote:
Range + time on specials - leave em.
/nod till head falls off