Commando Archive
Thread: 2.5x penalty, REMOVE THE UNARMED REQUIREMENT
I don't belive that they will be changing any of the skill prequites on any of the professions at this late date. That would be too big of a change for post-release. Maybe if this had been caught in beta, but not now.
The penalty is IN. You might be able to have it reduced some, or your range on FT increased, but it won't be removed. Any agruments about "we requireUnarmed 4, so weshouldnot get the penalty", dont mean squat. They put it in to give TKA and other melee a chance against ranged.If a ranged player gets too close, they want the Melee to wipe the floor with them.
The problem is it opens everyone up to melee NPC and creatures hits. I'm a rifleman, We've been complaining about this much longer than you. And our corespondant was told the exact same thing as yours was, the penalty will stay, maybe it will be decreased but it will NOT be removed.
You want to know the sad part, 99% of melee would GLADLY let you drop the mulipliers IF they were given slightly increase run speed over you to beable to catch up to you. (Or you slow down when attacking,ANYTHINGto preventrangedkiting them to death)
Oh well, at least be happy about the possible fixes coming down the pipe on TC, Master Command now gets +30 to flame and heavy acid, +25 to melee defense and ranged defense, and +40 to thrown accuracy.
--Rorrimot
Youa are right about the gripe for rifleman. I dont think rifleman should take that much damage, I think they should be the same in that efect as a pistoleer. I just think that, a pistoleer at 64m misses where a rifleman doesnt yet the pistoleer doesnt take extra damage from 64m. A rifleman has the same problem missing at close range as a pistoleer has at 64m however they take extra damage and, if close enough, it doesnt even allow you to shoot. O.K. so a rifle does more damage, but it has twice the reload rate.
Now I understand that they want to give meleers a chance but doing a damage mod doesnt help them any if they cant get close enough. I sugggest that at any brawler base profesion level 4, the brawler gets a leap attak which moves them in range and can stay there if they have equal terrain negotiation and remove damage modifiers from all classes. That would make an elite brawler on level grounds with an elite marksman but not able to overpower an elite HYBRID. For those that want to be a brawler that can take out a comando they need to make a master brawler/scout or marksman or whatever else elite hybrid thats weighs more on the melee side where the comandos heavy on the marksman side and not have just TK or Pikeman or fencer or heavy swordsman considered equal to a comando. If they are equal, then why'd I bother spending 77 points of my skill pool for master marksman when I could be equal as just TK or any plain elite profession and had plenty of points to go master CH or Doctor or Maybe an artisan of some sort to make money? I did it to be the best of the best in the area of combat. As for BH, their skill is for tracking and even though they require more skills, they are lacking a line of combat skill.
And I have to say, I dont know if you all have the same relations Ive had with CH's, but leave em alone. So what if they dabble in flame. They're just giving their best effort to be as good as they can be. I say this now because for a while I hated the fact that they can use the flame and be CH at a respectable level and refused to getting a rock beatle to make up for my comandos struggle, but when all said and done the CHs Ive met have been really great with helping me through this, and are one of the few professions, at least on Lowca the ones Ive met, that arent laughing at us getting our buts suddenly kicked. Instead, I have been helped and it can be a good relationship if you are friends with a CH. They provide you with meat shields, and you can ade them when they go to tae a pet by making sure that mommy and daddy dont kill them.
DONT GET ME WRONG. I dont think that a dabler should be near as good as a master comando with any of the comando weapons(gray area there for the pistoleer with the launh pistol) Instead, master comando along with battle tactics should be beefed up for those seriously going for master. I just dont want to turn into the whiners that got us nerfed and get any other profession nerfed.
I hope the boost I hear about to Master Comando is true because I also feel that us typing these long posts are not oing to change anything.
Why do i get killed by NPCs with Heavy Axes now?
Why am I useless against melee attacks?
Take this away, lower it, do something, it stinks as it is now.
WooK Commando/CH