Commando Archive
Thread: 10 Questions for the Devs
LordS, just look at the 10 answers in the Pikeman Forum.
TH said the pikemen were a HYBRID proffession. (i guess that makes us... a diluted proffession?)
and of course, the usual answer with no answer given. Anyone familiar with hispanic TV would understand this:
TH=Cantinflas.
*sigh*
Here they are:
1.) What changes for the HAR are in the upcoming Combat Balance Patches? *Ie: Animation changes, Speed and Accuracy Mods being fixed, AP added, etc.*
2.) Will grenades be getting status effects added to them, to balance the cost and few uses per stack? If not; is this a possible addition to grenades?
3.) Has there been any proposed ideas, for the LP, to be made a Commando specific weapon? *By this I mean, it does not use Pistol Accuracy and Speed, but gains it's own Mods and Specials for Commandos*
4.) With creatures HAM's being changed, and the Heavy HAM's/Status Barsseen in the GCW, what changes have been proposed for HW's? *Ie: More Damage, easier to produce, reloadable ammo, etc.* This includes adding the HAR to the Flame Tree and making one "Chemical Weapons" type of tree. leaving room for the LP or Unarmed "Dirty Moves".
5.) What changes to grenades, besides possible status effects, are in the works? *Ie: More accuracy bonus, better ideal range, longer maximum range, etc.*
6.) The Beam Rifle is currently a craftable weapon in SWG, yet it has no certs for it, and looks just like the HAR. Is this designed to be a Commando Weapon, or will you be adding it to Commando? If so what are you proposing to make this a Commando styled weapon?
7.) With Unarmed being a requirement for Commando, is there anything in the works, for Commando Unarmed "Dirty" moves? *Nothing that would compete with TKA, but something like escape tactics, Stuns by hitting with the butt of the weapons, etc.*
8.) With new weapons schematics appearing, what ideas do you have for new Commando weapons, if there are any in the works at all?
9.) Currently the only Skill Mods that apply to Commandos are listed as Heavy Weapon, and as it stands these do not work, causing us to have no Mods. Is there a fix or addition in the works to add Tapes and Segments into the game for Commando Weapons?
10.)
a.) What role do the developers see the Commandos playing within the whole of SWG? *This will give us an idea of where you see us stand, so we can show our view in response to that, and find a true placement of our profession* This also includes addressing how we fit, considering that we spend more skill points *around twice as much* as Elite Professions, yet have less of a DPS. *In other words we have few Defense Mods, no healing capabilities, no crafting abilities either. What future role do you see us having; seeing as our Point Cost is greater while we reamain outdamaged*
b.) With the above, there has been a lot of talk about Commandos and AT-ST's, AT-AT's, and Turrets. What role do you see Commando playing in the overall sense, because currently *approximatly* 25% of players are in the GCW, and more needs to be addressed on our PvE role.
c.) Will you hire me into the Dev Team? *Okay I just had to add that in there, why I broke 10 into a and blol
*
The following is more for clarity and sharpness, but I would tweak the questions like this:
--Q 2: please change "cost" to "HAM cost" to differentiate it from the cost to buy the grenades.
--Q 3: Change "Has" to "Have"
--(You might as well exchange the places of Questions 3 and 5, so that both questions about grenades follow one another).
--Q 6: I would reword the question slightly,as follows:
"6.) The Beam Rifle is currently a craftable weapon in SWG, yet it has no certs for it, and it physically looks just like the HARbut has a much lower damage range. Is this designed to be a Commando Weapon, or will you be adding it to Commando? If so, what are you proposing to make this a Commando styled weapon?"
--Q 9: Consider adding "(armor attachments and clothing attachments)" after "Skill Mods".
--I would reword 10(a) as follows:
"a.) What role do the developers see the Commandos playing within the whole of SWG and what future role to you see for us? *This will give us an idea of where our profession fits into the game from your point of view, and allow us to tailor our future responsesand our views of the profession in light of that* We believe this question also includes an explanation as to whetheryou believe that the relatively large investment of skill points that a Commando must make (as compared to the other Elite combat professions) should leave the Commando "roughly equal" in combat ability to these other professions. We note here that Master Commandos spend about twice as many skill points achievingtheir position as do masters in other Elite Professions, yet havea lowerof a DPS, very limited defenses, and specials that only work whenthey are within 16 m of our targets (exposing us to even greater harm)."
-- I would re word 10(b) as follows:
b.) Also related to the above,there has been a lot of talk about Commandos and AT-ST's, AT-AT's, and Turrets. What role do you see Commando playing in the overall sense,seeing ascurrently only *approximately* 25% of players are in the GCW,far fewer still are overt and two of those three targets are not targets at all to an Imperial Commando? Do you plan on expanding our roles from specialized "three target" killers to having an expanded PvE role as well?
Edit: Sorry, I had to edit my grammar and typos a bit.
Message Edited by Jeren_Sehn on 02-04-2004 06:50 PM
Nighthelm wrote:
It was an idea thrown out there wayback in beta, but for whatever reason, the devs never brought it up after that. We've posted about in on the inconcept thread many times, I suggest you do the same. I don't think the devs will actually consider anything on there (I imagine we're going to be the worst combat proff after the rebalance instead of second worst now), but it can't hurt to try.
Thanks for the info!
Message Edited by vonbloodworth on 02-04-2004 05:18 PM
vonbloodworth wrote:
....dont bother....its a wast of time....dont belive me.....look at the answers he gave to all the "first" classes he did
Okay I have all that I think can be represented. Techno, Unarmed or Defense Mods seem good? Also for cost on grenades I meant buy cost, they tend to be rather expensive and hard to come by... with TH mentioning HW HAM costs, I would bet Grenade HAM has also been checked.
I'm gonna toss these to TH; and see what replies I can get from them. ![]()
That each time a fire dot actually sticks to our opponent that a little button pops up that says "Would you like to own the commando who did this to you now? ( Cast a bolt of lightning down from the heavens ) Or would you like to make him suffer a slow painful death? (Guys next attack that hits puts on a massive poison and disease attack which gets exponentially larger per tick to simulate the CMs ability to stack dots)"