Commando Archive
Thread: 100% Heat Resist still getting 1440 damage a tick fire damage, fix it.
lol ,thats all i can say when reading this complaint .i imagine you were not to mad when the commando class was broke.... im so sick of people whining about the commando class ...and the bounty hunter class .............ect.commandos got it royally for a long time ,and now that they got it good for a second you want to whine about it . it is complaining like this that keeps the nerf bat swinging away .....lol here is a suggestion why dont you ask the devs to nerf it so that no attack does any dammage ....lol that way it would be fair to everyone .....lol swing away nerf bat swing away
I am a commando, and i think the flame DOT is overdone. I dont think the damage of the weapons is to much, but the dev's really need to fix the flamethrower DOT. As it is now, the flame thrower is a to much. The restistances SHOULD work against ALL attacks of that type. Heat resistance should work against the flame DOT. In saying this, it is a restistance, not an immunity, they should still take damage. But thats why commando's have more than one weapon. When fighting a Heat resistanced creature, switch to the acid rifle etc... Another indicator of this fact is that 1 out of every 10 people i see now is running around with a flame thrower. No other weapon from the commando tree, just the flamethrower. The Smuggler with the FT, the CH with the FT etc... This should also help inticate something. The guns are powerful, and they rightfully should be. Now i know, cuz i was a commando from the begining, we are all not powergamers, but the current influx of commando's, and IMHO the people being idiots with the weapons are all the powergamers doing their regular switch to exploit whatever profession is currently it. But that is just my opinion.
Oot
Shahadet-Yokatsu wrote:
Nitewolf why is it that if you shoot my 100% heatresist pet with justregular fire "magma" it does no damage? I thought you said that since your gun is a walking volcano magma sprayer that it hurts everything, but if you dont do your special you do nothing against my pet, explain that dumbass.
You're just an ignorant powergamer, end of story.
I said it was Napalm, Napalm is man made not natural. This is the stuffed used to burn bio-chemical weapons before they have the chance to spread. Normal fire cannot do this, you toss bio-chemical vial into a bonfire as tall as the empire state building, its gonna just spread into the smoke. A fire that tall is going to be HOT and napalm is HOTTER.
Anyway its a bug that the dot isn't doing 1/3rd the damage the attack hits for, its doing 1/3rd the damage the spam reports to you. Don't post here about it, /bug it and keep playing. Posting here just means you deserve getting flamed for it.
Bah, too much thinking about physics and interpretation in a fantasy setting.Is 100% resistance a hard rule or realistic one. They say those black boxes in real life are indestructable and fire proof, but just about everytime there is a plane crash,most of themgo up in smoke. Is a 100% resistant creature supposed to withstand any heat indefinitely or should it succumb to the continued dmg of being on fire for a sustained period of time. Seems to me, everything has a burning point and will melt, burn, etc, if the fire burns hot enough soit is just a question of reaching that point.Does the heat from a flamethrower burn hotter than any other heat sourcein the known SWG universe? I dont think they intended for DOTS to make us ponder thermal dynamics in the game instead of enjoying itso they should either make 100% resistbe totally resistant forever or change it to 100% inital hit resistant and will suffer dmg over time. Leave our DOT dmg and currently working weapons alone.
DDot Mack - Pimp Commando: Don't step on my gators or I will torch you.