Commando Archive

Thread: Guild Armor? [updated 7/25/05]

OsloisAwomaow
Tue Jun 21, 2005 3:21 pm
#53

Anything that leaves an obvious trace that my brother can pick up and furtherly make fun of me playing this game



Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

OsloisAwomaow
Tue Jun 21, 2005 3:23 pm
#54

Anything that leaves an obvious trace my brother can pickup and furthely make fun of me for playing this game. BEsides, 3/4 of the stuff i wont be able to do. You know why im on the forums this much? Because i cant use the computer that has Galaxies on it. Oops double post.

Message Edited by OsloisAwomaow on 06-21-2005 06:23 PM



Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

RC-1140
Tue Jun 21, 2005 3:24 pm
#55

Umm, wouldn't putting lots of identical templates in the same squad be a bad idea? I mean, A squad of Rifleman Commandos with no tanks and no healers? A squad full of medics with no damage potential? Maybe a squad full of croud controllers that can root till the cows come home, but can't kill anything? If you want powerful squads, include at least 1 person from each role. Then they can all do what they're good at, instead of trying to make up for their weaknesses. I kindof like the idea of organizing squads once we all get a little further along, and good leaders begin to show themselves. Getting used to fighting with the same people everytime would also help make strong squads. But it would be a pain if you want to hunt, and your whole squad is offline. Also, I don't think letting each squad pick their own armor is a good idea. We're really not gonna look like an organized army then. If you want to do that, we might as well forget the guild armor idea, and let each individual pick a suit that they like. Which since there seems to be very little agreement on this topic, that may be what it comes down to.



Come on, when have I ever let you down -Commander Cody

Because a Commando will never let you down.
RagNoRock5x
Tue Jun 21, 2005 3:27 pm
#56

The idea would be that a squad of tanks can go along with a squad of Snipers and Medics.

Altho the breaking it up into fully functional and indopendant squads is good to....



RagNoRock Kelnek - King of the Zabrak
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Destroying terrorist Scum for 3 years and counting.
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OsloisAwomaow
Tue Jun 21, 2005 3:31 pm
#57

ahahahahhahahahahhahahahahahaahahhaahahahhahhaahahhaahhahhahahahahhahahahahhahahahahahahahahahaahahahaahah

Problems with that idea are:

!. he is talking to people

2. he is 2 years older than me.

3. He would kill me

4. He uses a webcam i dont want to be known as a phycopath



Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

Tyreal18
Tue Jun 21, 2005 3:35 pm
#58

Hehe, I love playing as a Spec Ops to on BF2 lol!



Anyways, RC, I think the squads would all include a Squad Leader (maybe, would be good), and a medic of sorts. However, it would be good to group similar templates together for good combos. Say a group of Assaulters decides to really screw up the enemy before retreating back a little to allow for the Spec Ops to mez some peeps and the snipers to incap a few peeps. So they each do a different area attack with a flamer or ASL--area dizzy, blind, KD, stun, intimidate,and maybe a burn if you used a flamer. Point is, if the like-minded templates are together, than their job is made easier and makes them much more deadly. A squad of snipers can fire on one person without having to tell the assaulters to also fire, because their combines sniper shots should do the trick. Having each unit pick out its own armor would be cool, and could work, but we'd sort of need it anyways since not everyone would want to wear assault, and assault ain't the best battle armor out there......no pun intended lol.


The squads could work like this:


The enemy is moving in, and the spec ops soldiers, with templates such as Rifles X4XX, MComm, MSmuggles, are hiding in wait, and marking down all of the jedi. They put on a retreat after a mass ASL attack on the enemy's transports, delaying their arrival into the city, since coming by shuttle would spell certain death for them. The enemy barely makes it to the city in one whole piece...in fact, they are missing several jedi due to the random mezzings of thr Spec Ops soldiers. Their job complete, the Spec Ops team joins up with the assaulters in preparatoin for battle.


The battle begins. The assaulters have delayed the enemy from firing long enough for the melee-centered templates to get in range and do significant damage, including adding on armor break to the list of states on the attackers. The snipers quickly drop the first line of troopers, and the Spec Ops soldiers are given a new task: flank the enemy. They leave the battlefield and come around the other way and begint heir assault, which is timed with a mass KD and blind of the enemy troops. Medics frantically heal up the defenders, using an area state attack whenever necessary. But the defenders are in no real danger: it is like a game of cat and mouse, the defenders taking thier time slowly picking apart the attackers with state attacks a mezzes, followed by massive damage from the longe-range snipers and the close-range melee types.



It wouldn't be the easiest thing to do, but hey--we're Mandolorians, right? Hoo-RAH!!!!

Tyreal18
Tue Jun 21, 2005 3:45 pm
#59

Hehe.....sry RC, I meant to add in my post that one medic would be present in each squad, which woudl allow for easy healing. But yeah, while I agree that each squad having its own personality, it could provide for some bad situations when an area guy becomes worthless in a one-on-one fight. I think that the squads should be set up for broad, basic instructions: sniping, area, spec ops. That way the field commander doesn't have to dictate who does what because each unit already has specific orders on who to attack and how. But yes, a medic should be in every squad. I can see however that by having a unit be independant would be best for guerilla warfare: an sniper team would not fare well on its own in Bestine hehe. We could set up various teams, like guerilla warfare teams and the large-battle teams, but that'd just be too complicated.
RoastyToasty
Tue Jun 21, 2005 4:10 pm
#60

I think having completely mixed groupos could hurt in large scale PvP (although better if only one 8 man squad is fighting.) The reason for this is the unique AOE mezzing that breaks on damage. What I envision is a squad of Commando's Smugglers(pistoleers) applying the area mezzes while the Commando Riflemen group coordinates their attack so only certain individuals are fired upon and they don't break the mezz on the wrong attackers. If the mezzers were broken up into seperate units as well as the nukers then you have the problem where people are breaking each other's mezzes and firepower from the Nukers is not concentrated, but spread out over a larger group. However, I definitely see the problem with healers and squad leaders so I'm inclined to agree with an earlier post that defined a squad as follows.

1. Squad Leader: Directs maneuvers, chooses targets (volley fire?), and coordinates with other groups
2. Medic: Doctor or Combat medic in charge of healing and support
3. Specialized Combatant 1: Mezzer/Crowd Control, Tank, Nuker all Combatants in a squad are of the same type
4. Specialized Combatant 2
5. Specialized Combatant 3
6. Specialized Combatant 4
7. Specialized Combatant 5
8. Specialized Combatant 6

Of course one or all of the Specialized combatant slots could be filled by another type of combatant as the situation warrants. That being said, a mixed group would be best if they were the only group fighting or if the battle degenerated into several smaller engagements.

The thing to remmeber is that no matter what tactics we choose, we must be able to adapt and change them as we gain more experience in fighting. We should be open to changing this makeup after every battle until we find something that really works and be flexible enough to adopt diferent group makeups on the fly. I think that as we get more used to fighting together, people will begin to automatically do exactly what is needed for that situation.
Ryubushi
Tue Jun 21, 2005 4:20 pm
#61






swg03 wrote:








Ryubushi wrote:


Guild Leader - White with Gold Trim
Guild Officers - White with Red Trim
Rangers (I believe one or two people mentioned trying to master ranger with commando) - White with Green Trim
Riflemen (our snipers) - White with Black Trim
Healers (docs/combat medics) - White with White Trim
Standard Commando - White with Blue Trim





healers/medics should always be white and red.


I would just swap colors with officers and healers. then your done just dont get your hopes up, those colorsmight not evenbe availible. that would be lame..








I understand what you're saying, but the color scheme I suggested is roughly modeled after the ARC troopers. ARC Trooper captains wore white with red trim to distinguish them from their grunts. Perhaps, though, we could keep the medics as *mostly* white, but rather than red trim, we give them red bracers and/or biceps.





***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

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RC-1140
Tue Jun 21, 2005 4:44 pm
#62

Riflemen would be more likely to break the mezz by being in a different group and not easily communicating with the mezzers then by being in the same group with them. Plus if all your mezzers are concentrated in one group, you're kinda wasting them. Splitting them up allows you to spread the mezz over more attackers. Also, you can still have specialized groups while having 1 of each profession in each. There are 5 roles in combat that we've come up with so far: Leader, medic, damage dealer, tank, crowd control (I separated snipers in my idea on an earlier post, but for this situation, they're pretty much damage dealers). That takes 5 slots in your group. That leaves you 3 extra that you can fill with whatever specialization you want, maybe extra firepower, or extra crowd control, etc. If four specialist groups can work together, four universal groups can work together even better.



Come on, when have I ever let you down -Commander Cody

Because a Commando will never let you down.
RC-1140
Tue Jun 21, 2005 4:46 pm
#63

I just realized we're not really on topic here (sorry guys). This thread is for discussing armor types and color schemes. A combat/squad tactics thread should be started if we want to discuss this further. Let's focus on our armor from here on in shall we?



Come on, when have I ever let you down -Commander Cody

Because a Commando will never let you down.
GiacomoCagiva
Tue Jun 21, 2005 4:49 pm
#64

I just wanted to say i really like the idea of each squad choosing the type of armor they would like to wear. Of course having the color coded biceps or bracers, whatever works
Tyreal18
Tue Jun 21, 2005 5:37 pm
#65

Yeah RC the topic kinda got off, but it does sorta pertain. We could make uniforms depending on rank or squad type, i.e. a special group like the 101st Airborne. But alas, I bow to your logic RC hehe.....although I kinda like my idea, but it is farfetched w/o lots of practice and coordination . I think that a matching guild clothing uniform is warranted with a special jacket/undershirt/belt that can be put on signifying one's rank/squad. Then a squad could have it's own uniform, but would have to follow the basic battle armor uniform colors (i.e. an upper arm insignia color). I'll have to renew my subscrip for Litus and ask a few AS friends to help me tinker with some designs hehe...got some that owe me big
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