Commando Archive
Thread: Guild Armor? [updated 7/25/05]
Message Edited by OsloisAwomaow on 06-21-2005 06:23 PM
Altho the breaking it up into fully functional and indopendant squads is good to....
Hehe, I love playing as a Spec Ops to on BF2 lol!
Anyways, RC, I think the squads would all include a Squad Leader (maybe, would be good), and a medic of sorts. However, it would be good to group similar templates together for good combos. Say a group of Assaulters decides to really screw up the enemy before retreating back a little to allow for the Spec Ops to mez some peeps and the snipers to incap a few peeps. So they each do a different area attack with a flamer or ASL--area dizzy, blind, KD, stun, intimidate,and maybe a burn if you used a flamer. Point is, if the like-minded templates are together, than their job is made easier and makes them much more deadly. A squad of snipers can fire on one person without having to tell the assaulters to also fire, because their combines sniper shots should do the trick. Having each unit pick out its own armor would be cool, and could work, but we'd sort of need it anyways since not everyone would want to wear assault, and assault ain't the best battle armor out there......no pun intended lol.
The squads could work like this:
The enemy is moving in, and the spec ops soldiers, with templates such as Rifles X4XX, MComm, MSmuggles, are hiding in wait, and marking down all of the jedi. They put on a retreat after a mass ASL attack on the enemy's transports, delaying their arrival into the city, since coming by shuttle would spell certain death for them. The enemy barely makes it to the city in one whole piece...in fact, they are missing several jedi due to the random mezzings of thr Spec Ops soldiers. Their job complete, the Spec Ops team joins up with the assaulters in preparatoin for battle.
The battle begins. The assaulters have delayed the enemy from firing long enough for the melee-centered templates to get in range and do significant damage, including adding on armor break to the list of states on the attackers. The snipers quickly drop the first line of troopers, and the Spec Ops soldiers are given a new task: flank the enemy. They leave the battlefield and come around the other way and begint heir assault, which is timed with a mass KD and blind of the enemy troops. Medics frantically heal up the defenders, using an area state attack whenever necessary. But the defenders are in no real danger: it is like a game of cat and mouse, the defenders taking thier time slowly picking apart the attackers with state attacks a mezzes, followed by massive damage from the longe-range snipers and the close-range melee types.
It wouldn't be the easiest thing to do, but hey--we're Mandolorians, right? Hoo-RAH!!!! ![]()
1. Squad Leader: Directs maneuvers, chooses targets (volley fire?), and coordinates with other groups
2. Medic: Doctor or Combat medic in charge of healing and support
3. Specialized Combatant 1: Mezzer/Crowd Control, Tank, Nuker all Combatants in a squad are of the same type
4. Specialized Combatant 2
5. Specialized Combatant 3
6. Specialized Combatant 4
7. Specialized Combatant 5
8. Specialized Combatant 6
Of course one or all of the Specialized combatant slots could be filled by another type of combatant as the situation warrants. That being said, a mixed group would be best if they were the only group fighting or if the battle degenerated into several smaller engagements.
The thing to remmeber is that no matter what tactics we choose, we must be able to adapt and change them as we gain more experience in fighting. We should be open to changing this makeup after every battle until we find something that really works and be flexible enough to adopt diferent group makeups on the fly. I think that as we get more used to fighting together, people will begin to automatically do exactly what is needed for that situation.
swg03 wrote:
Ryubushi wrote:
Guild Leader - White with Gold Trim
Guild Officers - White with Red Trim
Rangers (I believe one or two people mentioned trying to master ranger with commando) - White with Green Trim
Riflemen (our snipers) - White with Black Trim
Healers (docs/combat medics) - White with White Trim
Standard Commando - White with Blue Trim
healers/medics should always be white and red.
I would just swap colors with officers and healers. then your done
just dont get your hopes up, those colorsmight not evenbe availible. that would be lame..