Commando Archive

Thread: What is Our Number One Issue?

Jedi_Lord
Sat Sep 20, 2003 6:59 pm
#53

I vote for the HAR stuff that everyone else has mentioned.





Gunn Striker
*************************************
Master Smuggler/Commando
Spice/Slice Shop - Coronet, Corellia(364,-5412)
Omega47
Sat Sep 20, 2003 9:13 pm
#54

My vote goes to the HAR also. I could write a big long post about why, but everybody is just repeating themselves with the reasons, so I'll leave it at that.



Rayyask


Bloodfin

RomanaCorvus
Sat Sep 20, 2003 9:44 pm
#55

HAR. As Heavy has stated elsewhere, benchmark it versus the LLC so it ceases to be the "weak sister" heavy weapon.



Current favorite SWG Forums quote:
"I hate u devs u guys really suck the poo." -- oOMaSTaOo
Delta-V
Sat Sep 20, 2003 10:13 pm
#56

I used the HAR pretty well the other night at Fort Tusken. They've got heat resist, and our teamwork meant the the Tuskens weren't around long enough for the flame DoT to make much difference afterone AcidSingle/Cone hit.


Here's what I'd like to see:


1. Make the DoT affected by resistances. That alone would add usefullness to the HAR.


2. Add a 'Stop, Drop and Roll' command to put out the DoT.


3. Give the HAR anAcid DoT. After all, you're dousing them with acid, it should do some residual damage. That would bring it on-par with the flamethrower.


4. Add some defensive bonuses to the Tactics tree, or combine FT and HAR trees and add a defensive bonus tree.


I can't see them completely revamping the class and changing all the trees. Just not going to happen.




COL Idaho Duncan
Rebel Commando/Ace
"The Crystal is the Heart of the Blade...The Blade is the Heart of the Jedi"
Ivoni
Sat Sep 20, 2003 11:11 pm
#57

Ok guys. Ask yourself, what is flat out broken?


The HAR. - completely...utterly...broken...i.e...useless.


Speed values don't work. AT ALL. Delay on specials is 20 seconds. Guns listed at 5.0 shoot every five seconds with a speed modifer of +45.


Throw in the fact that the accuracy we get at novice doesn't stack with the accuracy we get from the line. We end up with a +10 and a +70. Which is used in game?


No AP. All other acid guns in game have AP1.



Now yes, Master Commando doesn'thave real value? The upgraded cones are nice, but it is true there is very little value in it otherwise.


Yes grenades need some love.


Yes charges need to go back up on our heavy weapons line.


Yes we need some depth added to this class.



But I want functionality first and then some depth.



I vote fix the HAR. Then we have 2 working trees in commando worth doing in one simple fix.




Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Corran_3
Sat Sep 20, 2003 11:51 pm
#58

I agree with Ivoni function > depth. My vote goes to the HAR as well.



Jinnt Keterrik
Master Commando, Master Teras Kasi
Chut
Sun Sep 21, 2003 12:28 am
#59

#1 Issue: the HAR and launcher pistol. Combine them into 1 line, give us some more special and fix up the skills in that tree for both weapons (maybe make them standard rifle and pistol to stack with all that work in master marksman we did)




Chut
GM Sabacc Legends SL
Corbantis Server
EQII - Shadow Legends Najena Server
http://shadowlegends.eq2guilds.org
Chut
Sun Sep 21, 2003 12:39 am
#60

oh yeah, drop the master unarmed..waste of points. Be happy if they made it the explorer tree of scout if they want to swap something out.



Chut
GM Sabacc Legends SL
Corbantis Server
EQII - Shadow Legends Najena Server
http://shadowlegends.eq2guilds.org
Moridan369
Sun Sep 21, 2003 1:35 am
#61

Top issue: Master Commando!



So many yahoos out there just use the class for FT4, there needs to be something greatly worthwile to make it all the way to master!



MaDCoW8Me
Sun Sep 21, 2003 1:51 am
#62

eh some of you dont realize that if the devs focused on making master commando more appealing, that would most likely requirefixing the HAR tree amongst other things.



Aipest Geera
CC Extraordinaire
Knight1138
Sun Sep 21, 2003 1:51 am
#63

I would also agree the HAR tree needs some fixing up. It just doesnt seem worthwhile ..maybe make it AP1 rating or something.



Vossk Ssovi
Member of FORCE
Master commando/TKA
Zhisheng
Sun Sep 21, 2003 3:09 am
#64

All they have to do is change HAR to AP1 to probably satisfy a lot of people in here


Just a simply database change, you move your cursor next to the "0" hit "Backspace" and type "1"



Spar

Nyro
Sun Sep 21, 2003 9:42 am
#65

Please ask the developers to look into the effectiveness of the HAR.



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