Commando Archive

Thread: Holocron Step on inside and have a chat about Commandos

BakeTheTank
Mon Sep 15, 2003 1:54 pm
#53

If we're gonna set an impact we're going to have to out mob the ingorant crowds of the non-commandos. I think if we got every single commando to unite for this cause we could set an impact. Just remember, they're trying to run a business, and which ever side seems to have the most people (customers/money) has the best shot. So for those of us that have survived the melon nerf, for those of us that made poor little durni's and other harmless wildlife go extinct, and for those of you that jumped on our now redheaded stepchild of a class it seems, we're all in it together and we've gotta make them listen. I say we go for a military coup!

Otherwise, I /salute you Ivoni. It's an honor that I've been trained by you as well.
The_Great_Destroyer
Mon Sep 15, 2003 1:58 pm
#54

I hope somebody from SOE reads this, but I just thought I'd point out that we DO have a Dev on our side, the one responsible for Combat Balance. Here's Holo's quote:

FWIW, the designer in charge of combat balance feels that commandos are correct right now. He feels that the melee guys are the ones at disadvantage. That seems to accord with what we are seeing on the replies here.


Looks like somebody over there has his head on right, let's just hope he can beat it into the other Devs/players.




Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

Brigand
Mon Sep 15, 2003 2:38 pm
#55

LOL some of you crack me up. This class is not over powered. Stackable dots? Are you kidding me? If someone stands 15m from long enough for me to hit them with 2 specials they deserve to be dead. As far as the dots and the wounds go, jump in the freaking water, don't stand on top of a commando with a FT, stack bleed dots on the commando and run around. The pistoleers that are crying to have commandos nerfed crack me up. Stack 2 bleed shots and run, you win. Give me a break.


Holo, again I'll be your tester if you want. Set up a commando on the test server and set me up with a Pistoleer, a Rifleman, a Creature Handler, and/or a Bounty Hunter. I'll duel you 100 times with you playing the Commando, and you will lose every single time. It's not that I'm a great player, cause I'm not. It's just that unless you stand right on top of a commando and let him burn you, it's easy to defeat the class in PVP. Anyway, I hope you just listen to the reason of Ivoni and others here. It's not rocket science to understand that lack of tactics by people in PVP (which by the way is only a part of SWG) that causes them to get used like they are whining about. What Ivoni has said is right on. And I think you should pay close attention to it, cause he KNOWS what he's talking about.




Brig
Hired Gun of The Corellian Mafia
Master Commando

Briggy
Authorized Reseller of Iduno's Weapons
Chef/Artisan/Merchant
Isacoast
Mon Sep 15, 2003 3:28 pm
#56

After being a worthless Commando for over a month andfinally getting somewhat fixed, all that I ask for is a single Dev response. Just one response to this thread before they swing the nerf-bat again.


It is obvious to everyone, including yourself Holocron as you have stated yourself, that you have not the slightest idea of how these combat classes you are creating stack up against each other. Please discuss this with MasterSynn before doing another one of your great balancing acts. Thank you.





ZQuetzalµ
D A R K J E D I O V E R L O R D
§
sith incarnate §

Meiron
Tue Sep 16, 2003 12:10 am
#57

Zekiel-PRX,


1. Have you actually ever USED Torso Shot from BH Pistol 4? I doubt it, otherwise you wouldn't be comparing it to our Flamethrower specials. I used to be a BH, I know full well how well it works, and the answer is...not very. The burn's maybe 1/5 what our lowest burn is. You're going to scratch someone with it, but never cripple them like our stackable 2k dots can. Combat Medic disease is a problem, sure, but did you know how slow it is, how it's actually CURABLE by a player skill,and howit misses probably 2/3?Our burn dots work way faster, no player skill can stop it (environment isn't a player, not to mention there's no water on Tatooine), and I haven't missed in days w/ /aim;/flamesingle 2. That is what makes us different in terms of wounds.


2. Of course ALL bleeds and ALL dots work this way, but that's not relevant, considering we have FOUR burns that are ALL better than anything a Rifleman can do (bleeds tick once every 20 seconds or so, burns tick every 6-7 seconds or so), AND we can easily pick up Novice Pistoleer for 2 stacking Health bleeds too.


3. No other class has access to 4 stackable armor ignoring burn dots, with the ability to pick up 2 bleed dots easily,thus no other class can do damage approaching us. The best any other class can do are 2 bleed dots and one weak dot for BH (take your pick, Bleeding Shot for mind, Torso Shot for body). That's not even 1/5 the dot damage we can do.


4. If you think BHs are "gods", you're sadly misinformed, no BH can put 20 players in the med center in 5 minutes, and no BH can KEEP all ofthem in the med center. If you want to see the true nature of Commando power, pick up a Flamethrower and head to Bestine or Anchorhead. I guarantee you if you play smart, you're going to end up giving the whole town black bars.


5. Actually dots are the MAIN problem of the Flamethrower, like I said, burn dots are by far the best dots in the game, and all 4 Flamethrower specials give stackable burn dots. If you want a crystalization of my argument, how about being able to stack10k worth of dots on a Krayt? (1.5k Flamesingle/cone 1, 2.5k Flamesingle/cone 2, 1k Health Shot 1, 1.5k Health Shot 2. For the record I use a 1100 damage FT and a 440 damage Launcher, I don't have Cone 2, but if it's anything like the relationship between Single 1 and Cone 1, it'll do similar dot damage compared to Single 2) If you want to see overpowered, pick up a stopwatch and come see me solo Krayts. The spawn rate can't keep up with me.


6.Wounding is open togriefing past a certain point, turning an opponent's ENTIRE health bar black with a single special within 2 minutes is pretty ridiculous.




Everyone's entitled to their opinion, but if you think the Mona Lisa is not a good painting, frankly it says more about you than it does about Da Vinci's skills as a painter.
DangFiero
Tue Sep 16, 2003 12:26 am
#58

LOL, this is just too funny. "So what if we can solo Krayts with ease and one hit most un-buffed players. We ARE NOT overpowered!" LOL


Don't get me wrong, I think you guys deserve a break. Let me re-phrase that, SOME of you deserve a break because up until 2 weeks ago, there weren't enough of you to fill a school bus and now all I see are commandos. It rubs me a bit that the hoards of people who jumped on the bandwagon AFTER the weapons got fixed are looking for the same sympathy as those extreme few who stuck it out over a period of time when Commando was simply broken.


Are we to believe that you jumped ship to commando AFTER the fix, coincidentially? BS You jumped ship for the BIG OL GUNS. You knew it was WAY powerful and you jumped in because of it. Sorry to those who stuck it out over the long haul, but this massive influx of new commandos has ruined it for you guys.

o0MaSTa0o
Tue Sep 16, 2003 12:37 am
#59

Sadly.....yes it has, these new commandos will never understand the terms: Master Gnort Slayer, Bunny Killer...and what not. I think they should all go through at least on week of hell like we had to b4 the patch. It should be a requirement like under the novice commando title have 40k pts. of combat xp and 1 weeks worth of pre-patch weapons lol....of course im joking but still it would get rid of the all the pple jumping ship. AND it is all the newbs screamin about how all-powerful they are...go fight a master sharpshooter and u'll find out what gettin onwed is all about


Iatip Ehievea, 2/1/4/0 (Master Gnort Slayer)




Iatip Ehievea
THE UBER AAAA POSTER
IDS Guild Leutenant..2.0 (retired)
BakeTheTank
Tue Sep 16, 2003 10:27 am
#60

/bump
The_Great_Destroyer
Tue Sep 16, 2003 10:28 am
#61

Gah they've already said they're not going to swing the nerf bat anytime soon. They'll talk with MasterSynn before they do anything, I just hope he can convince them. Also, if you notice my post above, the Dev in charge of *COMBAT BALANCE* thinks we're ok, which says a lot to me. I'm an optimist but I think if they fix all of the bugs in the class (which are to our favor currently) than people will see how balanced we are.



Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

Noitcopa
Tue Sep 16, 2003 10:49 am
#62

Go Ivoni Go!


/bump




"It is in self-limitation that a master first shows himself." - Johann von Geothe
LightG1138
Tue Sep 16, 2003 1:15 pm
#63

COMMANDOS ARE NOT OVERDONE!You can do the research yourself and everytime you will find that the term commado in itself means elite warrior. I think it currently follows everything that all of us commandos could have hoped for. Any person that says commandos aren't good enough are out of their minds with as much work as we need to do to even become a commando is our challange to get to the status of an elite heavy weapons fighter.



Litus Litan

-Jedi Knight
xtxShifter
Tue Sep 16, 2003 5:27 pm
#64

Great posts!




Elder Shipwright Ledaio
Kaadara - Naboo
Valcyn

Ibixat
Tue Sep 16, 2003 6:52 pm
#65



Meiron wrote:

2) If you want to see overpowered, pick up a stopwatch and come see me solo Krayts. The spawn rate can't keep up with me.






Do tell how you survive a krayt long enough to stack all your dots on it? I guess it's your at-st's you have tanking for you from the other post. I guess no one has "griefed" them from you like you said would happen.

You cannot "Solo" a krayt with the flame dots alone, you need some way to survive the fight as well.



Elida & Elina Stotri - Gorath Server
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